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 Post subject: Re: Hit & Heal 2 - Round 10
PostPosted: Sun Dec 16, 2007 5:32 am 
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i already made my move crazy take a look ^^^^^


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 Post subject: Re: Hit & Heal 2 - Round 10
PostPosted: Sun Dec 16, 2007 4:06 pm 
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I'm here, sorry. Working retail around this time means crazy hours, like until midnight.

Ange HITS Laryxle for being so clumsy, and HEALS Hansy because everyone else seems to be hitting her. Meanies :P


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 Post subject: Re: Hit & Heal 2 - Round 10
PostPosted: Sun Dec 16, 2007 4:07 pm 
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err, I'm a boy. >_>


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 Post subject: Re: Hit & Heal 2 - Round 10
PostPosted: Mon Dec 17, 2007 1:53 pm 
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Captain Pickles waves back at Captain Typhoon, finally able to relax for a moment as she has everything rigged up so that she can dock the ship on her own.


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 Post subject: Re: Hit & Heal 2 - Round 10
PostPosted: Mon Dec 17, 2007 2:50 pm 
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Hansy, I was talking about myself when I said "her." Everyone seems to be hitting me, so since the post was in 3rd person the "her" refers to myself. I know you are male :)


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 Post subject: Re: Hit & Heal 2 - Round 10
PostPosted: Tue Dec 18, 2007 12:11 am 
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Round Eleven Start!

-The ships have arrived and everyone is now in Altador! Unfortunately, The Darkest Faerie has taken over the city and sends several spells to target the newly arrived H&Hers.

-The first spell adds a new player to the game, Rox!
-The second spell takes away Typhoon's and Pickles's captainships.
-The third spell evens the playing field by making everyone have 17 HP.
-The fourth spell removes all statuses and makes it impossible to even say the word "status."
-The fifth spell gives each player a Weak Healing Potion and a Wet Snowball. The Darkest Faerie must prefer items to ------es. As items are added to the game, they will be listed on the first post. Rules involving items will also be listed on the first post.
-The sixth spell casts the city within darkness, making it impossible to tell who is giving the actions. (In other words, for the next few cycles, everyone must PM me their actions. At the end of the round, I will reveal the actions done, but not who did them.)

Typhoon - 17 HP - Weak Healing Potion, Wet Snowball - 9 KP
Tom - 17 HP - Weak Healing Potion, Wet Snowball - 7 KP
May - 17 HP - Weak Healing Potion, Wet Snowball - 4 KP
Laryxle - 17 HP - Weak Healing Potion, Wet Snowball - 7 KP
Hansy - 17 HP - Weak Healing Potion, Wet Snowball
Ella - 17 HP - Weak Healing Potion, Wet Snowball - 6 KP
Siouxper - 17 HP - Weak Healing Potion, Wet Snowball - 9 KP
Pickles - 17 HP - Weak Healing Potion, Wet Snowball - 9 KP
Ange - 17 HP - Weak Healing Potion, Wet Snowball - 5 KP
Syrill - 17 HP - Weak Healing Potion, Wet Snowball - 2 KP
Rox - 17 HP - Weak Healing Potion, Wet Snowball

EDIT: Put KP back. Sorry 'bout that.


Last edited by Crazy on Tue Dec 18, 2007 10:03 pm, edited 1 time in total.

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 Post subject: Re: Hit & Heal 2 - Round 11 (A few twists have been added...)
PostPosted: Tue Dec 18, 2007 12:46 am 
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Crazy wrote:
Round Eleven Start!

-The ships have arrived and everyone is now in Altador! Unfortunately, The Darkest Faerie has taken over the city and sends several spells to target the newly arrived H&Hers.

-The first spell adds a new player to the game, Rox!
-The second spell takes away Typhoon's and Pickles's captainships.
-The third spell evens the playing field by making everyone have 17 HP.
-The fourth spell removes all statuses and makes it impossible to even say the word "status."
-The fifth spell gives each player a Weak Healing Potion and a Wet Snowball. The Darkest Faerie must prefer items to ------es. As items are added to the game, they will be listed on the first post. Rules involving items will also be listed on the first post.
-The sixth spell casts the city within darkness, making it impossible to tell who is giving the actions. (In other words, for the next few cycles, everyone must PM me their actions. At the end of the round, I will reveal the actions done, but not who did them.)

Typhoon - 17 HP - Weak Healing Potion, Wet Snowball
Tom - 17 HP - Weak Healing Potion, Wet Snowball
May - 17 HP - Weak Healing Potion, Wet Snowball
Laryxle - 17 HP - Weak Healing Potion, Wet Snowball
Hansy - 17 HP - Weak Healing Potion, Wet Snowball
Ella - 17 HP - Weak Healing Potion, Wet Snowball
Siouxper - 17 HP - Weak Healing Potion, Wet Snowball
Pickles - 17 HP - Weak Healing Potion, Wet Snowball
Ange - 17 HP - Weak Healing Potion, Wet Snowball
Syrill - 17 HP - Weak Healing Potion, Wet Snowball
Rox - 17 HP - Weak Healing Potion, Wet Snowball

Why don't you just start the game over again? >_<


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 Post subject: Re: Hit & Heal 2 - Round 11 (A few twists have been added...)
PostPosted: Tue Dec 18, 2007 12:48 am 
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-_- Then the point of the first 10 cycles rounds would be...


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 Post subject: Re: Hit & Heal 2 - Round 11 (A few twists have been added...)
PostPosted: Tue Dec 18, 2007 12:50 am 
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Crazy wrote:
-_- Then the point of the first 10 cycles would be...

My point exactly.

Just make sure that Roxas' mid-game appearance doesn't effect the prizes of the people who were already killed too much, please.


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 Post subject: Re: Hit & Heal 2 - Round 11 (A few twists have been added...)
PostPosted: Tue Dec 18, 2007 12:57 am 
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Yes, if I decide to give out any kind of survival money, Roxas' would start at Round 11, and not at Round 1.

Also, consider that Roxas is at a disadvantage due that he just jumped in and is not part of any alliances, unless if he's been PMing people.


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 Post subject: Re: Hit & Heal 2 - Round 11 (A few twists have been added...)
PostPosted: Tue Dec 18, 2007 5:42 am 
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So we still get to keep our kill points? Just curious, since they weren't listed.


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 Post subject: Re: Hit & Heal 2 - Round 11 (A few twists have been added...)
PostPosted: Tue Dec 18, 2007 5:45 am 
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Yeah, cause we never really got a chance to use them.


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 Post subject: Re: Hit & Heal 2 - Round 11 (A few twists have been added...)
PostPosted: Tue Dec 18, 2007 9:03 am 
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Yeah, you still get your kill points... just forgot to put them there. I'll put them back soon.

EDIT: Fixed. :)


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 Post subject: Re: Hit & Heal 2 - Round 11 (A few twists have been added...)
PostPosted: Thu Dec 20, 2007 12:16 am 
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Round extended due to inactivity. Only 5/11 people acted.


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 Post subject: Re: Hit & Heal 2 - Round 11 (A few twists have been added...)
PostPosted: Thu Dec 20, 2007 8:19 pm 
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I'm posting to say I sort of have internet here so I can attempt to be active. ;]


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