Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Tue Sep 25, 2007 1:57 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Gogo 2 mimes Gogo miming Young Link and Bombchus Dark Armor B. [And since I'll be out all night...] Omega Metroid bites Famfrit (net -2 damage, thus net +2 HP). Dark Trooper crunches a Boo.
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Tue Sep 25, 2007 9:52 pm
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 66 - War
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
Story as of now: The GM is sitting in front of a fireplace. GM: You guys again! Listen, I don’t have time to write anything witty so here is the straight dope again. Agahnim zapped Zelda, Ike, and Ridley. Then a Stalfos sliced up some Goombas. A Tonberry stabbed an infant Metroid followed by Turkleton going to town on Leon, Master Chief, Dark Samus, Koopa Jr, Vaati and Simon. The Giant Chu-Chu got bit by Petey then Koopa Sr threw a Green Shell at Kite. Meta Knight tried to mess up Quadraxis but got stomped on in return. Reno hit Phoenix with an Elixir. Lastly, Dark Samus blasted the former Maverick Hunter making him into a lower case Sigma. Hope that suffices, just in case some people just seem to know. A salty tune plays and the fireplace magically lights up. GM: Oh! And Saber really ripped into everyone with a Command Seal. Leviathan used a Tsunami on Pikachu, Samus, Samanosuke, Diddy, and Sheik for -2 damage each.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for _X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for _3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal _3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for _X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for_3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal _3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Starting/Maximum HP = 50
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters Gogo-----------------------------31 Bracket A - Mon & Tues Castlevania Alucard--------------------------48 ¥ Jonathan and Charlotte--------48 ¥ Simon Belmont-----------------44 ¥ Soma Cruz----------------------48 ¥ DS9ers Kyle Katarn---------------------50 ¥ Master Chief--------------------45 Samus Aran---------------------47 X---------------------------------42 ¥ Zero------------------------------46 ¥ Dream Land Kirby-----------------------------45 ¥ Ness------------------------------46 Hyrule Ganondorf-----------------------47 ¥ Jeran and Lisha-----------------48 ¥ Link------------------------------43 Ryu (BoF)-----------------------48 ¥ Sheik-----------------------------46 Young Link---------------------48 Zelda-----------------------------33 ¥ Independent Ice Climbers---------------------46 Joanna Dark---------------------42 ¥ Kite------------------------------40 Takamachi Nanoha-------------49 ¥ Kongo Jungle Diddy Kong---------------------45 ¥ Mushroom Kingdom Princess Peach------------------46 (No attack or heal) Mythology Hayabusa Ryu------------------49 Kratos---------------------------50 ¥ Prince----------------------------46 ¥ Saber-----------------------------50 ¥ (No attack or heal x3) Samanosuke---------------------48 ¥ (Wed to Fran) Pokémon Nyasu (TR)---------------------50 ¥ Pichu-----------------------------44 Pikachu--------------------------42 Purin-----------------------------48 Bracket B - Thur & Fri Sephiroth Captain Falcon------------------47 Deoxys---------------------------50 ¥ Falco Lombardi-----------------50 Kazama Jin----------------------50 Kratos Aurion-------------------48 ¥ Marth----------------------------32 ¥ Sonic Blaze-----------------------------48 Knuckles-------------------------47 ¥ Silver-----------------------------46 ¥ Tails------------------------------10 ¥ Square Enix Aerith Gainsborough-----------47 ¥ Auron----------------------------50 ¥ Beatrix---------------------------32 Chrono---------------------------50 ¥ Cloud Strife---------------------50 ¥ Edge-----------------------------50 Fei Fong Wong-----------------49 ¥ Fran------------------------------50 (Wed to Samanosuke) Geno-----------------------------50 ¥ Paine-----------------------------50 ¥ Rikku----------------------------50 ¥ Sora------------------------------48 ¥ Squall Leonhart-----------------37 ¥ Yuna-----------------------------44 ¥ Versus Chun-li---------------------------50 Kasumi---------------------------36 ¥ Liu Kang------------------------50 ¥ Ryu (SF)-------------------------50 Siegfried Schtauffen------------46 Sol Badguy----------------------50 ¥ Terry Bogard-------------------50 ¥ Tohno Shiki---------------------50 ¥ Yuki Akira----------------------48 ¥
