Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Mon Nov 05, 2007 3:46 pm
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Since this is the first time in over 12 hours that I was able to get on the site, the yesterday's round has been delayed for tonight's update. Keep playing with Round 105's items, specials, etc until then. That will mean that: Bracket B will only be Inactive once this week, less plot (thank you!), the Pokeball action is delayed, and who(m)ever's FS was chosen as a result of the Pokeball is delayed as well.
Bonus: Feel free to make another (up to) TWO Djinni guesses and two will be issued in round 107 when it comes around.
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Tue Nov 06, 2007 1:04 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 107
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
Story as of now: Nanoha finds a Pokeball laying around. Acting on her first instinct, she frees Hitodeman. The Starshape Pokémon blasts Ryu (SF) for -4 damage. As the Pokémon flies away, Nanoha finds a shiny Smash Ball on the ground. She picks it up and feels her magical powers exponentiate. ----------------------- Rikku is happily prancing back to the field. She has a lollipop in her mouth and is holding a small pouch. Paine is trying to ignore Rikku. Yuna ambushes the group. Yuna: Prepare to die! Rikku: I’m sorry, Yunie! Please forgive me! Yuna: Never! You have nothing more to smile about! Rikku: Actually, I do! Yuna: What? Rikku: For one, I got candy for being a good girl. Second... this! Rikku holds up the pouch. Yuna: What is that? Rikku: The pain was really a baby tooth. I’m going to put it under my pillow and get a Gil for it! Yuna: Eye twitches. We have a nine-year-old girl in the ring, and I know she doesn’t believe crap like that. Paine: Be nice. Believing in the tooth fairy keeps her happy. And you wouldn’t like her when she is not happy. Yuna: I think I would. Rikku: Y-y-y-y-Yunie!!!!! Rikku starts crying. Loudly crying. Yuna and Paine have to cover their ears to try and drown out the sound. Yuna: Fine! I’m sorry! Just shut up! Rikku: Y-y-you mean it? I’m forgiven? Yuna: If it keeps you in your crazy fantasy where we are all friends and you are quiet, then sure. Rikku: Yay! We’re friends again! Rikku bounds over to hug Yuna. Yuna: Wait! Rikku! Rikku does not listen and pokes Yuna in the eye with her lollipop’s stick.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Faction: names, Abilities and points in spoiler:
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) None
Chief of Arena Security - Commander Takuto Meyers of Angel Troupe. Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 King Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor 1 - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082 Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090 Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4 Tails - Typhoon - Round 068 Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086 Mushroom Kingdom - Byakuya - Simon - Round 074 Peach - Byakuya - Simon - Round 074 Kirby - Kirby - Christopher - Round 074 Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091 Yuna - Yuna - Typhoon - Round 074 Gogo - Gogo - Christopher - Round 077 Marth - Chun-li - Byakuya - Round 080 Link - Saber via Nerid - Round 082 Sheik - Kite via Haures - Christopher - Round 083 Deoxys - Young Link - Byakuya - Round 090 Zelda - Hayabusha Ryu - Christopher - Round 090 Silver - Aerith - Byakuya - Round 091 Koopalings x7 - People x3, Ryu (SF), Soma x3 - Byakuya x2, Light, Christopher x4 - Round 060-065, 097, 099 x3 Armos 1, 2, 3 - Cloud x2, Nyasu - Byakuya x3 - Round 096, 100 Jenova - Cloud - Byakuya - Round 097 X - Joanna - Christopher - Round 098 Captain Falcon - Nyasu - Christopher - Round 100 Beatrix - Knuckles - Byakuya - Round 102 Knuckles - Kratos - Typhoon - Round 102 Siegfried - Kasumi - Byakuya - Round 106
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 437 (A - 1, J - 1, M - 0, V - 1) T = 21 (Beam Saber x3) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 500 (max) (A - 1, J - 1, M - 2, V - 3) T = 11 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 310 (A - 0, J - 2, M - 2, V - 1) T = 10 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 100
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 107 Announcements: 1: Bracket B is Active! Bracket A is Active! 2: Djinni Guide: Name - Waft; Location - Announcements; Found by - Christopher; Name - Flint; Location - Announcements; Found by - Byakuya 3: Read me! Or at least the ones written by your beloved GM 4: Work in progress 5: The lost art of the list dictates: Waft, Ether, Breeze, Hail, Spring, Sour, Flash, Torch, Forge, Vine, Mold, Flint, and .hack// 6: Countdown to next big event round: 10 Round(s) 7: Reorganization: By hair length. I made some assumptions on the order since some like Chrono and Cloud are about the same length. The difference between short and long is a little vague too... 8: Reorganization facts: No hair - Kratos (bald) and Falco (feathers); Covered in hair - Blaze, Diddy, J&L, Nyasu, Pichu, Pikachu, Purin; Shortest with hair - Master Chief; Longest hair - Aerith, Zero 9: Don’t forget Kasumi, Ryu (SF), Akira, Terry, and Sol have a Faction Ability active this round.
