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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sun Aug 26, 2007 3:09 am 
Way Beyond Godly
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Get Reflux, Fizz
Quote:
the Djinni is one of these, or is it: Granite, Flint, Reflux, Fizz, Smog, Balm or Aroma


Samus super missiles the Guard Armour for -6 damage, -1 to self.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sun Aug 26, 2007 4:44 am 
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Get Flint, from the announcements, and Balm, from the plot:
Quote:
Doc is applying a balm to Colonel Johnson’s wounds while he is debriefed.


The Guard Armor is prodded by Takamachi Nanoha for -3 damage.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sun Aug 26, 2007 5:48 am 
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Typhoon wrote:
The Guard Armor is prodded by Takamachi Nanoha for -3 damage.


*cry* Meany Christopher took what could have been Nanoha's first kill. Sorry, but the Guard Armor still dies once it is at 0 or less. I'll move the hit to Sonic unless you want otherwise and write the scene for the GA's defeat that I was planning for later.

Samus' missile causes the Guard Armor to explode. In the blast, a tomato flies out and hits Samus in the face. She wipes off the residue and puts it in one of her reserve energy tanks since she really doesn't need the extra HP.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sun Aug 26, 2007 10:40 am 
Way Beyond Godly
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How could it have been her first kill? It would still be on 2hp.

Rikku Gambles with Fox.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sun Aug 26, 2007 4:30 pm 
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Sonic attacks GA for -3 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sun Aug 26, 2007 5:15 pm 
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Light wrote:
Sonic attacks GA for -3 damage

Again, refer back to the extra scene. I'll direct it at Samus since she has HP to spare.

And Christopher, it would have been hers in principle. Although, the more I think about it, the more I realize that she wouldn't want to kill it, but to reason with it and make it become her friend. ... Crazy kid.


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 Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sun Aug 26, 2007 11:50 pm 
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Round 36

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

Image
- Koopa is always naked! pic from just take a guess

Story as of now:
Since no one made a play for a Pokeball, the GM gets out his trusty Pokeball Cannon and fires one into the arena. It lands and opens and Lucky hops out. She dances around and uses Softboiled to heal everyone for +4 HP, thus making Samus’ defeat of the Guard Armor seem even more pointless. Elsewhere, Rikku hits 3-3-4 and retroactively nails Fox for -3 damage.
---------------------------
Gregguru is riding on Suzu’s head while she rides on Amaterasu’s back. Gogo 2 looks down at Gregguru. The Pokémon looks back up.
Gregguru: Croaks.
Gogo 2: Croaks.
Ike: Is there something between those two?
Isaac: It really looks like it.
Leon: I recognize that look...
Ike: Which?
Leon: The one the frog is giving. I get that one from Mai all of the time.
Mai: You mean the ‘I know you are a pervert, prepare to die’ look?
Leon: That is the one, except you make it in such a dreamy manner.
Before Mai can kick Leon’s teeth out, Amaterasu walks by and Gregguru nails Leon with a Poison Jab. The ex-police officer drops instantly.
Gregguru: Croaks.
Gogo 2: Croaks.
Ike: It seems to be looking for someone. Is Gogo 2 really it?
Snake: It is giving Gogo 2 the same look it was giving Balthier, but Balthier is out by the field drooling over Yuna or Paine or one of the cute girls, not Rikku.
Gogo 2 ‘accidently’ gives Snake a flat tire.
Montblanc: Kupo. We are almost there.
Shirona: Where?
Montblanc: Preventing another war, I hope. Kupo.
---------------------------
Sephiroth’s group is standing at a doorway. A pair of Hammer Bros stand watch. Deep, bass music is playing over the local sound system. Sephiroth is holding a box. The door opens as a beat looking King Koopa answers. He is wearing only an open bathrobe with his spikes sticking out. The rest of his team turns red and look away as Sephiroth and Koopa greet each other.
Koopa: What do you want?
Sephiroth: I have come with a peace offering. Hands over the box. Babka?
Koopa: It is probably poisoned.
Sephiroth: How did you! I mean, that would ve very rude of a welcoming gift to my new neighbor.
Koopa: Neighbor? I specifically got my headquarters to be as far away from you as possible!
Sephiroth: Headquarters? I believe you mean ‘temporary residence’.
Koopa: What is that supposed to mean?
The Hammer Bros inch closer. Sephiroth’s team catches them since they are averting their gaze from Koopa.
Sephiroth: Well, just that the only way to the surface is either through Montblanc’s patrol zone, and we both know how annoying the rat can be, or through my lair which has the prime real estate as we both know from last game.
Koopa: I do not have as bold ambitions as you do. I have no qualm with the GM or his regime, nor do I hold a grudge against Montblanc and his saps.
Sephiroth: What about Ganondorf and Vaati? You probably do not harbor good feelings towards Fox or Auron for your defeats...
Koopa: Listen, if you are trying to incite something...
Sephiroth: I would never do that! but I would gladly finish anything that gets started.
Koopa: Get the hell out of my sight.
Sephiroth: Briefly glances down. Just keep this in mind... my sword is bigger than yours.
Sephiroth gestures towards a broadsword that Koopa has on his wall. He then turns on his heels with a massive gust under his coal black cloak. Sephiroth strides away from Koopa’s headquarters. The rest of his team falls in line and follows their leader. Koopa just growls and heads back into his lair to rest and take a steam.

