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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Aug 14, 2007 4:43 am 
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I want a last post on last thread-ish title! >.<


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Aug 14, 2007 4:47 am 
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Get Flash and Ground: The plot

Quote:
Siegfried divides the ground and slashes Chun-li and Zero for -3 damage, sending mud everywhere. Guard Armor flashes its claws and slashes Terry for -4 damage.


Young Link shishkabobs Plusle and Minun (poor little rodents) for -3 damage.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Aug 14, 2007 7:06 am 
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Once again, I have to play devil's advocate (not pun... well, maybe a little) and defend the newest update. I think that assist trophy looks really cool. It is like the Nintendogs trophy and will cause some great chaos.

Anywho!
The Guard Armor leaps into the air and points one direction or another. Everyone ignores it, so it just lands on Siegfried for -4 damage and pouts.
Jin: Come on, buddy. It is like this.
Jin leaps into the air this time and points. Every starts moving the direction he is pointing.
Jin: You need style!

Important Announcement:
We will have a late update for the next round. I will be very busy in the afternoon and will still want to finish out the plot before posting since there is at least one big point I want to write sooner than later. Just letting you know ahead of time.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Aug 14, 2007 8:14 am 
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Damn, I never expected a Pokemon trainer =/


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Aug 14, 2007 10:22 am 
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Fei suikeis King Koopa for -4 damage


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Aug 14, 2007 9:20 pm 
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Being a bit creative here...(again, sorry if it's not legal)

Pichu thunderbolts Peach, but she deflects it with her umbrella for -3 damage to Pichu!

Edit:4:20? It's 5:20 my time, so I'm assuming I'm ok...


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Aug 14, 2007 10:20 pm 
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Disregard.


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 Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 15, 2007 12:36 am 
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Round 24

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

Yoshi’s savior
- pic from here again!

Story as of now:
The Guard Armor tries slashing Edge, but he dodges into the stands and hides behind Rydia.
Edge: Hide me!
Rydia: Eek!
The shocked Rydia instinctively summons two creatures. One is a Lagomorph that just hops away. The other is Leviathan who roars and cast Tsunami that washes over the Guard Armor, Gogo, Knuckles, Kirby, and Donkey Kong for -2 damage. The Guard Armor ties attacking Donkey Kong next, but the big ape whips out a pair of bongos and starts laying down a beat, thus soothing the savage beast.
---------------------------
[Insert funny Montblanc scene here.]
---------------------------
Yoshi ducks away from his pursuers for a moment to heal and rest as much as he can.
Yoshi: To self Yoshi. [Trans: I wasn’t supposed to here today!]
Deep red lines start tracing out along the wall behind him. Soon a form of a head of sorts comes out of the wall above Yoshi. Yoshi barely rolls out of the way in time to dodge the shadow beast. Yoshi does not have time to catch his breath before he has to dodge again from another attack. Yoshi gets to a lighted area, but that exposes his position. The Darknuts ready their swords while the Iron Knuckles raise their axes. Yoshi looks around and slumps into a corner.
Yoshi: Yoshi. [Trans: It was a fun ride while it lasted. Sephiroth, it was an honor serving with you.]
Yoshi closes his eyes and accepts his fate. There is a clashing of blades and the roaring of beasts. Yoshi opens his eyes to see a young man in a white shirt and jeans standing over him.
Riku: Stay back.
Riku wields his keyblade and strikes down a Darknut in one blow. The other monsters start to fall back. A shadow beast leaps forward but is stuck down before it even gets close. The monsters back to form a small perimeter around Riku and Yoshi. Riku stands constant watch to prevent future attacks.
---------------------------
Carmen has a Warthog floored. Cutman is riding shotgun while Colonel Johnson is riding M41 LAAG. Ridley is flying above while Prometheus and Pandora are running alongside the vehicle.
Cutman: Do we have to save him? He might not be in danger at all.
Johnson: He would do the same if ordered to.
Carmen: There was a large surge of biomass right before we lost communication. Something must be wrong.
Prometheus: We should just nuke the place and get it over with.
Johnson: That would destroy our own base.
Prometheus: Great Cleansing and blah, blah, blah
Ridley: Personally, I don’t mind just getting away.
Carmen slams on the brakes. The others stop too as there is a person in dark armor standing in the middle of the path. Dark Samus has her arm cannon aimed right at the group.
Ridley: I wouldn’t mind going back now though.
Dark Samus: It is about time one of you came to see me. I tried destroying your little go-kart earlier, but you got lucky.
Johnson: What do you want? we are in a hurry.
Dark Samus: All the more reason to take my time.
Prometheus: Oh, come on. This will take forever. Draws his scythe. En garde!
Pandora draws her staff as well and goes next to her brother.
Dark Samus: You really think you can take me. Those aren’t good odds.
Ridley: I’ll stay too. Even things out.
Dark Samus: Three against one is not very fair.
Ridley: Tough noodles.
Dark Samus: All of you would have barely evened things out.
Johnson: You take care of her and rush back.
Ridley: Easily.
The Warthog heads out. Dark Samus turns to aggressors, seems to smirk under the helmet and powers a Phazon shot.

