Round 118
SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
- Montblanc pic from Wiki
CC Koopa swoops down and Whirls Siegfried and Wario for -3 damage. Koopa Jr swats Meta Knight for -3 damage.
Koopa Jr: We cannot falter now! We can win!
Ridley swoops down and blasts Koopa Jr with Fire Breath.
Ridley: I agree. You’re on fire!
Koopa Jr: Get him!
Sephiroth defeats a Lizalfos. Ridley flies away, towards the Heros’ camp. Smithy advances a little to far, and Leon hits him for -3 damage.
Leon: Wandered a bit to far, did you?
Montblanc: Kupo...
The Heros chase the Koopa Team away with Famfrit in the lead. Vaati takes advantage and leads his troops in.
Vaati: Twinrova! Open us a hole.
Twinrova swings her wands around, aims and fires a Magma Beam across the field. All of the Heros instinctively duck. The Beam misses them all and blasts Montblanc full on.
Montblanc: Kupo...
Montblanc falls down, defeated. His whole team falls back to help their leader out.
Phoenix: Everyone fall back! This is a closed crime scene. No news media. Violators will be harshly fined!
Phoenix’s Power of Attorney drives the other teams back. A Wizzrobe is startled by being driven back and accidently zaps CC Koopa and Sephiroth. All of the Heros step away from Montblanc. Famfrit glows and turns into energy. The energy flows back into Montblanc, rejuvenating him. The Moogle gets up as if nothing happened.
Montblanc: Kupo!
Master Moogle Montblanc casts a spell and blasts Twinrova for -e^(ln5) damage.
Montblanc:
Flicks his pom-pom. Ku-po.
0500/1700 Rule: Regardless of when the last update occurred, you may make actions
after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘
[Character A] attacks
[Character B] for
-X damage’ [Do not forget the
underline,
red, and
bold.]
Example attack: ‘
Sonic attacks
Link for
-3 damage’
Example split attack: ‘
Chrono attacks
a goomba for
-1 damage and
Ryu for
-2 damage
Example weapon use: ‘
Zelda uses a Warp Star to deal
-3 damage to
Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘
[Character A] attacks [Character B] for -X damage’ [Do not forget the
bold.]
Example attack: ‘
Sonic attacks Link for-3 damage’
Example split attack: ‘
Chrono attacks a goomba for -1 and Ryu for -2Example weapon use: ‘
Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘
[Character] heals for
+2 HP [Do not forget the
green and
bold.]
Example heal: ‘
Kirby heals for
+2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘
[Character] heals for +2 HP [Do not forget the
bold.]
Example heal: ‘
Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Super Smash Attacks (SSA): SSA actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The SSA use counter does not reset until all characters have used their SSA. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available SSA are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
<s>
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime SSAs or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.</s>
Starting/Maximum HP = 50
Factions: (** = Active Ability)
Castlevania: +30 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +50 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +90 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Defeated - Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Pokémon: +50 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Defeated - Sephiroth: +50 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +170 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +70 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters
Aerith----------------------------40
Auron----------------------------39
Alucard--------------------------43 ¥
Beatrix---------------------------5
Blaze-----------------------------44 ¥
Chrono---------------------------34 ¥
Chun-li---------------------------39
Cloud----------------------------26 ¥
Edge-----------------------------38 ¥
Fei--------------------------------40 ¥
