Sandmaster wrote:
Ahhh ok. Yeah I saw it was the same with Shenkuu. Have they released new maps in the past? Or when WC started has it been the same since it started? I wasn't around then so I have no idea.
If by that you mean, have the same worlds been in the WC since its beginning, then as far as I know, yes. I haven't seen any new maps released for another world yet. Though to be honest, I haven't played in WCs lately; I'm still bitter about them taking down the one game I was good at AND changing the rules enough to suck all the fun out of it for me. I might get back into it eventually, if I ever get more time.
I'm practicing this game for another reason, though. I'm wondering if it
might be a part of the upcoming Altador Cup, as an alternative to the Yooyuball game. (Well, okay, more like I'm
hoping it's given as an alternative.) I managed to get as far as Level 3 the other day, and while I still don't like the controls, I'm kind of getting used to them anyway.
And speaking of the game itself, question: Why bother having Mutant status at all when you're not in that status long enough for it to do any good? The Faerie doesn't bother me so much, since so far it's been close enough to a large cluster of moneybags in open spaces that those can be grabbed quickly. But Mutant? Never been of any use. By the time I can safely line it up to hit the Minthewhatzits, the Yooyu's back to normal. And if I try NOT to line it up, but just get in the general area, I invariably hit a building anyway and die. *grump*
So again, I ask, what's the point?