Bracket B is Active! Bracket A is Active!
This Round's Weapons: 1 Cloaking Device: After use, Character cannot be damaged for the round, but only deals -1 damage. Cannot be Thrown
This Round's Dresspheres (Square Enix only!): 1 Bard - Magical Masque: After use, Sphere user cannot be attacked this round. User can still make other actions
This Round's Specials: 1) Saber: Excalibur: -10 damage to one character. Target cannot attack or heal for the rest of the round. Can target special users. Saber cannot attack or heal for the next two next rounds 2) Joanna: Laptop Gun: Automatic. Reflect all attacks directed at Joanna this round. Joanna cannot make any actions. 3) Kratos: Zeus' Fury: -4 damage to one character regardless of defenses (Hits through reflection, immunity, and absorption) 4) Alucard: Bat Form: Automatic. Alucard cannot attack, heal or be attacked this round FS: Nanoha: Starlight Breaker: -3 damage to Nanoha and -1 damage to up to two other characters that have already attacked this round to deal -20 damage to a third character. Nanoha removed from the game for two rounds.
This Round's Faction Ability: Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
This Round's Stage: None
This Round's Mini-game: None
This Round's NPCs: None
Quick but important poll! If you want to be polled (no need to enter but it is highly recommended), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Tue Nov 06, 2007 10:50 pm
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 108
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
- I love this image pic from a good page
Story as of now:
Kratos blasts Joanna's laptop for -4 damage. Nanoha is sad at draining Saber-neechan for -1 damage but is fine with draining Kratos for -1 damage. Nanoha: Raising Heart Onegai! Raising Heart: Appears in spear form. Shooting mode, active. Nanoha: Starlight Breaker! Nanoha blasts Ganondorf for -20 damage of goodness. The attack sends Ganondorf over the edge causing him to transform into Monster Ganon for the round. ------------------- Snake and Meta Knight wave farewell to Kamek as the Magikoopa heads down the halls towards his lair. The teammates start heading towards the clan hall together. Meta Knight: He was a nice person. I can see us working in peace at times when not in conflict. Snake: I miss Colonel Simmons. He was cool. Meta Knight: You mean Johnson. Snake: Right. What did I say? Meta Knight: Simmons. Snake: Well, that is a stupid thing to say. Why would I say that? Meta Knight: Because you’re an idiot. Snake: I miss having Pit or Kratos around to tease instead of me or that guy. Meta Knight: What guy? Snake: Him. Snake motions over his shoulder. King Bulblin and Lord Bullbo are taking up most of the hallway’s cross-sectional area. Snake’s alert icon chimes. Meta Knight: Oh no. Bullbo roars and starts running as a new chase begins.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Faction: names, Abilities and points in spoiler:
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Starting/Maximum HP = 50
Characters Bracket A - Mon & Tues Kratos---------------------------44-1 ¥ Master Chief--------------------40 Geno-----------------------------31 ¥ Auron----------------------------46 ¥ Ganondorf-----------------------35-20 ¥ (Transformed, see below) Paine-----------------------------44 ¥ Ness------------------------------46 Alucard--------------------------40 ¥ Kazama Jin----------------------34 Liu Kang------------------------41 ¥ Hayabusa Ryu------------------35 Ryu (BoF)-----------------------42 ¥ Ryu (SF)-------------------------46 Young Link---------------------43 Samanosuke---------------------45 ¥ (Wed to Fran) Soma Cruz----------------------46 ¥ Tohno Shiki---------------------42 ¥ Edge-----------------------------49 Ice Climber----------------------42 Kite------------------------------46 Yuki Akira----------------------44 ¥ Prince----------------------------41 ¥ Sol Badguy----------------------46 ¥ Sora------------------------------40-10 Chrono---------------------------45 ¥ Cloud Strife---------------------34 Bracket B - Thur & Fri Kyle Katarn---------------------45 ¥ Squall Leonhart-----------------38 ¥ Terry Bogard-------------------43 ¥ Fei Fong