Geno-----------------------------27 ¥ (Wed to Peach)
Hayabusa Ryu------------------38
Jeran and Lisha-----------------30
Joanna---------------------------45
Kasumi---------------------------40
Kirby-----------------------------37
Kite------------------------------40
Kyle Katarn---------------------32 ¥
Link------------------------------33
Liu-------------------------------21 ¥
Ness------------------------------34
Paine-----------------------------38
Peach----------------------------28 (Wed to Geno)
Plusle and Minun---------------26
Prince----------------------------40 ¥
Purin-----------------------------34
Rikku----------------------------44 (RFG x4)
Ryu-------------------------------29
Sheik-----------------------------44 (No attack, heal, or target)
Siegfried-------------------------42 ¥ (No attack or heal x2)
Simon----------------------------41 ¥
Soma-----------------------------38 ¥
Squall----------------------------41
Terry-----------------------------33 ¥
Wario----------------------------41
X---------------------------------38 ¥
Yuna-----------------------------45
Young Link---------------------34
Zelda-----------------------------26
Zero------------------------------17 (RFG)
NPC Stats
See below
Eliminations (Victim, Character, Player, Round):
Koopa - Roy - Christopher - Round 15
Giga Koopa - Wario - Okamoto - Round 21
Sonic - Black Mage - Okamoto - Round 25
Guard Armor 1 - X - Okamoto - Round 26
Donkey Kong - Prince - Typhoon - Round 28
Kongo Jungle - Rikku - Typhoon - Round 29
Diddy Kong - Yoshi - Typhoon - Round 29
Deoxys - Gogo miming X - Typhoon - Round 33
Mario - Yoshi via HRB - Typhoon - Round 35
Captain Falcon - Kirby - Okamoto - Round 36
Silver - Gogo miming Falco - Christopher - Round 39
Dark Trooper 1 - Rikku - Typhoon - Round 43
Elena - Zero - Typhoon - Round 44
Rude - Ryu - Okamoto - Round 46
Tseng - Paine - Christopher - Round 47
Samus - Rikku - Christopher - Round 54
Sora - Yuna - Okamoto - Round 55
Marth - Jenova - None - Round 57
Jenova - Roy - Christopher - Round 60
Ice Climbers - Aerith - Puppy Lover - Round 63
Tails - Aerith - Typhoon - Round 69
Yoshi - Gogo miming Black Mage - Christopher - Round 70
Roy - Kasumi - Typhoon - Round 73
Pikachu - Aerith - Okamoto - Round 74
Knuckles - Aerith - Okamoto - Round 74
Luigi - Black Mage - Christopher - Round 77
Ramza - Pichu - Okamoto - Round 78
Gogo - Himself - Christopher - Round 78
Mewtwo - Kite - Christopher - Round 79
Ganondorf - Joanna - Christopher - Round 80
Master Hand - Rikku - Christopher - Round 83
Fox - Okamoto - Paine - Round 88
Black Mage - Okamoto - Paine - Round 88
Sol - Auron - Christopher - Round 90
Shadow - Mr Game & Watch - Tested - Round 93
Pichu - Paine - Christopher - Round 95
Team Sephiroth - Mr Game & Watch - Tested - Round 98
Falco - Mr Game & Watch - Tested - Round 98
Dark Armor - Plusle and Minun - Typhoon - Round 102
Mr Game & Watch -Rikku - Christopher - Round 103
Tina - Geno - Okamoto - Round 103
Koopalings x5 - Rikku, Beatrix, Cloud, Purin, Aerith - Roxas x4, Okamoto - Round 103, 106, 110 x2, 111
Colonel Johnson, Yoshi, Deoxys, Doc/O’Malley - Auron, Rikku x2, Squall - Christopher x3, Roxas - Round 105, 107, 112, 117
Petey Piranha, Birdo - Squall, Siegfried - Roxas, Okamoto - Round 108, 112
Armos-es - Sheik, Squall - Roxas x2 - Round 112, 117, ??
Famfrit - None - None - Round 118
Points: Max = 3*cos(2π)*(6!/4) - (2^3)(25^0.5) ± ln(1)
Blk Mage - 281
Stinkyllama - 56
Christopher - 311
Noo - 313
Ryan - 188
Roxas_x - 231
Okamoto - 500 (max)
Typhoon - 331
MJ - 3
Puppy Lover - 12
Uncle Xyzzy - 119
L-Neko - 1
GM Choice - 24
Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - ????
Point Redemption
Number of SSAs Left to Use: 15
Pokémon List:
2, 4, 5, 9, 11, 12, 17, 18, 22, 23, 24, 27, 28
Summon Materia Effects:
Found here
Character Profiles:
Found here. Enjoy!
Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
HRB Rules. Enjoy!
Request Info! - Active-ish
<s>
How to Gogo - Enjoy!</s>
Game Site:
Overall, found here.
