Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Fri Oct 12, 2007 4:53 am
Way Beyond Godly
Posts: 8491 Joined: Mon May 31, 2004 6:44 am Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Kite Uses Drain Heart on Seraph Sephiroth, Sheik for -5 damage to self
A space pirate implodes
SO MANY CHOICES...as you may have noticed I have been plotting to do enormous amounts of damage in this round. I would suggest to the rest of you to take full advantage of this chance.
5pm edit: Link uses a Super mushroom and hits Seraph Sephiroth for -18 damage
A Koopa Trooper pops
Joanna Throws Pokeball 25
Saber Summons Nerid upon Link for -4 damage, Sheik for -6 damage
Last edited by Christopher on Fri Oct 12, 2007 10:24 am, edited 3 times in total.
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Fri Oct 12, 2007 5:27 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
The double action automatons head some mysterious advice to deal a lot of damage and go nuts. First a Dark Trooper punches the pom-pom off Monthblanc. Famfrit revenges by mangling B Dark Armor. An Armos makes Koopa Jr go smush. Koopa Jr counters with a Green Shell that passes through the Twilight Realm and exits, hitting the back of Dark Samus' head. She sends Quadraxis forth and it makes some Moogle paste under its foot.
As Chris said, this is a great time to really work on your secondary objectives since those ones have the most HP and not waste actions on the weaker NPCs.
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Fri Oct 12, 2007 11:40 pm
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 83 - War
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
Story as of now: Joanna frees Serebii from a Pokeball. The Time Travel Pokémon goes back in time and returns with a stack of jewels worth +15 Points on the black market. Joanna rats out the black market to her agency and gets them all arrested. Albert W: But I was set up! It was all Helba’s idea! Munro: Sure it was. Next you’ll be saying the former Emperor of Galbaldia was killed his own father to take over. Takuto: Right. And I am the leader of a troupe of angels that protects the galaxy. Munro and Takuto take away their prisoners, laughing the whole way. Albert W: And I would have gotten away with it too if it weren’t for these meddling kids, and their Pokémon too! Yuno: Hey! Don’t forget the ferret! In other news, the NPC actions are at the bottom since I have no time to write anything up for them.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Starting/Maximum HP = 50
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters Bracket A - Mon & Tues Castlevania Alucard--------------------------42 ¥ Jonathan and Charlotte--------50 ¥ Simon Belmont-----------------45 ¥ Soma Cruz----------------------50 ¥ DS9ers Kyle Katarn---------------------46 ¥ Master Chief--------------------39 Samus Aran---------------------42 X---------------------------------36 ¥ (No attack or heal x2) Zero------------------------------43 Dream Land Ness------------------------------47 Hyrule Ganondorf-----------------------41 ¥ Jeran and Lisha-----------------46 ¥ Link------------------------------4 Ryu (BoF)-----------------------50 ¥ Sheik-----------------------------32-23 (x 1.5 damage) Young Link---------------------50 Zelda-----------------------------23-2 ¥ Independent Ice Climbers---------------------49 Joanna Dark---------------------45 ¥ Kite------------------------------43 Takamachi Nanoha-------------50 ¥ Kongo Jungle Diddy Kong---------------------48 ¥ Mythology Hayabusa Ryu------------------50 Kratos---------------------------50 ¥ Prince----------------------------49 ¥ Saber-----------------------------50 ¥ Samanosuke---------------------49 ¥ (Wed to Fran) Pokémon Nyasu (TR)---------------------48 ¥ Pichu-----------------------------44 Pikachu--------------------------39 Purin-----------------------------47 Bracket B - Thur & Fri Sephiroth Captain Falcon------------------28 Deoxys---------------------------41 ¥ Falco Lombardi-----------------40 Kazama Jin----------------------42 Kratos Aurion-------------------40 ¥ Sonic Blaze-----------------------------48 Knuckles-------------------------47 ¥ Silver-----------------------------20 ¥ Square Enix Aerith Gainsborough-----------49 ¥ Auron----------------------------50 ¥ Balthier--------------------------35 ¥ Beatrix---------------------------24 Chrono---------------------------50 ¥ Cloud Strife---------------------43 Edge-----------------------------50 Fei Fong Wong-----------------44 ¥ Fran------------------------------50 (Wed to Samanosuke) Geno-----------------------------46 ¥ Paine-----------------------------48 ¥ Rikku----------------------------50 ¥ Sora------------------------------46 Squall Leonhart-----------------40 ¥ (No attack or heal) Versus Chun-li---------------------------50 Kasumi---------------------------29 ¥ Liu Kang------------------------50 ¥ Ryu (SF)-------------------------48 Siegfried Schtauffen------------48 Sol Badguy----------------------50 ¥ Terry Bogard-------------------50 ¥ Tohno Shiki---------------------46 ¥ Yuki Akira----------------------50 ¥
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) See below
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet! Chief of SSB Arena Security - Commander Takuto Meyers of Angel Troupe.