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) See below
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 King Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig - Pikachu, Yuna, Young Link, Gogo miming Young Link - Byakuya x3, Light - Round 060, 063, 065 x2 Zant - Pichu - Byakuya - Round 064 Yoshi - Geno - Typhoon - Round 064
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 404 (A - 1, J - 1, M - 2, V - 2) T = 16 (Beam Saber x2, Free Pokeball) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 397 (A - 3, J - 3, M - 4 (max), V - 3) T = 7 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light – 272+5 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 176+5 (A - 0, J - 0, M - 0, V - 1) T = 2 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 162
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 66 Announcements: 1: Bracket A is Active! Bracket B is Inactive! 2: Djinni Guide: Name - None; Location - None; Found by - 3: Read me! Or at least the ones written by your beloved GM 4: Since I am the brigade leader at this forum, it would be against the basic tenets of Haruhism to not encourage you to join this very moe forum. Ugh... I do feel dirty selling it like this. 5: War Announcement: Send your suggested specials for your teams if you want. Doesn’t matter muchly to me. 6: Believe 7: Early update since it was either very early or very, very, very late. I think you would prefer more time with the round than less… even though Saber is doing most of the action. 8: NO DJINNI THIS ROUND! Just in case you were hunting. 9: I would have loved to have done a Halo 3 themed round, but I really don’t have time to write. 10: Bracket A is Active! Bracket B is Inactive!
This Round's Weapons: 1 Staff of Kel'Thuzard: Inactive characters only. -1 damage to two characters. Targets are Inactive until the next switch.
This Round's Dresspheres (Square Enix only!): None
This Round's Specials: 1) Master Chief: Sniper Rifle: -7 damage to one character and -2 damage to Master Chief 2) Saber: Command Seal: Automatic. Saber activates a Summon Materia at the start of the round. Any characters defeated this way are still in play until the end of the round. Saber cannot attack or heal for two rounds. 3) None 4) None FS: None
This Round's Faction Ability: None
This Round's Stage: None
This Round's Mini-game: SSBB War:
Sign ups: Most teams are supported but if you want to play, there is one team left. It will be first come, first serve. The team is Metroid War starts: Wed Sept 19, ~6PM PST (NST) War ends: I haven’t planned that far in advance.
Overview: You do not have to participate if you do not want to join. The war will run even if there is no one participating in it. The minimal participation is required for the army you are supporting. All you have to worry about is completing your objectives. To reiterate: Participation is optional and the war will barely affect the rest of the game.
Rewards: (To be handed out at event’s end) Complete Primary Objective: Pick the Pokeball. (If more than one player qualifies, the first to PM before the week’s end gets the pick for that week). Complete All Secondary Objectives: Free move for any time and a free Djinni Complete All Tertiary Objectives: +100 points If none of the above are completed: Complete an objective (both Secondary and Tertiary): +15 points per objective complete
This Round's NPCs: NPC Stats - Clan Centurio Montblanc-----------------------46 (B-C) Famfrit---------------------------15 (B) (x0.5 damage) Reno (FF VII)------------------20 (B-C) Katt (BoF II)--------------------23 (B-C) Meta Knight---------------------20 (B-C) Pit--------------------------------22 (B-C) Soild Snake---------------------23 (B-C) Sam Fischer---------------------24 (B-C) Leon Kennedy------------------21 (B-C) Phoenix Wright-----------------27 (Immune to specials) (B-C) Gogo 2---------------------------19 (B-C) Shirona (DP)--------------------20 (B-C) Ike (FE)-------------------------16 (B-C) Isaac-----------------------------25 (B-C) Lucia-----------------------------28 (B-C) Viewtiful Joe--------------------24 (B-C)