0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Example Titles:
Turok: Dinosaur Hunter; Metroid Prime Hunter; One-Winged Angel; Jedi Outcast

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.

Starting/Maximum HP = 50

Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Characters
Gogo-----------------------------40
Bracket A - Mon & Tues
Mr Game & Watch-------------33
Alucard--------------------------50 ¥
Ganondorf-----------------------50 ¥
Hayabusa Ryu------------------50
Ice Climbers---------------------50
Link------------------------------50
Marth----------------------------42 ¥ (Reflect attacks)
Princess Peach------------------50
Samus Aran---------------------50
Simon Belmont-----------------50 ¥
Zelda-----------------------------36 ¥
Captain Falcon------------------49
Chrono---------------------------50 ¥
Diddy Kong---------------------45 ¥
Edge-----------------------------48
Falco Lombardi-----------------48
Fox McCloud-------------------29 ¥
Geno-----------------------------50 ¥
Ness------------------------------50
Ryu (BoF)-----------------------48 ¥
Tina Branford-------------------50 ¥
X---------------------------------50 ¥
Zero------------------------------48 ¥
Joanna Dark---------------------50 ¥
Sheik-----------------------------50
Young Link---------------------49
Kratos Aurion-------------------48 ¥
Kirby-----------------------------47 ¥
Nyasu (TR)---------------------50 ¥
Pichu-----------------------------50
Pikachu--------------------------48
Purin-----------------------------46
Wario----------------------------28
Blaze-----------------------------46 ¥ (RFG x4)
Deoxys---------------------------44 ¥
Soma Cruz----------------------50 ¥
Jonathan and Charlotte--------48 ¥
Bracket B - Thur & Fri
Aerith Gainsborough-----------50 ¥
Beatrix---------------------------50 (No attack or heal)
Cloud Strife---------------------50 ¥
Fei Fong Wong-----------------50 ¥
Ramza Beoulve-----------------50 ¥
Sol Badguy----------------------50 ¥
Squall Leonhart-----------------44 ¥
Auron----------------------------47 ¥
Fran------------------------------46 (Wed to Samanosuke)
Kite------------------------------48 ¥
Kratos---------------------------47 ¥
Paine-----------------------------50 ¥
Rikku----------------------------50 ¥
Samanosuke---------------------50 ¥ (Wed to Fran)
Sora------------------------------50 ¥
Yuna-----------------------------40 ¥
Master Chief--------------------47 ¥
Silver-----------------------------46 ¥ (No target)
Jeran and Lisha-----------------50 ¥
Kyle Katarn---------------------50 ¥
Prince----------------------------50 ¥
Saber-----------------------------50 ¥
Takamachi Nanoha-------------50 ¥
Tohno Shiki---------------------50 ¥
Chun-li---------------------------45
Donkey Kong-------------------41
Kasumi---------------------------50 ¥
Kazama Jin----------------------50
Liu Kang------------------------50 ¥
Ryu (SF)-------------------------50
Siegfried Schtauffen------------49
Terry Bogard-------------------47 ¥
Yuki Akira----------------------47 ¥
Knuckles-------------------------47 ¥ (No target)
Sonic-----------------------------15 ¥ (No target)
Tails------------------------------50 ¥ (No target)
Shadow--------------------------47 ¥ (No target)