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 King Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X. - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082 Zant, Agahnim, KB & LB - Pichu, Fei, Simon - Byakuya x3 - Round 064, 076, 081 Yoshi, Guard Armor A, B - Geno, Saber, Joanna - Typhoon, Christopher x2 - Round 064, 074, 075 Tails - Typhoon - Round 068 Gorea - Gorea - None - Round 072 Mushroom Kingdom - Byakuya - Simon - Round 074 Peach - Byakuya - Simon - Round 074 Kirby - Kirby - Christopher - Round 074 Ike, Shirona, Katt - Kirby, Blaze, ??? - Christopher, Typhoon, ??? - Round 074, 077, 084 Yuna - Yuna - Typhoon - Round 074 Gogo - Gogo - Christopher - Round 077 Marth - Chun-li - Byakuya - Round 080
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 200-108 (A - 2, J - 2, M - 2, V - 3) T = 17 (Beam Saber x2) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 477-5 (A - 1, J - 1, M - 2, V - 3) T = 9 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 277 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 269 (A - 0, J - 0, M - 0, V - 1) T = 4 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 237
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 83 Announcements: 1: Bracket B is Inactive! Bracket A is Active! 2: Djinni Guide: Name - None; Location - Plot; Found by - 3: Read me! Or at least the ones written by your beloved GM 4: Work in progress 5: War Announcement: End date: Round 91. Send your suggested specials for your teams if you want. Doesn’t matter muchly to me. 6: Believe 7: Guess what! Last round was great since none of the specials counted... but all of the third specials for this Bracket were used already! Thus all characters are on their last special for now! Cool! 8: Odd, lack of update since I planned to be out all day and thus am posting from school. 9: The icon bouncing into the corner is so awesome! 10: 11:
Bracket B is Inactive! Bracket A is Active!
This Round's Weapons: 1 Motion Sensor Bomb: After use, the bomb stays on the field until the next action. The bomb deals -5 damage to the next character to make an action regardless of defenses (Hits through reflection, immunity, and absorption). If this is the last action of the round, the bomb deals -5 damage to the user.
This Round's Dresspheres (Square Enix only!): None
This Round's Specials: 1) H Ryu: Izuna Otoshi: -10 damage to one character. Target cannot attack or heal for the rest of the round. Can target special users. H Ryu cannot attack or heal for the next two next rounds 2) Katarn: Force Lightning: -3 damage to up to three characters and -3 damage to Katarn 3) None 4) None FS: None
This Round's Faction Ability: None
This Round's Stage: None
This Round's Mini-game: SSBB War:
Sign ups: Most teams are supported but if you want to play, there is one team left. It will be first come, first serve. The team is Metroid War starts: Wed Sept 19, ~6PM PST (NST) War ends: I haven’t planned that far in advance.
Overview: You do not have to participate if you do not want to join. The war will run even if there is no one participating in it. The minimal participation is required for the army you are supporting. All you have to worry about is completing your objectives. To reiterate: Participation is optional and the war will barely affect the rest of the game.
