Sun Jan 07, 2007 1:17 am
Sun Jan 07, 2007 1:53 am
Sun Jan 07, 2007 3:07 am
Sun Jan 07, 2007 5:14 am
The Bodyguard
Alignment: Innocent
Element: Jolliness
Winning Condition: Defeat all evil teams
You are a bodyguard. You’re always standing next to someone, and you’re not much fun to talk to. But, you do your job.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Guard: Every night, you may stand guard beside someone’s sleeping bag. Doing so will prevent any harmful intent towards that person. This is your nightly “protection”. This ability is counted as an action done by you.
Retaliate: If somebody does happen to “attack” the person you are guarding, there is a 50% chance that, in addition to neglecting the “attack”, you will redirect it back to the attacker. This ability is not counted as an action, and never will.
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Jolliness Barrier: 40%
Sun Jan 07, 2007 5:38 am
Loudmouth
Alignment: Innocent
Element: Cheerfulness
Winning Condition: Defeat all evil teams
You are, as you probably guessed from your role name, incredibly loud. So loud, in fact, that a classmate did a science fair project on you in the 7th grade, measuring the volume of your shouting with decibels, and comparing it to a jet-plane taking off. However, this is also a good thing, as you can call someone back from the living room (and they would simply follow your voice).
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Come here!: Once during the game, you may call a person back from the living room. This is your “resurrection”. The “resurrection” will take place at the end of the night. PM me when you wish to use this. However, this “resurrection” is not permanent, and if you happen to go down to the living room (die), the person you “resurrected” with this ability will follow you. This ability is counted as an action done by you.
Stay here!: Once during the game, you may call a person back from the living room. This is your “resurrection”. The “resurrection” will take place at the end of the night. PM me when you wish to use this. However, this “resurrection” is permanent, and if you happen to go down to the living room (die), the person you “resurrected” with this ability will not follow you. This ability is counted as an action done by you.
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Cheerfulness Barrier: 50%
That Guy
Alignment: Neutral
Element: Happiness
Winning Condition: Survive (You will win when only you and one other team is remaining)
Errm, who are you again?
You have the following abilities, most of them target other players, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power. Please specify which ability you wish to use in your PM:
Identity Theft: Every odd night, you may pretend to be someone for the next day and night cycle, and get a hold of their abilities. The person you’re imitating will be notified that they could not use their role for the next day and night cycle. You will receive a copy of their role, and have full control of it. (If you use a role’s limited abilities, that use will not be taken from the owner of the role itself). You may not imitate the same person twice for the full duration of the game until there are 6, or less players left. This ability is counted as an action done by you.
Advantage Element: This ability is always active unless your role is stopped. No matter which room you are in, you will always receive the full advantages of each room. This ability does not count as an action, and never will.
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Happiness Barrier: 70%
You cannot be converted to another team.
Nonsense Holder Cathy
Alignment: Innocent
Element: Joyousness
Winning Condition: Defeat all evil teams
You don’t have any abilities, but you do have some rather nonsensical nonsense stuck in your head. You remember these words clearly:
The Advantages Joyousness and Merriness were both in rooms that contain the word "Room" in them.
I wonder what it means.
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Joyousness Barrier: 10%
Animated Stuffed KAWA11 CHIBI!11!!1111
Alignment: Evil (Let’s just call you that, for the sake of simplicity)
Team: Animated Stuffed Animals
Element: Joyousness
Winning Condition: Defeat all other teams
Teammates:
*Information Withheld*
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Joyousness Barrier: 50%
You cannot be converted to another team.
Sun Jan 07, 2007 2:56 pm
Sun Jan 07, 2007 4:02 pm
Sun Jan 07, 2007 5:22 pm
angisfab wrote:I'd vote for LAQ...so much suspicion over such a period of time, should have been sooner. We almost got LAQ once, then seemed to "forget" after that.
Sun Jan 07, 2007 5:41 pm
Sun Jan 07, 2007 5:48 pm
Sun Jan 07, 2007 6:19 pm
Sun Jan 07, 2007 8:28 pm
Mon Jan 08, 2007 1:04 am
Mon Jan 08, 2007 1:12 am
Mon Jan 08, 2007 1:36 am