NPC Stats
None

Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
King Koopa - Fox - Light - Round 024
Mario - Sonic - Light - Round 027
Roy - Mewtwo - Light - Round 028
Black Mage - Shadow - Light - Round 32
Mewtwo - Auron via Haures - Christopher - Round 033
Luigi - Auron via Haures - Christopher - Round 033
Giga Koopa - Auron via Haures - Christopher - Round 033
Guard Armor - Samus - Christopher - Round 035

NPC Kills (NPC, # defeated, # sent):
Goomba - 1 - 5
Octorok - 3 - 3
Slime - 0 - 5
Koopa Troopa - 0 - 0
Spiny - 0 - 0
Deku Scrub - 0 - 0
Hammer Bros - 1 - 1
Kremling - 0 - 0
Heartless - 2 - 2
Paratroopa - 3 - 3
Redead - 0 - 0
Cactuar - 0 - 0
Like-Like - 0 - 0
Red Bubble - 0 - 0
Blue Bubble - 1 - 2
Bomb - 0 - 2
Boo - 0 - 0
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 0 - 0
Lakitu - 0 - 0
Stalfos - 0 - 0
Moblin - 0 - 0
Zu - 1 - 1
Tonberry - 0 - 0
Iron Knuckle - 0 - 0
Metroid - 0 - 0
Malboro - 0 - 0
Thwomp - X - 0
Floor Master - X - 0

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 190 (A - 0, J - 1, M - 2, V - 2) T = 14 (Free Pokeball, Beam Saber x2)
Roxas_x - 500 (max) (A - 2, J - 1, M - 0, V - 0) T = 1
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 290 (A - 1, J - 1, M - 3, V - 1) T = 4
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 222 (A - 0, J - 3, M - 2, V - 1) T = 6
Byakuya - 0 (A - 0, J - 0, M - 0, V - 0) T = 0
GM Choice - 16


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Point Redemption

Number of FS-es Left to Use: 50

Pokémon List:
2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
Previous HRB Rules. Not valid for use. Will repost.
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.

Round 36 Announcements:
1: Both Brackets are Active!
2: Djinni Guide: Name - Balm; Location - Plot and Announcements; Found by - Typhoon
3: I hope you liked the commercial parodies. They are really fun to write. If you have suggestions, feel free to PM me. I will be doing more of the ‘who’s greatest’ discussions since they are pretty fun to write. Drools over the idea of more Mac vs PC commercials.
4: Read me! Or at least the ones written by your beloved GM
5: Starting the Reference List again. I want to get it out of the way early so we have more time for other stuff (and so I don’t have to do this once class restarts).
6: Since I am very sick of these names, the Djinni is one of these, or is it: Granite, Flint, Reflux, Fizz, Smog, or Aroma.
7: About dang time the GA is down! Makes you wonder how you’ll handle them in the war...
8: Reorganization: By original system! This was a fun one. Systems represented: Game & Watch, Arcade, PC, NES, SNES, N64, GCN, GB, GBA, NDS, Genesis, Dreamcast, X-Box, X-Box 360, PS, PS2. Bracket A - all Nintendo system in origin! Bracket B - from the dregs.
9: Reorganization facts: Most characters per system - 12, SNES; Second most characters per system - 10, NES; Third most characters per system - 9, Arcade and PS2; Least characters per system - 1, X-Box, X-Box 360, GCN, NDS, Game & Watch, Dreamcast. # Characters on Wii (counting back compatible and Virtual Console) - ~35
10: I of course mention that Lucky is multiple use and therefore I do not have to reveal which number she is.
11: Both Brackets are Active!