NPC Stats - Imperial Protectorate of the One-Winged Angel Sephiroth------------------------53 (B-C) Colonel Johnson----------------20 (B-C) (Immune to specials) Carmen Sandiego---------------20 (B-C) (Immune to weapons) Ridley----------------------------20-2 (B-C) Kraid-----------------------------20 (B) (x0.5 damage) Doc/O’Malley-------------------20 (B-C) Sigma----------------------------14(-2) (B-C) Cut Man-------------------------20 (B-C) Omega---------------------------18 (B-C) Prometheus and Pandora------19 (B-C) Heartless *X ------------------ 1 HP Space Pirate *X -------------- 2 HP Tonberry *X ------------------- 5 HP (Immune to specials) Dark Trooper A----------------30 (B) (Immune to specials) Dark Trooper B----------------30 (B) (Immune to specials) Guard Armor A-----------------19 (B) Guard Armor B-----------------27 (B) Dark Armor A------------------35 (B) (Immune to specials) Dark Armor B------------------26 (B) (Immune to specials)
NPC Stats - Gerudo Confederacy Vaati-----------------------------56 (B-C) Agahnim-------------------------12 (Immune to weapons) (B) Twinrova------------------------18 (Immune to specials) (B) Helmaroc King------------------18 (Immune to regular) (B) Majora---------------------------18 (B) (Immune to regular) King Bulblin and Lord Bullbo-17 (B-C) Giant Chuchu-------------------6 (B) (x0.5 damage) Chu-Chu *X ------------------- 1 HP (x0.5 damage) Octorok *X ------------------- 1 HP Keese *X ---------------------- 1 HP Peahat *X --------------------- 1 HP (Immune to regular) Stalfos *X --------------------- 4 HP Moblin *X -------------------- 4 HP Lizalfos *X ------------------- 4 HP Wizzrobe *X ----------------- 2 HP Darknut *X ------------------- 5 HP (Immune to weapons) Iron Knuckle *X ------------- 5 HP (Immune to weapons) Twilit Messenger x5 ---------- 3 HP (Immune to regular and weapons)
NPC Stats - Democratic Republic of Koopa Koopa Jr-------------------------47 (B-C) Clown Car Koopa--------------25 (B-C) Roy-------------------------------4 (B*) (Immune to specials) Morton--------------------------4 (B*) (Immune to specials) Ludwig--------------------------4 (B*) (Immune to specials) Lemmy---------------------------4 (B*) (Immune to specials) Smithy---------------------------17 (B-C) Petey Piranha -------------------19 (B) Birdo-----------------------------19 (B-C) Mamu----------------------------15 (B) Kamek---------------------------22 (B) Goomba *X ------------------- 1 HP Spiny *X ----------------------- 1 HP (Immune to regular) Koopa Troopa *X ----------- 2 HP Paratroopa *X ---------------- 1 HP Hammer Bros *X ------------ 2 HP Magikoopa *X --------------- 1 HP (Immune to weapons) Boo *X ------------------------ 3 HP
NPC Stats - Metroid Dark Samus---------------------58 (B-C) Emperor Ing--------------------17 (B-C) Gorea----------------------------17 (B-C) (Immune to weapons) Quadraxis-----------------------15 (B) (x0.5 damage) Inglet *X ----------------------- 1 HP Warrior Ing *X ---------------- 3 HP Hunter Ing *X ----------------- 5 HP (Immune to regular) Chozo Ghost *X -------------- 5 HP (Immune to regular) Metroid *X ------------------ 5 HP (Immune to regular) Alpha Metroid *17 ----------- 5 HP (Immune to regular) Gamma Metroid *14 --------- 8 HP (Immune to regular) Zeta Metroid *5 --------------- 17 HP (Immune to regular) Omega Metroid*3--------------18 (Immune to regular) (B)
X = a very large number B-C or B*-C = Character-type Bosses (do not die immediately)
Refugee Camp Mai (KoF), Suzu (Tales), Amaterasu (Okami), Balmung (.hack//), Laharl (Disgaea), Etna (Disgaea), Flonne (Disgaea), Dizzy (GG), May (GG), Bridget (GG), Amy (Sonic), Cream (Sonic), Dart (L Dragoon), Rose (L Dragoon), Meru (L Dragoon), Felix (GS), Capt Olimar (Pikman), Milfeulle (GA), Team Chaotix (Sonic), Midna (LoZ: TP), Riku (KH)
This Round's NPC Specials: Team Special: None 1) Meta Knight: Shuttle Dash: -6 damage to one character and -1 damage to Meta Knight - Targeted: Quadraxis 2) D Samus: Phazon Beam: -4 damage to one character. Target gets -2 damage at the end of the round - Targeted: Sigma 3) Petey: Chomp: -5 damage to one character - Targeted: Giant Chu-Chu 4) Agahnim: Lightning Wave: -2 damage to three characters - Targeted: Zelda, Ike, Ridley 5) Johnson: M41 LAAG: -1 damage to up to six characters, distributed any way, and Col Johnson - Targeted: Leon, Master Chief, Dark Samus, Koopa Jr, Vaati, Simon. FS: None
Quick but important poll! If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT _8. This way I can keep track of double posts better. Thank you!