Preview movies, found here.
Round 118 Announcements:
1:
Brackets?! What are those?
2: I hope you liked the commercial parodies. They are really fun to write. If you have suggestions, feel free to PM me. I will be doing more of the ‘who’s greatest’ discussions since they are pretty fun to write. Both features should return after the war.
Drools over the idea of more Mac vs PC commercials.
3:
Notes for the war: 1) All of the ‘major’ action will be noted in the plot. Actions will be bolded. 2) NPCs marked (B) or (B*) are Bosses. The (B*) means they have to be defeated or they will stay after the event is over. 3) There will be a log of each day’s NPC actions below the Announcements. Also, next to each NPC special I will note the Character or NPC they have targeted. 4) All NPC data is listed below. It will be kept up to date. NPCs with high HP will ‘respawn’ when they are defeated.
4:
Event Requests: Send specials and targets once more.
5:
Read me! Or at least the ones written by your beloved GM
6: Chris’ attack against Giga Koopa
Jr was redirected to a Moblin.
7: Each of the leaders have gotten their second wind. Some seem like they are going to lose it too...
8: All of the Characters are on their third specials... again. Forgot to announce that yesterday.
9: I finally got to all of the Bullet Bill targets. Note: Koopas were immune
This Round's Weapons:
1 Tanuki Suit: Choose one: +4 HP and user ignores two attacks this round, or +4 HP to user and -3 damage to one character
This Round's Dressphere - Square Enix use only!:
Geomancer - Control Earth: User takes -2 damage. One random, unused Stage is activated next round regardless of day of the week
This Round's Specials:
1) Peach: Toad: Choose one: +4 HP and reflect the next attack against Peach, or reflect all attacks against Peach for the round
2) Auron: Dragon Fang: -3 damage to two characters
3) Sheik: Vanish: Automatic. Sheik cannot attack, heal or be attacked this round
SSA: Auron: Unsent: Stays active until used. When Auron reaches 0 or less HP, he does not die, but he is returned with 30 HP, but cannot heal or use weapons for the rest of the game. Auron cannot attack or heal for the next three rounds after use
SSA: None
This Round's NPC Specials:
1) Twinrova: Magma Beam: -4 damage to one character. Target gets -2 damage at the end of the round. Targeted - Montblanc
2) CC Koopa: Whirling Fortress: -3 damage to two characters. Targeted -
3) Ridley: Fire Breath: -1 damage to four characters or -4 damage to one character. Targeted -
4) Phoenix: Power of Attorney: Automatic. All attacks directed at Heros or Characters (hereafter called the Plaintiff) cost the attacking player (hereafter called the Defendant) -5 points. The Defendant may appeal the action to a higher court after filling out Form 1138L and waiting the requisite nine to eleven weeks, at which time the appeal may be heard by a new judge or passed back to the original ruling judge if new evidence is put forward within the four week maximum window. The appeals court holds the right to reject all appeals put forward by the Defendant. Phoenix Wright (hereafter called the Attorney) can still make other actions provided the Defendant stays at least 100m away from the Plaintiff at all times and the Plaintiff can afford the Attorney’s high fees.
This Round's NPC Log:
CC Koopa Whirls Siegfried and Wario. Koopa Jr swats Meta Knight. Ridley Fires Koopa Jr. Sephiroth defeats a lizalfos. Leon hits Smithy. Twinrova roasts Montblanc. Phoenix threatens to sue everyone. A Wizzrobe zaps Sephiroth and CC Koopa. Montblanc heals and blasts Twinrova.
This Round's Stage:
None
This Round's Mini-game:
War Event
Overview: You do not have to participate if you do not want to join. The war will run even if there is no one participating in it. As an added bonus, the war will only occasionally spill over into the rest of the game. That means that even though there are many strong NPCs and Bosses on the field, not all of them, not even a quarter of them, probably less than five of them, will attack each round. Example will be like a few stray Goombas or a Dark Trooper or Vaati or something like that will make one attack against the player controlled characters.
To reiterate: Participation is optional and the war will barely affect the rest of the game.
