Neoquest II HEEELLLPPP MEEEE!!!
Moderator: Moderators
-
Winchycott
- PPT Toddler

- Posts: 167
- Joined: Mon Apr 10, 2006 12:42 am
- Location: London
-
DiscordantNote
- Honorary Member

- Posts: 3386
- Joined: Mon May 31, 2004 4:59 pm
- Location: Lookin' through a glass onion
Winchycott wrote:Any clue on how to actually do NQ2 within say 10hours??
Skip all skippable bosses (miner foreman, Leximp, Hubrid Nox) and don't worry about levelling up all the way at the end. I'd guess going on Normal most of the way ought to do the trick too. Of course, you'd probably have to do this on Normal as well, which after a few runs of Evil and insane will be extremely easy.

Yes, I'm still alive...still alive...
Choosing the right opponents to level up against can be quite helpful too. Here's a clue: "Tons of healing goo fiends" are probably not the ones to choose.
I didn't really read the rest of the thread, but whoever was giving advice on preparing for Zombom was good, but missed a trick: buy about five or six damage potions and you can beat him a good two or three levels earlier.
I didn't really read the rest of the thread, but whoever was giving advice on preparing for Zombom was good, but missed a trick: buy about five or six damage potions and you can beat him a good two or three levels earlier.
-
Spongeybob Squareypants
- PPT Baby

- Posts: 56
- Joined: Sun Apr 30, 2006 12:09 pm
-
Spongeybob Squareypants
- PPT Baby

- Posts: 56
- Joined: Sun Apr 30, 2006 12:09 pm
For the Four Faeries on Normal, I followed the advice of the conservative guides and was at 46 on my way to 47. I didnt want to die, and I never thought it was all that cool to be 5 levels under par, just to brag later that you finished the game at level 54 or something. You'd be okay at a slightly lower level as long as they dont mesmerize Velm a whole lot.
I like to have a bit of mesmerizing skill points myself, so I can keep a faerie or two occupied while I go after the others.
I like to have a bit of mesmerizing skill points myself, so I can keep a faerie or two occupied while I go after the others.

PuddingofEvil wrote:I'm curious--is there any actual point in paying to upgrade Mipsy's weapon? I'm thinking of not bothering with it this time around; it'd save me some gold and time.
Hmm, it's been so long since I played it on normal and actually had to buy weapons. But, if the weapon for sale has a bonus you'd want i.e., right now the weapon Mipsy has equiped on my game-
steady wand
- Direct Damage: +2
- Group Haste: +2
go ahead and buy it, but if the weapon only raises the damage pass on it...Mipsy is a spell caster, not a warrior.

-
Spongeybob Squareypants
- PPT Baby

- Posts: 56
- Joined: Sun Apr 30, 2006 12:09 pm
Yeah well I finished Haunted Woods, the Faeries weren't as tough as I hear and Hubrid Nox was just so annoying I was lucky I beat him thanks to Mipsy. He keeps slowing me and it took me 8 seconds for a turn and I couldnt slow him because he resisted it and I hasted myself but he slows me down the next turn. But at least it's over and I got up to Faerieland. 
The C-A-M-P-F-I-R-E song song! Starring Squidward, Patrick and Spongebob.
Deevil wrote:PuddingofEvil wrote:I'm curious--is there any actual point in paying to upgrade Mipsy's weapon? I'm thinking of not bothering with it this time around; it'd save me some gold and time.
Hmm, it's been so long since I played it on normal and actually had to buy weapons. But, if the weapon for sale has a bonus you'd want i.e., right now the weapon Mipsy has equiped on my game-
steady wand
- Direct Damage: +2
- Group Haste: +2
go ahead and buy it, but if the weapon only raises the damage pass on it...Mipsy is a spell caster, not a warrior.
Thanks! I don't think any of the ones sold in the shops raise skills--just the ones she wins. I won't bother with upgrades this time.
- Shoyru_Lover
- Administrator

- Posts: 7245
- Joined: Mon May 31, 2004 3:56 am
- Location: Faster than a speeding IM! Stronger than an ox on steroids! Pinker than a bottle of Pepto-Bismol!
- Contact:





