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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 29, 2007 3:16 am 
Way Beyond Godly
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
"Swords Chucks, yo!" - The sound heard by Sonic and Tails before a whirlwind of steel and sillyness came flying their way for -4 damage each. Shadow catches the sword chucks back for -2 damage.

Get Fizz, Smog
Quote:
Since I am very sick of these names, the Djinni is one of these, or is it: Granite, Flint, Reflux, Fizz, Smog, or Aroma.


http://img201.imageshack.us/img201/683/ ... rbyiu0.png
http://img463.imageshack.us/img463/4350 ... ingyp2.jpg


Last edited by Christopher on Wed Aug 29, 2007 3:42 am, edited 1 time in total.

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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 29, 2007 3:29 am 
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Christopher wrote:
"Swords Chucks, yo!" - The sound heard by Sonic and Tails before a whirlwind of steel and sillyness came flying their way for -4 damage each. Shadow catches the sword chucks back for -2 damage.

Big whoops and SNAFU caught. The Bracket B shouldn't have been in red... Very big my bad.

The item use stands, but is provisionally changed to:
"Swords Chucks, yo!" - The sound heard by Falcon and G&M before a whirlwind of steel and silliness came flying their way for -4 damage each. Nyasu catches the sword chucks back for -2 damage.

Tell if you want something different. Big apologies again. Gomen nasai!

Edit: Love the pics. Where'd you find them?


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 29, 2007 5:19 am 
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Get: Reflux, from the Announcements, and Sleet, from the Plot, where it talks about Rikku finding a "sleet blue" creature.

If he can, Geno uses his blast to knock out all three Redeads, and a Koopa Troopa falls over. If he can't, then he just knocks out two Redeads, and a Koopa Troopa still falls over.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 29, 2007 5:21 am 
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Typhoon wrote:
If he can't, then he just knocks out two Redeads, and a Koopa Troopa still falls over.

Done and done. What? No creepy Samus pics from you too? :P


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 29, 2007 5:24 am 
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Iwantedtheextraredeadkill D=

And ew, no thank you on the Samus pics. xD


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 29, 2007 12:15 pm 
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Byakuya unleashes Senbonzakura's bankai on Christopher for -1000000 damage.. Or if you prefer, Zelda pounds Mr. Game and watch for -3 damage. Get granite, from announcements.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 29, 2007 2:26 pm 
Way Beyond Godly
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Quote:
Edit: Love the pics. Where'd you find them?


Dodgy websites :D

Here's one from a slightly less dodgy place (I mean, it is filled to the brim with Yaoi) http://fallout161.deviantart.com/art/Ze ... s-36208046

Geno clonks Ness for -3 damage


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 Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Aug 29, 2007 11:40 pm 
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Round 39

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

Image
- Well, duh it has that move pic from nowhere and everywhere

Story as of now:
The Redead drains Ryu (SF) for -2 damage. The Koopa Troopa chomp Ryu (BoF) for -1 damage. The search for more Djinni continues. Flint shards are leapt upon. All granite stones on the ground are overturned. The sky is scanned and every aroma with each gust on the breeze is scrutinized. A brief alliance allows Deoxys uses Night Shade to rip open a door, and Pichu supplies the Flash to light it up. There is a loud cackle and massive movement as a swarm of Cuccos fill the arena.
---------------------------
Vaati has calmed relations to the point where all three groups will sit at the same table.
Vaati: Now, we can really begin.
Ridley: What is he doing here?
Montblanc: Ku-po!
Vaati: You both wished to meet with us. I want to hear you try to out offer me.
Montblanc and Ridley glare at each other.
Montblanc, Rildey: We just want an end to this.
Rildey: Jinx! You owe me a Coke!
Montblanc: Kupooooo.....
Snake: We’ll gladly accept your surrender if you are offering.
Sigma: We would never bow to your demands! Both of you will submit or be crushed under our foot!
Zant: You overgrown Armos. We would never submit to either of you.
Ike: We don’t want you to submit to us!
Zant: So, we’re not good enough to be your puppet?
Ike: That is not what I said. We would prefer a peaceful coexistence with both of your factions.
Montblanc: And Sephiroth’s head.
Ike: I was just... what!?
Vaati: I believe we can agree to that.
Ridley: Never! We will allow you to survive if you give us Montblanc’s pom-pom.
Prometheus whispers to Sigma.
Sigma: And Snake’s bandana.
Snake: Would you like fries with that too?
Vaati: Done.
Montblanc, Ridley: What?!
Montblanc and Ridley both glare at Vaati.
Vaati: We wouldn’t mind peace with either of you as well as seeing your leaders dead.
Montblanc: Kupo!
Vaati: Sorry. Them’s the breaks.
Sigma: This outrage will not stand! We come here under the banner of peace, and you threaten our leader? I will not stop until you are destroyed!
Pandora: Easy Yoshi. To Vaati. But he does have a point. You either live with all of us or you don’t live at all.
Prometheus: Starts polishing his scythe. I’m greasing up my whosits!
Ridley and his party get ready for combat. Vaati nods towards Zant. The Twili casts a spell. A portal appears over Ridley’s group and sends them away.
Vaati: Do you have any other concerns?
Montblanc: If you refuse to deal with them, would it be possible to deal with us and allow me to keep my head?
Vaati: Perhaps.
Montblanc: Kupo... We will consider it. I will send an envoy with my decision later.
Vaati: Very well. Montblanc’s group gets up. Wait! Before you leave, it is Minish tradition to serve desert at the conclusion of a meeting, even one as heated as this. Shall you join us?
Ike: I don’t mind.
Shirona: Hope you have aisu.
Snake: I am starved!
Vaati: Very well.
Moblin chefs bring out a multi-colored display of a jelly-like substance.
Ike: What is this?
Vaati: Chu-Chu jelly. Very delicious.
Zant: Tastes like chicken.
The guests stare back at their dishes and frown a little.
Shirona: I think mine just winked at me.
---------------------------
It is Colonel Johnson’s turn to try and make the patrol less boring. Snappy music is playing, and he and Mike are singing.
Johnson: “His nose should pant and his lip should curl,”
Mike: “His cheeks should flame and his brow should furl,”
Riku groans.
Johnson: Quit being such an android. “His bosom should heave and his heart should glow...”

0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Example Titles:
Turok: Dinosaur Hunter; Metroid Prime Hunter; One-Winged Angel; Jedi Outcast

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.

Starting/Maximum HP = 50

Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Characters
Gogo-----------------------------40
Bracket A - Mon & Tues
Mr Game & Watch-------------2
Alucard--------------------------49 ¥
Ganondorf-----------------------47 ¥
Hayabusa Ryu------------------50
Ice Climbers---------------------50
Link------------------------------50
Marth----------------------------42 ¥
Princess Peach------------------50
Samus Aran---------------------46
Simon Belmont-----------------50 ¥
Zelda-----------------------------36 ¥
Captain Falcon------------------45
Chrono---------------------------49 ¥
Diddy Kong---------------------45 ¥
Edge-----------------------------48
Falco Lombardi-----------------48
Fox McCloud-------------------29 ¥
Geno-----------------------------50 ¥
Ness------------------------------47
Ryu (BoF)-----------------------47 ¥
Tina Branford-------------------49 ¥
X---------------------------------48 ¥
Zero------------------------------48 ¥
Joanna Dark---------------------49 ¥
Sheik-----------------------------50
Young Link---------------------49
Kratos Aurion-------------------48 ¥
Kirby-----------------------------47 ¥
Nyasu (TR)---------------------48 ¥
Pichu-----------------------------50 (No attack, heal or target)
Pikachu--------------------------48
Purin-----------------------------46
Wario----------------------------28
Blaze-----------------------------46 ¥ (RFG)
Deoxys---------------------------44 ¥
Soma Cruz----------------------49 ¥
Jonathan and Charlotte--------48 ¥
Bracket B - Thur & Fri
Aerith Gainsborough-----------50 ¥
Beatrix---------------------------50
Cloud Strife---------------------50 ¥
Fei Fong Wong-----------------50 ¥
Ramza Beoulve-----------------50 ¥
Sol Badguy----------------------50 ¥
Squall Leonhart-----------------45 ¥
Auron----------------------------48 ¥
Fran------------------------------47 (Wed to Samanosuke)
Kite------------------------------49 ¥
Kratos---------------------------48 ¥
Paine-----------------------------50 ¥
Rikku----------------------------50 ¥
Samanosuke---------------------50 ¥ (Wed to Fran)
Sora------------------------------50 ¥
Yuna-----------------------------41 ¥
Master Chief--------------------48 ¥
Silver-----------------------------47 ¥
Jeran and Lisha-----------------50 ¥
Kyle Katarn---------------------50 ¥
Prince----------------------------50 ¥
Saber-----------------------------50 ¥
Takamachi Nanoha-------------50 ¥
Tohno Shiki---------------------50 ¥
Chun-li---------------------------46
Donkey Kong-------------------42
Kasumi---------------------------50 ¥
Kazama Jin----------------------50
Liu Kang------------------------50 ¥
Ryu (SF)-------------------------48
Siegfried Schtauffen------------50
Terry Bogard-------------------48 ¥
Yuki Akira----------------------48 ¥
Knuckles-------------------------48 ¥
Sonic-----------------------------12 ¥
Tails------------------------------50 ¥
Shadow--------------------------48 ¥

NPC Stats
Lakitu -------------------------- 3 HP
Spiny x3 ------------------------ 1 HP (Immune to regular)

Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
King Koopa - Fox - Light - Round 024
Mario - Sonic - Light - Round 027
Roy - Mewtwo - Light - Round 028
Black Mage - Shadow - Light - Round 32
Mewtwo - Auron via Haures - Christopher - Round 033
Luigi - Auron via Haures - Christopher - Round 033
Giga Koopa - Auron via Haures - Christopher - Round 033
Guard Armor - Samus - Christopher - Round 035

NPC Kills (NPC, # defeated, # sent):
Goomba - 5 - 10
Octorok - 3 - 3
Slime - 0 - 5
Koopa Troopa - 1 - 2
Spiny - 0 - 3
Deku Scrub - 0 - 0
Hammer Bros - 1 - 1
Kremling - 0 - 0
Heartless - 2 - 2
Paratroopa - 3 - 3
Redead - 2 - 3
Cactuar - 0 - 0
Like-Like - 0 - 0
Red Bubble - 0 - 0
Blue Bubble - 1 - 2
Bomb - 0 - 2
Boo - 0 - 0
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 0 - 0
Lakitu - 0 - 1
Stalfos - 0 - 0
Moblin - 0 - 0
Zu - 1 - 1
Tonberry - 0 - 0
Iron Knuckle - 0 - 0
Metroid - 0 - 0
Malboro - 0 - 0
Thwomp - X - 0
Floor Master - X - 0

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 194 (A - 0, J - 1, M - 2, V - 2) T = 14 (Free Pokeball, Beam Saber x2)
Roxas_x - 500 (max) (A - 2, J - 1, M - 0, V - 0) T = 1
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 297 (A - 1, J - 1, M - 3, V - 1) T = 4
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 222 (A - 0, J - 3, M - 2, V - 1) T = 6
Byakuya - 5 (A - 0, J - 0, M - 0, V - 0) T = 1
GM Choice - 16


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Point Redemption

Number of FS-es Left to Use: 50

Pokémon List:
2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
Previous HRB Rules. Not valid for use. Will repost.
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.

Round 39 Announcements:
1: Both Brackets are Active!
2: Djinni Guide: Name - Ground; Location - Plot, ‘background:P; Found by -
3: I hope you liked the commercial parodies. They are really fun to write. If you have suggestions, feel free to PM me. I will be doing more of the ‘who’s greatest’ discussions since they are pretty fun to write. Drools over the idea of more Mac vs PC commercials.
4: Read me! Or at least the ones written by your beloved GM
5: Starting the Reference List again. I want to get it out of the way early so we have more time for other stuff (and so I don’t have to do this once class restarts).
6: Since I am very sick of these names, the Djinni is one of these, or is it: Granite, Flint, Reflux, Fizz, Smog, or Aroma.
7: Yay! Lots of damage to be dealt this round! Have fun! :evil:
8: Yes, Shadow is using a Dressphere. Yes, that counts as Dressphere use. No, he is not on SE now. Have fun!
9: Had a little trouble with premium today. Boo. Oh well. Took only 10 sec to fix... after getting through the dang computer on the phone.
10: Both Brackets are Active!

This Round's Weapons:
1 Fire Flower: -1 damage to three characters

This Round's Dresspheres (Square Enix only!):
1 Summoner - Summon: A Summon Materia roll will determine which summon is called. Sphere user cannot make any action next round.

This Round's Specials:
1) Shadow: Cache: Automatic. Shadow gains the use of: White Mage - Pray: +3 HP to sphere user and +1 to two other characters. Also counts as a weapon action
2) Ice Climber: Squall Hammer: -3 damage to two characters
3) Jin: Evil Intent: -5 damage to one character
4) Pichu: Double Team: Automatic. Pichu cannot attack, heal, or be attacked for the rest of the round
FS: None

This Round's Stage:
Kakariko Village: Cuccos!! Every character that attacks gets -2 damage at the end of the round.

This Round's Mini-game:
Count the References:
Reference Information: I will not be doing as huge numbers like last game. I will still be doing some obvious references and double references like last game. Watch the announcements as well, again.
Hints:
1) Start here and go to ???
Prize Information:
Most Found - +125 Points and ????
Second Most Found - +75 Points and ????
All entries - +20 Points and a title
Entry Dates: Sept 1 - 8
Winners posted: Sept 10


Entry Format:
Code:
Day #:
Reference - Source - Approximate location of reference in the post.
Next reference
Day #+1: etc


This Round's NPCs:
3 Spiny: 1/0 HP. +2 points when defeated. Deals -1 damage to one character each at the end of the round. They only appear for one round. Immune to regular attacks
1 Lakitu: 3 HP. +3 points. Does not attack. All Spinies in play are instantly defeated when Lakitu is defeated. No points for their defeat are awarded. They only appear for one round.

This Round's Faction Ability:
None

Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

http://www.ugoplayer.com/music/eggsong_ ... v=1#bottom


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 30, 2007 12:25 am 
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Kazama Jin uses Evil Intent on Mr Game & Watch for -5 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 30, 2007 12:42 am 
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Shadow starts praying. Auron and Cloud laugh at Shadow so much they heal +1 damage each

Shadow got the last laugh and +3 damage, though


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 30, 2007 2:08 am 
Way Beyond Godly
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
The Ice Climbers hit the Lakitu and Mr G&W for -3 damage each.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 30, 2007 11:34 am 
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Young Link stabs Sonic for -3 damage.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 30, 2007 11:51 am 
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Cloud summons.


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 30, 2007 8:34 pm 
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Aerith picks the Fire Flower (what an appropriate action! I should so get a title) and carefully, sweetly, burns all three Spinies to nicely charred crisps.

Get Shade and Flash: The Plot, very beginning, Deoxys' and Pichu's allied action


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 30, 2007 8:56 pm 
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Spinies=defeated cuz Lakitu=defeated


I need a new sig. >_>


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