Rewards: (To be handed out at event’s end) Complete Primary Objective: Pick the Pokeball. (If more than one player qualifies, the first to PM before the week’s end gets the pick for that week). Complete All Secondary Objectives: Free move for any time and a free Djinni Complete All Tertiary Objectives: +100 points If none of the above are completed: Complete an objective (both Secondary and Tertiary): +15 points per objective complete
This Round's NPCs: NPC Stats - Clan Centurio Montblanc-----------------------26-12+5 (B-C) Famfrit---------------------------15+5 (B) (x0.5 damage) Reno (FF VII)------------------17+5 (B-C) Meta Knight---------------------17+2 (B-C) Pit--------------------------------17+2 (B-C) Solid Snake---------------------19+5 (B-C) Sam Fischer---------------------25+5 (B-C) Leon Kennedy------------------25+1 (B-C) Phoenix Wright-----------------26+5 (Immune to specials) (B-C) Isaac-----------------------------19+5 (B-C) Lucia-----------------------------21+5 (B-C) Viewtiful Joe--------------------21+3 (B-C)
NPC Stats - Imperial Protectorate of the One-Winged Angel Seraph Sephiroth---------------44-21 (B-C) (x 1.5 damage) Colonel Johnson----------------7 (B-C) (Immune to specials) Carmen Sandiego---------------17 (B-C) (Immune to weapons) Kraid-----------------------------12 (B) (x0.5 damage) Doc/O’Malley-------------------16 (B-C) Cut Man-------------------------13 (B-C) Omega---------------------------14 (B-C) Prometheus and Pandora------13 (B-C) (No attack or heal) Sigma----------------------------13 (B-C) Heartless *X ------------------ 1 HP Space Pirate *X -------------- 2 HP Tonberry *X ------------------- 5 HP (Immune to specials) Dark Trooper A----------------16 (B) (Immune to specials) Dark Trooper B----------------23 (B) (Immune to specials) Dark Armor A------------------26 (B) (Immune to specials) Dark Armor B------------------22-6 (B) (Immune to specials)
NPC Stats - Gerudo Confederacy Vaati-----------------------------30-2 (B-C) Twinrova------------------------16 (Immune to specials) (B) Helmaroc King------------------11 (Immune to regular) (B) Majora---------------------------17 (B) (Immune to regular) Chu-Chu *X ------------------- 1 HP (x0.5 damage) Octorok *X ------------------- 1 HP Keese *X ---------------------- 1 HP Peahat *X --------------------- 1 HP (Immune to regular) Stalfos *X --------------------- 4 HP Moblin *X -------------------- 4 HP Lizalfos *X ------------------- 4 HP Wizzrobe *X ----------------- 2 HP Darknut *X ------------------- 5 HP (Immune to weapons) Iron Knuckle *X ------------- 5 HP (Immune to weapons) Twilit Messenger x4 ---------- 3 HP (Immune to regular and weapons) Armos Knight 1-----------------6 (B*) (Immune to Specials) Armos Knight 2-----------------6 (B*) (Immune to Specials) Armos Knight 3-----------------11 (B*) (Immune to Specials)
NPC Stats - Democratic Republic of Koopa Koopa Jr-------------------------16-6 (B-C) Roy-------------------------------11 (B*) (Immune to specials) Morton--------------------------5 (B*) (Immune to specials) Iggy------------------------------11 (B*) (Immune to specials) Wendy---------------------------11 (B*) (Immune to specials) Petey Piranha -------------------15 (B) Birdo-----------------------------12 (B-C) Mamu----------------------------16 (B) Kamek---------------------------26 (B) Goomba *X ------------------- 1 HP Spiny *X ----------------------- 1 HP (Immune to regular) Koopa Troopa *X ----------- 2 HP Paratroopa *X ---------------- 1 HP Hammer Bros *X ------------ 2 HP Magikoopa *X --------------- 1 HP (Immune to weapons) Boo *X ------------------------ 3 HP
NPC Stats - Metroid Dark Samus---------------------29-23 (B-C) (Immune to Specials) Emperor Ing--------------------14 (B-C) Quadraxis-----------------------11 (B) (x0.5 damage) Inglet *X ----------------------- 1 HP Warrior Ing *X ---------------- 3 HP Hunter Ing *X ----------------- 5 HP (Immune to regular) Chozo Ghost *X -------------- 5 HP (Immune to regular) Metroid *X ------------------ 5 HP (Immune to regular) Alpha Metroid *16 ----------- 8 HP (Immune to regular) (all at 8 HP from Red Shell) Gamma Metroid *12 --------- 13 HP (Immune to regular) (all at 13 HP from Red Shell) Zeta Metroid *3 --------------- 18 HP (Immune to regular) (all at 18 HP from Red Shell) Zeta Metroid A ---------------- 13 HP (Immune to regular) Omega Metroid A--------------23 (Immune to regular) (B) Omega Metroid B--------------28 (Immune to regular) (B)
X = a very large number B-C or B*-C = Character-type Bosses (do not die immediately)
Refugee Camp Mai (KoF), Suzu (Tales), Amaterasu (Okami), Balmung (.hack//), Laharl (Disgaea), Etna (Disgaea), Flonne (Disgaea), Dizzy (GG), May (GG), Bridget (GG), Amy (Sonic), Cream (Sonic), Dart (L Dragoon), Rose (L Dragoon), Meru (L Dragoon), Felix (GS), Capt Olimar (Pikman), Milfeulle (GA), Team Chaotix (Sonic), Midna (LoZ: TP), Riku (KH)
This Round's NPC Specials: Team Special: None 1) Montblanc: Curaja: +5 HP to all Heros. Montblanc is removed from the game for two rounds 2) Sephiroth: Firaja: -3 damage to three characters and Sephiroth - Targeted: Dark Samus, Pit, Meta Knight 3) H King: Talon Swipe: -5 damage to one character - Targeted: Sheik 4) Birdo: Egg Shot: -2 damage to three characters - Targeted: V Joe, Vaati, Sephiroth 5) E Ing: Laser Beam: -4 damage to one character - Targeted: Leon FS: None
Quick but important poll! If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Sat Oct 13, 2007 11:50 pm
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 84 - War
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
Story as of now: Takuto continues his first patrol around the stadium. Milfie: Takuto-san! Takuto: Milfie-san! Good to see you around. Milfie: I just wish I could help more though... Takuto: It is just your luck protecting you from getting hurt. Don’t worry. Milfie: Arigato, Takuto-san! Takuto just laughs a little and goes off with Milfie. Balthier: How does he get such a cute girl? Reno: It is a crime against nature when much better choices like us are around. Pit: Maybe he is just a nice person, and the women like his kind personality. Balthier and Reno think for a second. Reno: That can’t be it. Balthier: Impossible. Takuto: Oh! Reno! Where is Munro? Reno: Why? Takuto: Well... after talking with Milfie-san, I was thinking of making the Galaxy Angels part of the main security of the stadium along with Hazard Team and the Turks. Reno: What?! You would set aside the current security of the stadium for some patronage!? Munro: Didn’t you say that when I brought in Hazard Team and the GM eventually made us work together? Reno: Choco-Meteor! A giant rock falls from the sky and crushes Kraid and Mamu. Munro: Anyway, I think it is a good idea, sir. Good to have more men on the job. Takuto: Uh... the Angels are all women. Munro: Whatever. As long as it steams Reno more. Munro walks away. Takuto is left confused. Reno continues ranting and raving.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Starting/Maximum HP = 50
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters Bracket A - Mon & Tues Castlevania Alucard--------------------------42 ¥ Jonathan and Charlotte--------50 ¥ Simon Belmont-----------------45 ¥ Soma Cruz----------------------50 ¥ DS9ers Kyle Katarn---------------------43 ¥ Master Chief--------------------39 Samus Aran---------------------42 X---------------------------------36 ¥ (No attack or heal) Zero------------------------------43 (No attack or heal) Dream Land Ness------------------------------47 Hyrule Ganondorf-----------------------41 ¥ Jeran and Lisha-----------------46 ¥ Link------------------------------4 Ryu (BoF)-----------------------50 ¥ Young Link---------------------50 Zelda-----------------------------15 ¥ Independent Ice Climbers---------------------49 Joanna Dark---------------------45 ¥ Kite------------------------------43 Takamachi Nanoha-------------50 ¥ Kongo Jungle Diddy Kong---------------------48 ¥ Mythology Hayabusa Ryu------------------45 (No attack or heal