Wong-----------------38 ¥ Jonathan and Charlotte--------42 Saber-----------------------------47-1 (No attack or heal x2) Takamachi Nanoha-------------50-3 (RFG x2) Chun-li---------------------------44 Joanna Dark---------------------45-4 ¥ Simon Belmont-----------------39 ¥ Rikku----------------------------46 ¥ Kasumi---------------------------24 Kratos Aurion-------------------41 ¥ Samus Aran---------------------44 Fran------------------------------43 (Wed to Samanosuke) Aerith Gainsborough-----------41 ¥ Zero------------------------------44 Blaze-----------------------------43 Diddy Kong---------------------45 ¥ Jeran and Lisha-----------------45 ¥ Nyasu (TR)---------------------38 (RFG x3) Pichu-----------------------------44 Pikachu--------------------------42 Purin-----------------------------42 Falco Lombardi-----------------33
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) None
Chief of Arena Security - Commander Takuto Meyers of Angel Troupe. Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 King Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor 1 - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082 Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090 Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4 Tails - Typhoon - Round 068 Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086 Mushroom Kingdom - Byakuya - Simon - Round 074 Peach - Byakuya - Simon - Round 074 Kirby - Kirby - Christopher - Round 074 Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091 Yuna - Yuna - Typhoon - Round 074 Gogo - Gogo - Christopher - Round 077 Marth - Chun-li - Byakuya - Round 080 Link - Saber via Nerid - Round 082 Sheik - Kite via Haures - Christopher - Round 083 Deoxys - Young Link - Byakuya - Round 090 Zelda - Hayabusha Ryu - Christopher - Round 090 Silver - Aerith - Byakuya - Round 091 Koopalings x7 - People x3, Ryu (SF), Soma x3 - Byakuya x2, Light, Christopher x4 - Round 060-065, 097, 099 x3 Armos 1, 2, 3 - Cloud x2, Nyasu - Byakuya x3 - Round 096, 100 Jenova - Cloud - Byakuya - Round 097 X - Joanna - Christopher - Round 098 Captain Falcon - Nyasu - Christopher - Round 100 Beatrix - Knuckles - Byakuya - Round 102 Knuckles - Kratos - Typhoon - Round 102 Siegfried - Kasumi - Byakuya - Round 106
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 437 (A - 1, J - 1, M - 0, V - 1) T = 21 (Beam Saber x3) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 500 (max) (A - 1, J - 1, M - 2, V - 3) T = 11 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 310 (A - 0, J - 2, M - 2, V - 1) T = 10 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 100
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 108 Announcements: 1: Bracket B is Active! Bracket A is Inactive! 2: Djinni Guide: Name - Sleet; Location - Announcements; Found by - 3: Read me! Or at least the ones written by your beloved GM 4: Work in progress 5: The lost art of the list dictates: Haze, Ether, Breeze, Hail, Spring, Sleet, Flash, Torch, Forge, Vine, Mold, Echo, and Countdown 6: Countdown to next big event round: 9 Round(s) 7: Early update because of school. 8: The L-Block won!? How the [censored] did the L-Block win? At least it is cool seeing Tetris get some props. Recognize! 9: Bracket B is Active! Bracket A is Inactive!
This Round's Weapons: 1 Elixir: +5 HP. After use, Character cannot take anymore actions this round.
This Round's Dresspheres (Square Enix only!): None
This Round's Specials: 1) Cloud: Meteorain: -3 damage to up to three characters and -3 damage to Cloud 2) Ganon: Transform: Automatic. Ganon -4 damage attacks for the rest of the round and takes -1 less damage. Ganon cannot use weapons or heal. Also counts as a regular attack. 3) None 4) None FS: None
This Round's Faction Ability: None
This Round's Stage: None
This Round's Mini-game: None
This Round's NPCs: None
Quick but important poll! If you want to be polled (no need to enter but it is highly recommended), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Thu Nov 08, 2007 3:05 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 109
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
- Fox vs Fox pic from Yee haw!
Story as of now: [I don’t feel like writing anything for today. Too busy too.]
