Micropayment is really the future of how things are going to work in MMORPGS - there are just two versions of it. It can affect how you look, or it can affect how you play. As long as it doesn't affect gameplay, it would be alright, but if it becomes like Gunbound or such with actual in-game "+5 boots of bilging" effects, it could be terrible. Parts of the game may become constructed or scaled to account for the bonuses, making the same parts un-fun for free players.
I'm looking at how Nexon handled their other games for past examples based off Wikipedia. I hope they treat Neopets the way they treated their casual game instead of an MMORPG, but I really doubt it. (The SSW doesn't count so much I hope, as restocking off other players probably isn't "meant" to be part of the game.)
Under the name Nexon America:
Maplestory:
Equipment that doubles your XP or money loot. Equipment that negates XP lost from dying. Pets that pick up your loot for you.
Audition Online: clothing and accessories to dress up your character. Not an MMORPG (a M.O.Casual.G), so no apparent gameplay effects.
Mabinogi (planned translation to English):
critical part of game - can only "rebirth" a limited number of times before getting more "character cards". Rebirthing is necessary to progress faster (?).
Under the name KRU Interactive:
Nexus: The Kingdom of the Winds: pay to play (P2P).
Shattered Galaxy:
restricted abilities
Dark Ages: P2P?
(It's suprisingly hard to find price info on these games... >.<)
Moonlight Flower wrote:
Two words - Second Life. XD They even inflated the prices of private islands just recently, and it's horrible. It's almost an extra 100$ US a month when you convert it from the game's money. @.@ Ugh....
Aren't the maintenance prices in Second Life in real money? I mean, it's renting a real server after all.... It's really less a game than a media platform.
EDIT: 10:17 PMZombie wrote:
Edging ever closer to the day we have to pay to play, it seems...what a slippery slope. I was around when people were sure you'd never see ads on Neopets, and there was drama about pop-ups on the site.
...
At this point, Neopets.com is a neat little trap of commercialism set to train kids to be the perfect consumer
...
Micropayment for items is probably the end of the slippery slope. P2P games like "Yohoho! Puzzle Pirates" sloped from P2P into micropayment - and they had lots of complaints about the more-immature Neopets players sticking around too long because it was free (heh). Free games can't sustain themselves on advertisement these days, so they slope towards micropayment too.
About the second part: It's an MMORPG. MMORPGs are all about seeing those numbers rise (or descriptions if it's a non-number MMORPG like Puzzle Pirates). And I doubt they'll make anything expensive enough that you'd need to save up for it.