x2) Kratos---------------------------50 ¥ Prince----------------------------49 ¥ Saber-----------------------------50 ¥ Samanosuke---------------------49 ¥ (Wed to Fran) Pokémon Nyasu (TR)---------------------48 ¥ Pichu-----------------------------44 Pikachu--------------------------39 Purin-----------------------------42 Bracket B - Thur & Fri Sephiroth Captain Falcon------------------28 Deoxys---------------------------41 ¥ Falco Lombardi-----------------40 Kazama Jin----------------------42 Kratos Aurion-------------------40 ¥ Sonic Blaze-----------------------------48 Knuckles-------------------------47 ¥ Silver-----------------------------20 ¥ Square Enix Aerith Gainsborough-----------49 ¥ Auron----------------------------50 ¥ Balthier--------------------------35 ¥ Beatrix---------------------------24 Chrono---------------------------50 ¥ Cloud Strife---------------------43 Edge-----------------------------50 Fei Fong Wong-----------------44 ¥ Fran------------------------------50 (Wed to Samanosuke) Geno-----------------------------46 ¥ Paine-----------------------------48 ¥ Rikku----------------------------50 ¥ Sora------------------------------46 Squall Leonhart-----------------40 ¥ (No attack or heal) Versus Chun-li---------------------------50 Kasumi---------------------------29 ¥ Liu Kang------------------------50 ¥ Ryu (SF)-------------------------48 Siegfried Schtauffen------------48 Sol Badguy----------------------50 ¥ Terry Bogard-------------------50 ¥ Tohno Shiki---------------------46 ¥ Yuki Akira----------------------50 ¥
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) See below
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet! Chief of SSB Arena Security - Commander Takuto Meyers of Angel Troupe.
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 King Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X. - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082 Zant, Agahnim, KB & LB - Pichu, Fei, Simon - Byakuya x3 - Round 064, 076, 081 Yoshi, Guard Armor A, B - Geno, Saber, Joanna - Typhoon, Christopher x2 - Round 064, 074, 075 Tails - Typhoon - Round 068 Gorea - Gorea - None - Round 072 Mushroom Kingdom - Byakuya - Simon - Round 074 Peach - Byakuya - Simon - Round 074 Kirby - Kirby - Christopher - Round 074 Ike, Shirona, Katt - Kirby, Blaze, ??? - Christopher, Typhoon, ??? - Round 074, 077, 084 Yuna - Yuna - Typhoon - Round 074 Gogo - Gogo - Christopher - Round 077 Marth - Chun-li - Byakuya - Round 080 Sheik - Kite via Haures - Christopher - Round 083
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 200-108 (A - 0, J - 2, M - 2, V - 0) T = 17 (Beam Saber x2) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 477-5 (A - 1, J - 1, M - 2, V - 3) T = 9 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 277 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 269 (A - 0, J - 0, M - 0, V - 1) T = 4 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 237
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 84 Announcements: 1: Bracket B is Active! Bracket A is Active! 2: Djinni Guide: Name - None; Location - Plot; Found by - 3: Read me! Or at least the ones written by your beloved GM 4: Work in progress 5: War Announcement: End date: Round 91. Send your suggested specials for your teams if you want. Doesn’t matter muchly to me. 6: Believe 7: An easy one this time... if you know what you are looking for 8: Choco-Meteor is a bonus Special since it fits nicely into the plot. 9: All of the NPC actions are listed below. 10: Yes. Like Reno and Munro, Takuto originally appeared in video game format. Sadly, that was about a couple months after Milfie and Angel Troupe appeared in animated format first. 11: Next round is the last objective update before the end of the game (aside from requesting the list again). How do you think you are doing? 12: Christopher's action before this post was ignored since he had already finished off Sheik before that. Feel free to make another action instead. 13: Bracket B is Active! Bracket A is Active!