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Wed Sep 26, 2007 5:27 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Gogo 2 mimes Gogo miming our hero and the savior of humanity, Master Chief, and snipes Dark Samus. An Omega tries to drain Omega, but a Dark Trooper protects the Maverick then shoots the Metroid itself. Lastly, some Ing attack Paine, Silver, and Terry.
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Thu Sep 27, 2007 12:23 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 67 - War
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
Story as of now: A pair of familiar forms enter the arena and back to the forge of combat. Wendy: Hiya. Iggy: Where are the White Koopas at? The returning pair high five with the rest of the Koopalings. The power of the high five breathes life and heals all of them for +3 HP. As an added bonus, Kamek implies a Teleport Enemies on all of the team. Even better, CC Koopa nails Peach in the back of the head with a Green Shell. Sam: Well, that just sucks. Snake: Want me to make this better? Sam: How? Snake mimes CC Koopa and nails Dark Samus in the back of the head with a Hand Grenade. She turns and shoots him with her arm cannon. Pit: You are right. That did make me feel shiny. Emperor Ing sparks Pit with a Laser Beam. Snake: Now I feel better. Reno rides by on his chocobo and uses a White Mage 1 Dressphere to Pray and heal himself, Snake and Pit. O’Malley: To quote the Wicked Witch of the West: Die my pretties! O’Malley fires a grenade that lands near Master Chief. Master Chief picks it up. Arbiter: Nooooo! Arbiter co-ops with Master Chief, takes the grenade and throws it away. It blows up on some loser named Cloud. Ridley takes a break and eats a few goombas. Highly ignored Gerudo Confederacy steels its resolve and wafts from the ether. Vaati uses some Dark Gunk to sap Link, Aerith, and Purin. A Wizzrobe scorches a Guard Armor and Marth.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Starting/Maximum HP = 50
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters Gogo-----------------------------26 Bracket A - Mon & Tues Castlevania Alucard--------------------------48 ¥ Jonathan and Charlotte--------48 ¥ Simon Belmont-----------------44 ¥ Soma Cruz----------------------48 ¥ DS9ers Kyle Katarn---------------------50 ¥ Master Chief--------------------43 Samus Aran---------------------47 X---------------------------------42 ¥ Zero------------------------------46 ¥ Dream Land Kirby-----------------------------45 ¥ Ness------------------------------46 Hyrule Ganondorf-----------------------47 ¥ Jeran and Lisha-----------------48 ¥ Link------------------------------40 Ryu (BoF)-----------------------48 ¥ Sheik-----------------------------46 Young Link---------------------48 Zelda-----------------------------33 ¥ (No attack or heal) Independent Ice Climbers---------------------46 Joanna Dark---------------------42 ¥ Kite------------------------------40 Takamachi Nanoha-------------49 ¥ Kongo Jungle Diddy Kong---------------------45 ¥ Mushroom Kingdom Princess Peach------------------42 Mythology Hayabusa Ryu------------------49 Kratos---------------------------50 ¥ Prince----------------------------46 ¥ Saber-----------------------------50 ¥ (No attack or heal x2) Samanosuke---------------------48 ¥ (Wed to Fran) Pokémon Nyasu (TR)---------------------50 ¥ Pichu-----------------------------44 Pikachu--------------------------42 Purin-----------------------------48 (No attack or heal) Bracket B - Thur & Fri Sephiroth Captain Falcon------------------47 Deoxys---------------------------50 ¥ Falco Lombardi-----------------50 Kazama Jin----------------------50 Kratos Aurion-------------------48 ¥ Marth----------------------------30 ¥ Sonic Blaze-----------------------------48 Knuckles-------------------------47 ¥ Silver-----------------------------45 ¥ Tails------------------------------10 ¥ Square Enix Aerith Gainsborough-----------47 ¥ (No attack or heal) Auron----------------------------50 ¥ Beatrix---------------------------32 Chrono---------------------------50 ¥ Cloud Strife---------------------46 ¥ Edge-----------------------------50 Fei Fong Wong-----------------49 ¥ Fran------------------------------50 (Wed to Samanosuke) Geno-----------------------------50 ¥ Paine-----------------------------49 ¥ Rikku----------------------------50 ¥ Sora------------------------------48 ¥ Squall Leonhart-----------------37 ¥ Yuna-----------------------------44 ¥ Versus Chun-li---------------------------50 Kasumi---------------------------36 ¥ Liu Kang------------------------50 ¥ Ryu (SF)-------------------------50 Siegfried Schtauffen------------46 Sol Badguy----------------------50 ¥ Terry Bogard-------------------49 ¥ Tohno Shiki---------------------50 ¥ Yuki Akira----------------------48 ¥
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) See below
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 King Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy - Pikachu, Yuna, Young Link - Byakuya x3 - Round 060, 063, 065 Zant - Pichu - Byakuya - Round 064 Yoshi - Geno - Typhoon - Round 064
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 404 (A - 1, J - 1, M - 2, V - 2) T = 16 (Beam Saber x2, Free Pokeball) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 402 (A - 3, J - 3, M - 4 (max), V - 3) T = 7 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 277 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 181 (A - 0, J - 0, M - 0, V - 1) T = 2 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 162
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 66 Announcements: 1: Both Brackets are Active! 2: Djinni Guide: Name - None; Location - None; Found by - 3: Read me! Or at least the ones written by your beloved GM 4: Since I am the brigade leader at this forum, it would be against the basic tenets of Haruhism to not encourage you to join this very moe forum. Ugh... I do feel dirty selling it like this. 5: War Announcement: Send your suggested specials for your teams if you want. Doesn’t matter muchly to me. 6: Believe 7: If the HP is off, tell me and it will be fixed. 8: Same for everything else. 9: I should be able to write a little more since time is freeing up. 10: Both Brackets are Active!
This Round's Weapons: 1 Motion Sensor Bomb: After use, the bomb stays on the field until the next action. The bomb deals -5 damage to the next character to make an action regardless of defenses (Hits through reflection, immunity, and absorption). If this is the last action of the round, the bomb deals -5 damage to the user.
This Round's Dresspheres (Square Enix only!): 1 Calculator - Calculate Level: -X damage to one character. X = d6 roll.
This Round's Specials: 1) X: Ultimate Armor: Automatic. X is immune to regular and weapon attacks. X can still make regular actions, but no weapon actions. Also counts as a regular attack. 2) Cloud: Climhazzard: -5 damage to one character 3) Zelda: Farore’s Wind: Automatic. Zelda cannot attack, heal or be attacked this round 4) Kasumi: Sakura Petal Gust: -6 damage to one character and -1 damage to Kasumi FS: None
This Round's Faction Ability: None
This Round's Stage: Eastern Palace: Armos Knights attack! Three 10 HP NPCs appear. Each can only do -3 damage attacks. Stage does not lock. No new NPCs. They are immune to specials. +10 per defeated knight
This Round's Mini-game: SSBB War:
Sign ups: Most teams are supported but if you want to play, there is one team left. It will be first come, first serve. The team is Metroid War starts: Wed Sept 19, ~6PM PST (NST) War ends: I haven’t planned that far in advance.