Strategy:
Do not overtly go after your objectives. There are enough other players and GM controlled NPCs to complete them for you if you give them time. Each Boss has at least one special (previously defeated and future characters will have their specials) that they will use to strike back, heal up or otherwise hinder your plans.
NPC controls:
The GM will handle all NPC and Boss actions. Most of the time they will be fighting each other so they can be ignored. NPCs and Bosses defeated will not be counted in official records unless the defeat is significant (i.e. Koopa Jr). High HP NPCs (i.e. Darknuts) are likely to be dropped if many of them are defeated. High HP NPCs (i.e. Metroids) are targeted one at a time. Several low HP NPCs (i.e. Goombas) can easily be defeated each round. (Hint: Lots of Goombas eliminated = lots of points, but few would attack each round if at all!)
Player Control?:
Although most of the action will be done by the GM, he will allow supporters to make suggestions about the plot and which specials their team should use.
Rewards: (To be handed out at event’s end)
Complete Primary Objectives: Free move for any time and pick the Pokeball. (If more than one player qualifies, the first to PM before the week’s end gets the pick for that week).
Complete Secondary Objectives: +100 points
If none of the above are completed:
Complete an objective (both Primary and Secondary): +15 points per objective complete
This Round's NPC(s):
NPC Stats - Heros
Master Moogle Montblanc----60 (B-C)
Katt------------------------------18 (B-C)
Kratos---------------------------26 (B-C)
Samanosuke---------------------24 (B-C)
Master Chief--------------------27 (B-C)
Leon-----------------------------15 (B-C)
Meta Knight---------------------21 (B-C)
Pit--------------------------------25 (B-C)
Snake----------------------------22 (B-C)
Sam------------------------------24 (B-C)
ZS Samus-----------------------23 (B-C)
Reno-----------------------------18 (B-C)
Phoenix--------------------------15 (Immune to specials) (B-C)
NPC Stats - Sephiroth
Seraph Sephiroth---------------28 (B-C)
Ridley----------------------------11 (B-C)
Captain Falcon------------------12 (B-C)
Falco-----------------------------5 (B-C)
Marth----------------------------9 (B-C)
Heartless *X ------------------ 1 HP
Space Pirate *X -------------- 2 HP
Metroid *X ------------------ 5 HP
Dark Trooper X----------------7 (B) (Immune to specials)
Guard Armor X-----------------6 (B)
NPC Stats - Ganon
Monster Ganon-----------------8 (B-C)
Wind Mage Vaati---------------35 (B-C)
Agahnim-------------------------8 (Immune to weapons) (B)
Twinrova------------------------5 (Immune to specials) (B)
Helmaroc King------------------8 (Immune to regular) (B)
Octorok *X ------------------- 1 HP
Keese *X ---------------------- 1 HP
Peahat *X --------------------- 1 HP (Immune to regular)
Stalfos *X --------------------- 3 HP
Moblin *X -------------------- 3 HP
Lizalfos *X ------------------- 3 HP
Wizzrobe *X ----------------- 2 HP
Darknut *X ------------------- 5 HP (Immune to weapons)
Iron Knuckle *X ------------- 5 HP (Immune to weapons)
Armos 2-------------------------4 (Immune to specials) (B*)
NPC Stats - Koopa
Clown Car Koopa--------------7 (Immune to regular) (B)
Giga Koopa Jr------------------49 (B-C)
Smithy---------------------------7 (B)
Kamek---------------------------2 (B)
Roy-------------------------------2 (Immune to specials) (B*)
Larry Koopa--------------------2 (Immune to specials) (B*)
Goomba *X ------------------- 1 HP
Spiny *X ----------------------- 1 HP (Immune to regular)
Koopa Troopa *X ----------- 2 HP
Paratroopa *X ---------------- 1 HP
Hammer Bros *X ------------ 2 HP
Magikoopa *X --------------- 1 HP (Immune to weapons)
Boo *X ------------------------ 3 HP
X = a very large number
B-C or B*-C = Character-type Bosses (do not die immediately)
This Round's Faction Ability:
None
Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better.
Thank you!