This Round's Weapons:
1 Green Shell: -4 damage to one character

This Round's Dresspheres (Square Enix only!):
1 Ninja - Throw: a) -4 damage to one character; or b) name an unused weapon and deal -6 damage to one character. Weapon can no longer be used, except for Fans

This Round's Specials:
1) Nanoha: Divine Shooter: -1 damage to distributed any way for up to four characters
2) Samanosuke: Kugato: -5 damage to one character
3) Marth: Counter: Automatic. Reflect all attacks against Marth for this round. Marth cannot make any actions.
4) Sonic: Homing Attack: -4 damage to one character
FS: None

This Round's Stage:
None

This Round's Mini-game:
Count the References:
Reference Information: I will not be doing as huge numbers like last game. I will still be doing some obvious references and double references like last game. Watch the announcements as well, again.
Hints:
1) Start here and go to ???
Prize Information:
Most Found - +125 Points and ????
Second Most Found - +75 Points and ????
All entries - +20 Points and a title
Entry Dates: Sept 1 - 7
Winners posted: Sept 9


Entry Format:
Code:
Day #:
Reference - Source - Approximate location of reference in the post.
Next reference
Day #+1: etc


This Round's NPCs:
None

This Round's Faction Ability:
Sonic: Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.

Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

http://www.ugoplayer.com/music/eggsong_ ... v=1#bottom


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Set by Cukupan
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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Mon Aug 27, 2007 12:33 am 
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Samanosuke uses Kugato on Mr Game & Watch for -5 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Mon Aug 27, 2007 1:15 am 
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Edge throws the green shell at G&W for -6 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Mon Aug 27, 2007 3:35 am 
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Get: Fizz, from Announcements, and Steam, from the plot
Quote:
Koopa just growls and heads back into his lair to rest and take a steam.


Rikku throws... something, at Samus for -4 damage.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Mon Aug 27, 2007 12:41 pm 
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Nanoha attacks Sonic with divine shooter for -4 damage.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Mon Aug 27, 2007 2:04 pm 
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Nanoha deals -0.25 damage to Ganondorf, Link, Zelda and G&W


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Mon Aug 27, 2007 5:56 pm 
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Too late, Rox.

Gogo mimes Nanoha and "RISING HEART ONEGAI!"'s Sonic, Alucard, Aerith, and Soma for -1 damage each.


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 Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Mon Aug 27, 2007 11:38 pm 
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Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy
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Round 37

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

Image
- I love this pic from a magical place

Story as of now:
With no major NPCs to cause trouble, Bracket B heads to the sidelines in an orderly manner. Now that they have time, all of the women mob Nanoha so they can squeal ‘Kawaii!’ while hugging Yuuno-kun. The poor little guy eventually passes out from all of the rough handling and close contact.
---------------------------
Montblanc’s group has stopped at the end of a hallway that splits into two directions. They are waiting for their leader to return.
Gregguru: Croaks.
Gogo 2: Croaks.
Sam: Agreed!
Mai: What is taking so long?
Snake: Well, you know the mouse he is probably...
Montblanc: Kupo.
Snake: Right behind me. Turns. How’s it going boss?
Montblanc: Kupo. Snake, Ike, Shirona, come with me. Balmung, take Mai, Suzu and Amaterasu and head back to base. Sam, take the rest and go the opposite path to head towards the arena. Wait for us there.
Sam: Sir, what is going on?
Montblanc jumps up and knocks Sam over the head with a blackjack.
Montblanc: Isaac, you are in charge of that group now, kupo.
Isaac: But, what...
Montblanc gets out his blackjack again...
Isaac: Yes, sir.
The group splits and go their separate paths. Gregguru looks back, jumps off Suzu’s head and follows Gogo 2. Montblanc’s group continues down their hall and reach a massive doorway. Outside of the doorway are a pair of armed Moblins.
Snake: This ain’t good.
---------------------------
Sephiroth has called a meeting of his top advisors. Ridley, Colonel Johnson, Dr Wily and Carmen are all ready to report.
Sephiroth: Koopa and Vaati have gone too far! They are attempting to move into our territory and impede our goals.
Ridley: I have seen no evidence about Vaati...
Wily: He directly confronted Yoshi. What more proof do you need?
Carmen: And there is still the matter of Dark Samus.
Johnson: Seems like everything might be coming to a head sooner than later.
Sephiroth: While I do agree violence is the answer, we still should try a peaceful solution first. All in favor?
The whole table says ‘aye’.
Sephiroth: Good. Koopa seems to be neutral, but Carmen should step up surveillance on him.
Carmen: Easily.
Wily: Sigma has been trained to handle Vaati’s and Ganondorf’s troops. Prometheus and Pandora would be good back up as well.
Ridley: I’ll go too. Looking like a monster should give me some sway.
Sephiroth: Good idea. Turkleton, take your lieutenant and Riku and go on patrol for Dark Samus. She should poke her head around somewhere.
Johnson: Agreed.
Sephiroth: The rest of us can handle defense of the lair and supply backup if needed. Everyone understand what they need to do? Great.
Everyone gets up and start going to work.

0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Example Titles:
Turok: Dinosaur Hunter; Metroid Prime Hunter; One-Winged Angel; Jedi Outcast

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.

Starting/Maximum HP = 50

Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Characters
Gogo-----------------------------38
Bracket A - Mon & Tues
Mr Game & Watch-------------22
Alucard--------------------------49 ¥
Ganondorf-----------------------47 ¥
Hayabusa Ryu------------------50
Ice Climbers---------------------50
Link------------------------------50
Marth----------------------------42 ¥
Princess Peach------------------50
Samus Aran---------------------46
Simon Belmont-----------------50 ¥
Zelda-----------------------------36 ¥
Captain Falcon------------------49
Chrono---------------------------50 ¥
Diddy Kong---------------------45 ¥
Edge-----------------------------48
Falco Lombardi-----------------48
Fox McCloud-------------------29 ¥
Geno-----------------------------50 ¥
Ness------------------------------50
Ryu (BoF)-----------------------48 ¥
Tina Branford-------------------50 ¥
X---------------------------------50 ¥
Zero------------------------------48 ¥
Joanna Dark---------------------50 ¥
Sheik-----------------------------50
Young Link---------------------49
Kratos Aurion-------------------48 ¥
Kirby-----------------------------47 ¥
Nyasu (TR)---------------------50 ¥
Pichu-----------------------------50
Pikachu--------------------------48
Purin-----------------------------46
Wario----------------------------28
Blaze-----------------------------46 ¥ (RFG x3)
Deoxys---------------------------44 ¥
Soma Cruz----------------------49 ¥
Jonathan and Charlotte--------48 ¥
Bracket B - Thur & Fri
Aerith Gainsborough-----------50 ¥
Beatrix---------------------------50
Cloud Strife---------------------50 ¥
Fei Fong Wong-----------------50 ¥
Ramza Beoulve-----------------50 ¥
Sol Badguy----------------------50 ¥
Squall Leonhart-----------------45 ¥
Auron----------------------------48 ¥
Fran------------------------------47 (Wed to Samanosuke)
Kite------------------------------49 ¥
Kratos---------------------------48 ¥
Paine-----------------------------50 ¥
Rikku----------------------------50 ¥
Samanosuke---------------------50 ¥ (Wed to Fran)
Sora------------------------------50 ¥
Yuna-----------------------------41 ¥
Master Chief--------------------48 ¥
Silver-----------------------------47 ¥
Jeran and Lisha-----------------50 ¥
Kyle Katarn---------------------50 ¥
Prince----------------------------50 ¥
Saber-----------------------------50 ¥
Takamachi Nanoha-------------50 ¥
Tohno Shiki---------------------50 ¥
Chun-li---------------------------46
Donkey Kong-------------------42
Kasumi---------------------------50 ¥
Kazama Jin----------------------50
Liu Kang------------------------50 ¥
Ryu (SF)-------------------------50
Siegfried Schtauffen------------50
Terry Bogard-------------------48 ¥
Yuki Akira----------------------48 ¥
Knuckles-------------------------48 ¥
Sonic-----------------------------12 ¥
Tails------------------------------50 ¥
Shadow--------------------------48 ¥

NPC Stats
Goomba x5 -------------------- 1 HP

Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
King Koopa - Fox - Light - Round 024
Mario - Sonic - Light - Round 027
Roy - Mewtwo - Light - Round 028
Black Mage - Shadow - Light - Round 32
Mewtwo - Auron via Haures - Christopher - Round 033
Luigi - Auron via Haures - Christopher - Round 033
Giga Koopa - Auron via Haures - Christopher - Round 033
Guard Armor - Samus - Christopher - Round 035