Overview: You do not have to participate if you do not want to join. The war will run even if there is no one participating in it. The minimal participation is required for the army you are supporting. All you have to worry about is completing your objectives. To reiterate: Participation is optional and the war will barely affect the rest of the game.
Rewards: (To be handed out at event’s end) Complete Primary Objective: Pick the Pokeball. (If more than one player qualifies, the first to PM before the week’s end gets the pick for that week). Complete All Secondary Objectives: Free move for any time and a free Djinni Complete All Tertiary Objectives: +100 points If none of the above are completed: Complete an objective (both Secondary and Tertiary): +15 points per objective complete
This Round's NPCs: NPC Stats - Clan Centurio Montblanc-----------------------46 (B-C) Famfrit---------------------------15 (B) (x0.5 damage) Reno (FF VII)------------------23 (B-C) Katt (BoF II)--------------------23 (B-C) Meta Knight---------------------20 (B-C) Pit--------------------------------19 (B-C) Soild Snake---------------------21 (B-C) Sam Fischer---------------------24 (B-C) Leon Kennedy------------------21 (B-C) Phoenix Wright-----------------27 (Immune to specials) (B-C) Gogo 2---------------------------22 (B-C) Shirona (DP)--------------------20 (B-C) Ike (FE)-------------------------16 (B-C) Isaac-----------------------------25 (B-C) Lucia-----------------------------28 (B-C) Viewtiful Joe--------------------24 (B-C)
NPC Stats - Imperial Protectorate of the One-Winged Angel Sephiroth------------------------53 (B-C) Colonel Johnson----------------20 (B-C) (Immune to specials) Carmen Sandiego---------------20 (B-C) (Immune to weapons) Ridley----------------------------18 (B-C) Kraid-----------------------------20 (B) (x0.5 damage) Doc/O’Malley-------------------20 (B-C) Sigma----------------------------12 (B-C) Cut Man-------------------------20 (B-C) Omega---------------------------18 (B-C) Prometheus and Pandora------19 (B-C) Heartless *X ------------------ 1 HP Space Pirate *X -------------- 2 HP Tonberry *X ------------------- 5 HP (Immune to specials) Dark Trooper A----------------25 (B) (Immune to specials) Dark Trooper B----------------30 (B) (Immune to specials) Guard Armor A-----------------19 (B) Guard Armor B-----------------25 (B) Dark Armor A------------------35 (B) (Immune to specials) Dark Armor B------------------26 (B) (Immune to specials)
NPC Stats - Gerudo Confederacy Vaati-----------------------------56 (B-C) Agahnim-------------------------12 (Immune to weapons) (B) Twinrova------------------------18 (Immune to specials) (B) Helmaroc King------------------18 (Immune to regular) (B) Majora---------------------------18 (B) (Immune to regular) King Bulblin and Lord Bullbo-17 (B-C) Giant Chuchu-------------------6 (B) (x0.5 damage) Chu-Chu *X ------------------- 1 HP (x0.5 damage) Octorok *X ------------------- 1 HP Keese *X ---------------------- 1 HP Peahat *X --------------------- 1 HP (Immune to regular) Stalfos *X --------------------- 4 HP Moblin *X -------------------- 4 HP Lizalfos *X ------------------- 4 HP Wizzrobe *X ----------------- 2 HP Darknut *X ------------------- 5 HP (Immune to weapons) Iron Knuckle *X ------------- 5 HP (Immune to weapons) Twilit Messenger x5 ---------- 3 HP (Immune to regular and weapons) Armos Knight 1-----------------10 (B*) (Immune to Specials) Armos Knight 2-----------------10 (B*) (Immune to Specials) Armos Knight 3-----------------10 (B*) (Immune to Specials)