0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Example Titles:
Turok: Dinosaur Hunter; Metroid Prime Hunter; One-Winged Angel; Jedi Outcast

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.

Starting/Maximum HP = 50

Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Characters
Gogo-----------------------------39
Bracket A - Mon & Tues
Alucard--------------------------49 ¥
Cloud Strife---------------------49 ¥
Fran------------------------------38 (Wed to Samanosuke)
Hayabusa Ryu------------------45
Joanna Dark---------------------46 ¥
Jonathan and Charlotte--------43 ¥
Kazama Jin----------------------49
Mr Game & Watch-------------45 (No attack, heal or target)
Paine-----------------------------45 ¥
Prince----------------------------49 ¥
Samanosuke---------------------49 ¥ (Wed to Fran)
Shadow--------------------------44 ¥ (No attack, heal or target)
Simon Belmont-----------------46 ¥
Sora------------------------------49 ¥
Squall Leonhart-----------------46 ¥
Pichu-----------------------------46
Pikachu--------------------------46
Aerith Gainsborough-----------50 ¥
Kirby-----------------------------42 ¥
Princess Peach------------------47
Purin-----------------------------49
Siegfried Schtauffen------------45
Silver-----------------------------49 ¥
Deoxys---------------------------42 ¥
Knuckles-------------------------47 ¥
Samus Aran---------------------46
Tails------------------------------46 ¥
Diddy Kong---------------------43 ¥
Donkey Kong-------------------36 (No target)
Ganondorf-----------------------45 ¥
King Koopa---------------------21 ¥
Kyle Katarn---------------------49 ¥
Edge-----------------------------44
Master Chief--------------------42 ¥
Fox McCloud-------------------43 ¥
Link------------------------------46
Luigi-----------------------------26
Rikku----------------------------49 ¥
Young Link---------------------50
Wario----------------------------41
Bracket B - Thur & Fri
Auron----------------------------46 ¥
Falco Lombardi-----------------47
Liu Kang------------------------50 ¥
Kratos---------------------------43 ¥
Mario----------------------------14 ¥
Sol Badguy----------------------48 ¥
Terry Bogard-------------------46 ¥
Tina Branford-------------------50 ¥
Zero------------------------------47 ¥
Beatrix---------------------------46
Fel Fong Wong-----------------48 ¥
Nyasu (TR)---------------------50 ¥
Ryu (BoF)-----------------------44 ¥
Ryu (SF)-------------------------47
Soma Cruz----------------------47 ¥
Takamachi Nanoha-------------50 ¥
X---------------------------------50 ¥
Yuki Akira----------------------42 ¥
Yuna-----------------------------50 ¥
Zelda-----------------------------31 ¥
Black Mage---------------------22
Blaze-----------------------------46 ¥
Captain Falcon------------------47
Chrono---------------------------47 ¥
Chun-li---------------------------47
Geno-----------------------------46 ¥
Ice Climbers---------------------46
Kasumi---------------------------46 ¥
Kite------------------------------39 ¥
Kratos Aurion-------------------44 ¥
Marth----------------------------45 ¥
Ness------------------------------48
Ramza Beoulve-----------------50 ¥
Roy-------------------------------21
Saber-----------------------------46 ¥
Sheik-----------------------------50
Sonic-----------------------------48 ¥
Tohno Shiki---------------------50 ¥
Jeran and Lisha-----------------46 ¥
Mewtwo-------------------------17

NPC Stats
Guard Armor-------------------20 (B*)

Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
Guard Armor - - - Round 0??

NPC Kills (NPC, # defeated, # sent):
Goomba - 1 - 5
Octorok - 3 - 3
Slime - 0 - 5
Koopa Troopa - 0 - 0
Spiny - 0 - 0
Deku Scrub - 0 - 0
Hammer Bros - 1 - 1
Kremling - 0 - 0
Heartless - 2 - 2
Paratroopa - 3 - 3
Redead - 0 - 0
Cactuar - 0 - 0
Like-Like - 0 - 0
Red Bubble - 0 - 0
Blue Bubble - 1 - 2
Bomb - 0 - 2
Boo - 0 - 0
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 0 - 0
Lakitu - 0 - 0
Stalfos - 0 - 0
Moblin - 0 - 0
Zu - 1 - 1
Tonberry - 0 - 0
Iron Knuckle - 0 - 0
Metroid - 0 - 0
Malboro - 0 - 0
Thwomp - X - 0
Floor Master - X - 0

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 100 (A - 1, J - 1, M - 1, V - 3) T = 10 (Free Pokeball)
Roxas_x - 500 (max) (A - 1, J - 1, M - 0, V - 0) T = 1
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 280 (A - 1, J - 1, M - 1, V - 1) T = 4
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 62+55 (A - 0, J - 3, M - 2, V - 1) T = 3
GM Choice - 136


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Point Redemption

Number of FS-es Left to Use: 58

Pokémon List:
2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 21, 22, 23, 24, 25, 27, 28, 29, 30, 31, 32


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
Previous HRB Rules. Not valid for use. Will repost.
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.
Preview movies at the bottom of the first column.