NPC Kills (NPC, # defeated, # sent):
Goomba - 1 - 5
Octorok - 3 - 3
Slime - 0 - 5
Koopa Troopa - 0 - 0
Spiny - 0 - 0
Deku Scrub - 0 - 0
Hammer Bros - 1 - 1
Kremling - 0 - 0
Heartless - 2 - 2
Paratroopa - 3 - 3
Redead - 0 - 0
Cactuar - 0 - 0
Like-Like - 0 - 0
Red Bubble - 0 - 0
Blue Bubble - 1 - 2
Bomb - 0 - 2
Boo - 0 - 0
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 0 - 0
Lakitu - 0 - 0
Stalfos - 0 - 0
Moblin - 0 - 0
Zu - 1 - 1
Tonberry - 0 - 0
Iron Knuckle - 0 - 0
Metroid - 0 - 0
Malboro - 0 - 0
Thwomp - X - 0
Floor Master - X - 0

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 190 (A - 0, J - 1, M - 2, V - 2) T = 14 (Free Pokeball, Beam Saber x2)
Roxas_x - 500 (max) (A - 2, J - 1, M - 0, V - 0) T = 1
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 290 (A - 1, J - 1, M - 3, V - 1) T = 4
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 222 (A - 0, J - 3, M - 2, V - 1) T = 6
Byakuya - 5 (A - 0, J - 0, M - 0, V - 0) T = 1
GM Choice - 16


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Point Redemption

Number of FS-es Left to Use: 50

Pokémon List:
2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
Previous HRB Rules. Not valid for use. Will repost.
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.

Round 37 Announcements:
1: Bracket A is Active! Bracket B is Inactive!
2: Djinni Guide: Name - Coal; Location - Plot; Found by - None
3: I hope you liked the commercial parodies. They are really fun to write. If you have suggestions, feel free to PM me. I will be doing more of the ‘who’s greatest’ discussions since they are pretty fun to write. Drools over the idea of more Mac vs PC commercials.
4: Read me! Or at least the ones written by your beloved GM
5: Starting the Reference List again. I want to get it out of the way early so we have more time for other stuff (and so I don’t have to do this once class restarts).
6: Since I am very sick of these names, the Djinni is one of these, or is it: Granite, Flint, Reflux, Fizz, Smog, or Aroma.
7: Moon Prism Power! Byakuya is out latest ‘Mahou Shoujo,’ netting +5 points and matching sailor fuku.
8: Yay! Regular NPCs are back! Wait... Sheik will just slaughter them... oh well. They are back!
9: Bracket A is Active! Bracket B is Inactive!

This Round's Weapons:
1 Offering: Special users only. May use special twice with different targets. Negative effects to the character are doubled. User gets -2 damage in addition to Special effects. (Like most other weapons, only one use per round).

This Round's Dresspheres (Square Enix only!):
None

This Round's Specials:
1) Chrono: Lightning: -4 damage to one character regardless of defenses (Hits through reflection, immunity, and absorption)
2) Sheik: Needle Storm: -1 damage to up to four characters distributed any way
3) None
4) None
FS: None

This Round's Stage:
None

This Round's Mini-game:
Count the References:
Reference Information: I will not be doing as huge numbers like last game. I will still be doing some obvious references and double references like last game. Watch the announcements as well, again.
Hints:
1) Start here and go to ???
Prize Information:
Most Found - +125 Points and ????
Second Most Found - +75 Points and ????
All entries - +20 Points and a title
Entry Dates: Sept 1 - 7
Winners posted: Sept 9


Entry Format:
Code:
Day #:
Reference - Source - Approximate location of reference in the post.
Next reference
Day #+1: etc


This Round's NPCs:
5 Goomba: 1/0 HP. +1 point when defeated. Deals -1 damage to one character each at the end of the round. They only appear for one round.

This Round's Faction Ability:
None

Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Mon Aug 27, 2007 11:59 pm 
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Chrono uses Lightning on Mr Game & Watch for -4 damage


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