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Faction: names, Abilities and points in spoiler:
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Starting/Maximum HP = 50
Characters Bracket A - Mon & Tues Kratos---------------------------43 ¥ Master Chief--------------------40 Geno-----------------------------31 ¥ Auron----------------------------46 ¥ Ganondorf-----------------------15 ¥ Paine-----------------------------44 ¥ Ness------------------------------46 Alucard--------------------------40 ¥ Kazama Jin----------------------34 Liu Kang------------------------41 ¥ Hayabusa Ryu------------------28 Ryu (BoF)-----------------------39 ¥ Ryu (SF)-------------------------43 Young Link---------------------48 Samanosuke---------------------45 ¥ (Wed to Fran) Soma Cruz----------------------46 ¥ Tohno Shiki---------------------42 ¥ Edge-----------------------------49 Ice Climber----------------------42 (No attack, heal or target) Kite------------------------------46 Yuki Akira----------------------44 ¥ Prince----------------------------41 ¥ Sol Badguy----------------------46 ¥ Sora------------------------------30 Chrono---------------------------45 ¥ Cloud Strife---------------------31 Bracket B - Thur & Fri Kyle Katarn---------------------45 ¥ Squall Leonhart-----------------38 ¥ Terry Bogard-------------------43 ¥ Fei Fong Wong-----------------38 ¥ Jonathan and Charlotte--------42 Saber-----------------------------46 (No attack or heal x2) Takamachi Nanoha-------------47 (RFG x2) Chun-li---------------------------44 Joanna Dark---------------------45 ¥ (Reflect attacks) Simon Belmont-----------------39 ¥ Rikku----------------------------46 ¥ Kasumi---------------------------24 Kratos Aurion-------------------41 ¥ Samus Aran---------------------44 Fran------------------------------43 (Wed to Samanosuke) Aerith Gainsborough-----------41 ¥ Zero------------------------------44 Blaze-----------------------------43 Diddy Kong---------------------45 ¥ (No attack, heal or target) Jeran and Lisha-----------------45 ¥ Nyasu (TR)---------------------38 (RFG x3) Pichu-----------------------------44 Pikachu--------------------------42 Purin-----------------------------42 Falco Lombardi-----------------33
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) None
Chief of Arena Security - Commander Takuto Meyers of Angel Troupe. Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 King Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor 1 - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082 Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090 Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4 Tails - Typhoon - Round 068 Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086 Mushroom Kingdom - Byakuya - Simon - Round 074 Peach - Byakuya - Simon - Round 074 Kirby - Kirby - Christopher - Round 074 Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091 Yuna - Yuna - Typhoon - Round 074 Gogo - Gogo - Christopher - Round 077 Marth - Chun-li - Byakuya - Round 080 Link - Saber via Nerid - Round 082 Sheik - Kite via Haures - Christopher - Round 083 Deoxys - Young Link - Byakuya - Round 090 Zelda - Hayabusha Ryu - Christopher - Round 090 Silver - Aerith - Byakuya - Round 091 Koopalings x7 - People x3, Ryu (SF), Soma x3 - Byakuya x2, Light, Christopher x4 - Round 060-065, 097, 099 x3 Armos 1, 2, 3 - Cloud x2, Nyasu - Byakuya x3 - Round 096, 100 Jenova - Cloud - Byakuya - Round 097 X - Joanna - Christopher - Round 098 Captain Falcon - Nyasu - Christopher - Round 100 Beatrix - Knuckles - Byakuya - Round 102 Knuckles - Kratos - Typhoon - Round 102 Siegfried - Kasumi - Byakuya - Round 106
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 437 (A - 2, J - 1, M - 0, V - 1) T = 21 (Beam Saber x3) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 500 (max) (A - 1, J - 1, M - 2, V - 3) T = 11 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 310 (A - 0, J - 2, M - 2, V - 1) T = 10 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 100
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 109 Announcements: 1: Bracket B is Active! Bracket A is Active! 2: Djinni Guide: Name - Flash; Location - Announcements; Found by - Christopher 3: Read me! Or at least the ones written by your beloved GM 4: Work in progress 5: The lost art of the list dictates: Haze, Ether, Breeze, Hail, Spring, Sleet, Cannon, Torch, Forge, Vine, Mold, Echo, and Mustangs 6: Countdown to next big event round: 7 Round(s) 7: Mute City is a nice way to deal some damage to those that don’t do anything. 8: This is getting to be a major pain with the site being spotty a lot like it has been for two out of the past three days. Not cool. Not cool at all. 9: I wish Roxas was back again. I really do miss him. 10: Bracket B is Active! Bracket A is Active!
This Round's Weapons: 1 Max Repel: After use, Character cannot attack or be attacked for the next two rounds. Cannot be Thrown
This Round's Dresspheres (Square Enix only!): None
This Round's Specials: 1) Diddy: Rocketbarrel Boost: Automatic. Diddy cannot attack, heal, or be attacked for the rest of the round 2) Samus: Morph Ball Bomb: Choose one: -4 damage to one character, or -2 damage to two characters. Samus automatically cannot be targeted by regular attacks 3) Auron: Tornado: -3 damage to three characters and Auron 4) Ice Climber: Relay: Automatic. Ice Climbers cannot attack, heal or be attacked this round FS: None
This Round's Faction Ability: None
This Round's Stage: Mute City: Watch out for F-Zero racers! -2 damage to all characters who took no action at end of round
This Round's Mini-game: None
This Round's NPCs: None
Quick but important poll! If you want to be polled (no need to enter but it is highly recommended), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Thu Nov 08, 2007 4:09 am
PPT Student
Posts: 487 Joined: Sun Dec 24, 2006 9:46 pm
A gigantic whirling column of air sucks up Hayabusa Ryu, tossing him up in the air. He lands on Cloud, who swears a blue streak and swings at Hayabusa, who ducks. Cloud accidentally punches Ganondorf. They all take -3 damage. Auron grins.
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