Round 24 Announcements:
1: Bracket A is Active! Bracket B is Inactive!
2: Djinni Guide: Name - Mud; Location - Plot; Found by - Christopher
3: I hope you liked the commercial parodies. They are really fun to write. If you have suggestions, feel free to PM me. I will be doing more of the ‘who’s greatest’ discussions since they are pretty fun to write. Drools over the idea of more Mac vs PC commercials.
4: Read me! Or at least the ones written by your beloved GM
5: Starting the Reference List again. I want to get it out of the way early so we have more time for other stuff (and so I don’t have to do this once class restarts).
6: Uh... last minute update. Christopher spent 400 points buying the FS’s and a Djinni
7: I got my license today. Booya. I can legally drive now.
8: Bracket A is Active! Bracket B is Inactive!

This Round's Weapons:
1 BFG: Choose one: -8 damage to one character or -3 damage to three characters and -3 to the user for either option

This Round's Dresspheres (Square Enix only!):
None

This Round's Specials:
1) Shadow: Darkness Dash: Automatic. Shadow cannot attack, be healed, or be attacked
2) G&W: Fire: Automatic. Mr Game & Watch cannot be attack, heal, or be attacked for the rest of the round
3) None
4) None
FS: Pikachu: Volt Tackle: -10 damage to one character. Target cannot attack or heal for the rest of the round. Can target special users. Pikachu cannot attack or heal for the next two next rounds
FS: Jin: Devil Jin: Automatic. Jin can make unlimited, -4 damage attacks for the rest of the round. Jin is removed from the game for four rounds.
FS: DK: Konga Beat: Automatic. DK cannot be targeted while in effect. NPCs cannot attack. NPCs cannot attack next round if a song is posted. DK cannot attack or heal for three rounds.
FS: Edge: Rydia of the Mist: Automatic. Two Summon Materia are activated. Edge is removed from the game for three rounds.
FS: Siegfried: Soul Embrace: -20 damage to one character and -5 to Siegfried. Siegfried is removed from the game for five rounds.

This Round's Stage:
None

This Round's Mini-game:
Count the References:
Reference Information: I will not be doing as huge numbers like last game. I will still be doing some obvious references and double references like last game. Watch the announcements as well, again.
Prize Information:
Most Found - +125 Points and ????
Second Most Found - +75 Points and ????
All entries - +20 Points and a title
Entry Dates: Sept 1 - 7
Winners posted: Sept 9


Entry Format:
Code:
Day #:
Reference - Source - Approximate location of reference in the post.
Next reference
Day #+1: etc


This Round's NPCs:
Guard Armor: 30 HP! Randomly, once? Makes two -4 damage attacks per round. At 15 HP, makes only one attack.

This Round's Faction Ability:
None

Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

http://www.ugoplayer.com/music/eggsong_ ... v=1#bottom


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 15, 2007 12:39 am 
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Siegfried PWNS K. Koopa for -20 damage

Get Breath: Plot
Quote:
Yoshi does not have time to catch his breath...


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 15, 2007 12:49 am 
Way Beyond Godly
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Pikachu pwns Luigi for -10 damage

Get Cannon:
Quote:
Dark Samus has her arm cannon aimed


Get Mist:
Code:
FS: Edge: Rydia of the Mist: Automatic


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 15, 2007 12:51 am 
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Shadow attacks King Koopa for -3 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 15, 2007 12:53 am 
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Um, Light? Shadow can't attack.


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 15, 2007 1:05 am 
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Light wrote:
Shadow attacks King Koopa for -3 damage

Agreed. Changed to another hedgehog (Silver for randomness sake) unless you say otherwise.


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I *heart* R
I'm on a boat like a boss


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 15, 2007 1:29 am 
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Now that I think I know how this works...

Samus ANNIHILATES King Koopa for -99 damage, but then wakes up and realizes it was a dream, so she (Samus) goes and blasts K. Koopa anyways for -3 damage.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 15, 2007 6:18 am 
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*pokes Byakuya San* I like him. He's entertaining. Can we keep him?

Jin goes devil-like and beats up King Koopa for -4 damage.

Get: Iron - NPC listing


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