Sorry for the delays. T__T Nothing witty tonight, either. D:
Night 7
In the red room:
Nothing Happened.
In the blue room:
Nothing Happened.
In the green room:
Nothing Happened.
In the yellow room:
Nothing Happened.
In the white room:
Apricus was spooked, and ran down to the living room.
Day 8, Morning
Twizzler0171 has come back from the living room, she is "ressurected".
She may or may not have protection.
(I forgot to say this for the previous two resurrections as well, so this message also applies to Anoohilator & Dyl).
Day 8 Begins
Red: angisfab, Christopher, Dyl, Kidwaiy
Blue: Roxas_X, YesItIsh, Wind
Green: Anoohilator, Nelly, Pixa
Yellow: Brett618, LAQ, whhattisthiss
White: .:Requiem:., Twizzler0171, paranoiapenguin
16 alive,
9 for majority,
12 for lock.
Apricus is in the living room.
Twizzler0171 is back from the living room.
Apricus's Role:
Quote:
Billy, the Clumsy Oaf
Alignment: Innocent
Element: Merriness
Winning Condition: Defeat all evil teams
You are very clumsy, and at times your clumsy actions may even seem intentional for harm. But really, you are just a clumsy oaf. (Unlike your distant cousin, Olaf, who is not only NOT clumsy, but is very scheming in his schemes to capture three unfortunate children).
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Clumsiness: Once during the game, during the day, you may accidentally, somehow, cause a person to fall down the stairs to the living room. This is your “Vigilente Daykill”. This action will be processed as soon as I get online. This ability is not counted as an action.
Carelessness: If your “Clumsiness” ability has been used successfully on an evil player. Then you will receive another use of that ability. However, after the second use, you cannot get a third. This ability is not counted as an action, and never will.
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Merriness Barrier: 40%