NPC Stats - Democratic Republic of Koopa Koopa Jr-------------------------43 (B-C) (Teleport Enemies, see specials) Clown Car Koopa--------------22 (B-C) (Teleport Enemies, see specials) Roy-------------------------------7 (B*) (Immune to specials) (Teleport Enemies, see specials) Morton--------------------------7 (B*) (Immune to specials) (Teleport Enemies, see specials) Ludwig--------------------------7 (B*) (Immune to specials) (Teleport Enemies, see specials) Lemmy---------------------------7 (B*) (Immune to specials) (Teleport Enemies, see specials) Iggy--------------------------8 (B*) (Immune to specials) (Teleport Enemies, see specials) Wendy---------------------------8 (B*) (Immune to specials) (Teleport Enemies, see specials) Smithy---------------------------17 (B-C) (Teleport Enemies, see specials) Petey Piranha -------------------19 (B) (Teleport Enemies, see specials) Birdo-----------------------------19 (B-C) (Teleport Enemies, see specials) Mamu----------------------------15 (B) (Teleport Enemies, see specials) Kamek---------------------------22 (B) (Teleport Enemies, see specials) Goomba *X ------------------- 1 HP (Teleport Enemies, see specials) Spiny *X ----------------------- 1 HP (Immune to regular) (Teleport Enemies, see specials) Koopa Troopa *X ----------- 2 HP (Teleport Enemies, see specials) Paratroopa *X ---------------- 1 HP (Teleport Enemies, see specials) Hammer Bros *X ------------ 2 HP (Teleport Enemies, see specials) Magikoopa *X --------------- 1 HP (Immune to weapons) (Teleport Enemies, see specials) Boo *X ------------------------ 3 HP (Teleport Enemies, see specials)
NPC Stats - Metroid Dark Samus---------------------54 (B-C) Emperor Ing--------------------17 (B-C) Gorea----------------------------17 (B-C) (Immune to weapons) Quadraxis-----------------------15 (B) (x0.5 damage) Inglet *X ----------------------- 1 HP Warrior Ing *X ---------------- 3 HP Hunter Ing *X ----------------- 5 HP (Immune to regular) Chozo Ghost *X -------------- 5 HP (Immune to regular) Metroid *X ------------------ 5 HP (Immune to regular) Alpha Metroid *17 ----------- 5 HP (Immune to regular) Gamma Metroid *14 --------- 8 HP (Immune to regular) Zeta Metroid *5 --------------- 10 HP (Immune to regular) Omega Metroid*3--------------13 (Immune to regular) (B)
X = a very large number B-C or B*-C = Character-type Bosses (do not die immediately)
Refugee Camp Mai (KoF), Suzu (Tales), Amaterasu (Okami), Balmung (.hack//), Laharl (Disgaea), Etna (Disgaea), Flonne (Disgaea), Dizzy (GG), May (GG), Bridget (GG), Amy (Sonic), Cream (Sonic), Dart (L Dragoon), Rose (L Dragoon), Meru (L Dragoon), Felix (GS), Capt Olimar (Pikman), Milfeulle (GA), Team Chaotix (Sonic), Midna (LoZ: TP), Riku (KH)
This Round's NPC Specials: Team Special: DRK: Return of the Koopalings - All Koopalings gain +3 HP. If any Koopalings have been defeated, up to two are revived. 1) Kamek: Teleport Enemies: Automatic. All attacks directed at all of Koopa’s team, including NPCs, are redirected to other teams’ NPCs 2) O’Malley: Grenade Launcher: -5 damage to once character - Targeted: Master ChiefArbiter Cloud 3) E Ing: Laser Beam: -4 damage to one character - Targeted: Pit 4) Vaati: Dark Gunk: Choose three targets. Targets cannot attack or heal for the rest of the turn. - Targeted: Link, Purin, Aerith 5) Snake: Hand Grenade: -4 damage to one character - Targeted: Dark Samus FS: None
Quick but important poll! If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Thu Sep 27, 2007 1:46 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Byakuya San wrote:
Now that Wendy's back, do I lose the points I got for defeating her the first time? Oh, and there are two Ludwigs now.
No and no.
Gogo 2 tries to mime Kasumi but is distracted by her dress. Paine tries to mime Gogo 2 but is also distracted... [Not a real action, meaning it cannot be mimed... not that I don't blame you for being distracted by Kasumi's dress.]
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
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