This Round's Weapons: Pokeball: 1) Number. 2) Character. 3) Post something relating to anime that you think the GM would like
This Round's Dresspheres (Square Enix only!): 1 Blue Mage - Blue Magic: -1 damage to one character that is using a special. Sphere user can use that special on a different character or gains the automatic effect. Cannot target FS users
This Round's Specials: 1) Ryu (BoF): Kaiser Dragon: -3 damage to three characters and Ryu 2) Liu: Dragon: -10 damage to one character. Target cannot attack or heal for the rest of the round. Can target special users. Liu cannot attack or heal for the next two next rounds 3) Rikku: Mug: -4 damage to one character. If the target is using a weapon, credit for the weapon’s use changes to Rikku and her user. Also counts as a weapon action 4) Diddy: Peanut Popgun: -4 damage to one character FS: None
This Round's Faction Ability: None
This Round's Stage: None
This Round's Mini-game: SSBB War:
Sign ups: Most teams are supported but if you want to play, there is one team left. It will be first come, first serve. The team is Metroid War starts: Wed Sept 19, ~6PM PST (NST) War ends: I haven’t planned that far in advance.
Overview: You do not have to participate if you do not want to join. The war will run even if there is no one participating in it. The minimal participation is required for the army you are supporting. All you have to worry about is completing your objectives. To reiterate: Participation is optional and the war will barely affect the rest of the game.
Rewards: (To be handed out at event’s end) Complete Primary Objective: Pick the Pokeball. (If more than one player qualifies, the first to PM before the week’s end gets the pick for that week). Complete All Secondary Objectives: Free move for any time and a free Djinni Complete All Tertiary Objectives: +100 points If none of the above are completed: Complete an objective (both Secondary and Tertiary): +15 points per objective complete
This Round's NPCs: NPC Stats - Clan Centurio [color=white]Montblanc-----------------------19 (B-C) (RFG) Famfrit---------------------------19 (B) (x0.5 damage) Reno (FF VII)------------------18 (B-C) Meta Knight---------------------21 (B-C) Pit--------------------------------21 (B-C) Solid Snake---------------------23 (B-C) Sam Fischer---------------------29 (B-C) Leon Kennedy------------------29 (B-C) Phoenix Wright-----------------30 (Immune to specials) (B-C) Isaac-----------------------------18(-2) (B-C) Lucia-----------------------------20 (B-C) Viewtiful Joe--------------------25 (B-C)
NPC Stats - Imperial Protectorate of the One-Winged Angel Colonel Johnson----------------7 (B-C) (Immune to specials) Carmen Sandiego---------------17 (B-C) (Immune to weapons) Kraid-----------------------------10 (B) (x0.5 damage) Doc/O’Malley-------------------16 (B-C) Cut Man-------------------------13 (B-C) Omega---------------------------14 (B-C) Prometheus and Pandora------13 (B-C) (No attack or heal) Sigma----------------------------13 (B-C) Heartless *X ------------------ 1 HP Space Pirate *X -------------- 2 HP Tonberry *X ------------------- 5 HP (Immune to specials) Dark Trooper A----------------16 (B) (Immune to specials) Dark Trooper B----------------23 (B) (Immune to specials) Dark Armor A------------------26 (B) (Immune to specials) Dark Armor B------------------16 (B) (Immune to specials)
NPC Stats - Gerudo Confederacy Vaati-----------------------------22 (B-C) Twinrova------------------------16 (Immune to specials) (B) Helmaroc King------------------11 (Immune to regular) (B) Majora---------------------------17 (B) (Immune to regular) Chu-Chu *X ------------------- 1 HP (x0.5 damage) Octorok *X ------------------- 1 HP Keese *X ---------------------- 1 HP Peahat *X --------------------- 1 HP (Immune to regular) Stalfos *X --------------------- 4 HP Moblin *X -------------------- 4 HP Lizalfos *X ------------------- 4 HP Wizzrobe *X ----------------- 2 HP Darknut *X ------------------- 5 HP (Immune to weapons) Iron Knuckle *X ------------- 5 HP (Immune to weapons) Twilit Messenger x4 ---------- 3 HP (Immune to regular and weapons) Armos Knight 1-----------------6 (B*) (Immune to Specials) Armos Knight 2-----------------6 (B*) (Immune to Specials) Armos Knight 3-----------------11 (B*) (Immune to Specials)
NPC Stats - Democratic Republic of Koopa Giga Koopa Jr------------------60 (B-C) Roy-------------------------------11 (B*) (Immune to specials) Morton--------------------------5 (B*) (Immune to specials) Iggy------------------------------11 (B*) (Immune to specials) Wendy---------------------------11 (B*) (Immune to specials) Petey Piranha -------------------11(-2) (B) Birdo-----------------------------12 (B-C) Mamu----------------------------12 (B) Kamek---------------------------26 (B) Goomba *X ------------------- 1 HP Spiny *X ----------------------- 1 HP (Immune to regular) Koopa Troopa *X ----------- 2 HP Paratroopa *X ---------------- 1 HP Hammer Bros *X ------------ 2 HP Magikoopa *X --------------- 1 HP (Immune to weapons) Boo *X ------------------------ 3 HP
NPC Stats - Metroid Metroid Prime------------------60 (B-C) Emperor Ing--------------------14 (B-C) Quadraxis-----------------------11 (B) (x0.5 damage) Inglet *X ----------------------- 1 HP Warrior Ing *X ---------------- 3 HP Hunter Ing *X ----------------- 5 HP (Immune to regular) Chozo Ghost *X -------------- 5 HP (Immune to regular) Metroid *X ------------------ 5 HP (Immune to regular) Alpha Metroid *16 ----------- 8 HP (Immune to regular) (all at 8 HP from Red Shell) Gamma Metroid *12 --------- 13 HP (Immune to regular) (all at 13 HP from Red Shell) Zeta Metroid *3 --------------- 18 HP (Immune to regular) (all at 18 HP from Red Shell) Zeta Metroid A ---------------- 13 HP (Immune to regular) Omega Metroid A--------------23 (Immune to regular) (B) Omega Metroid B--------------28 (Immune to regular) (B)
X = a very large number B-C or B*-C = Character-type Bosses (do not die immediately)
Refugee Camp Mai (KoF), Suzu (Tales), Amaterasu (Okami), Balmung (.hack//), Laharl (Disgaea), Etna (Disgaea), Flonne (Disgaea), Dizzy (GG), May (GG), Bridget (GG), Amy (Sonic), Cream (Sonic), Dart (L Dragoon), Rose (L Dragoon), Meru (L Dragoon), Felix (GS), Capt Olimar (Pikman), Milfeulle (GA), Team Chaotix (Sonic), Midna (LoZ: TP), Riku (KH)
This Round's NPC Specials: Team Special: None 1) Metroid Prime: Phazon Beam: -4 damage to one character. Target gets -2 damage at the end of the round - Targeted: Petey 2) Twinrova: Magma Beam: -4 damage to one character. Target gets -2 damage at the end of the round - Targeted: Isaac 3) Dark Trooper: Strafing Run: -1 damage to every member of a Faction - Targeted: Heroes 4) Isaac: Odyssey: -6 damage to one character and -1 damage to Isaac - Targeted: Vaati 5) Petey: Chomp: -5 damage to one character - Targeted: Lucia 6) Reno: Choco-Meteor: -4 damage to two characters and -3 damage to Reno - Targeted: Mamu, Kraid FS: Giga Koopa Jr: At 0 or less HP, Koopa Jr is fully healed and deals -5 damage to character that last damaged him. Koopa Jr cannot attack or heal for two rounds. FS: Metroid Prime: At 0 or less HP, Dark Samus is fully healed and deals -5 damage to character that last damaged him. Dark Samus cannot attack or heal for two rounds.
Quick but important poll! If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
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