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 Post subject: Re: Hit & Heal 2 - Round 12
PostPosted: Mon Dec 24, 2007 2:02 am 
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How about everyone forms a pacifist alliance and ends the game with a round of "We're All In This Together"? :D


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 Post subject: Re: Hit & Heal 2 - Round 12
PostPosted: Mon Dec 24, 2007 11:23 pm 
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 Post subject: Re: Hit & Heal 2 - Round 12
PostPosted: Tue Dec 25, 2007 5:18 pm 
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Round Thirteen Start!

Actions were as follows:
-Typhoon's action does not count because it wasn't a PM. Sorry.
-Someone hit Hansy and healed Syrill.
-Someone hit Hansy and healed Ella.
-Someone used his or her Celestial Hammer on May. She takes 5 damage and is Stunned for this round.
-Someone hit May and healed Siouxper.
-Someone hit Hansy and healed Typhoon.
-Someone hit Ange and healed Ella.
-Someone used his or her Wet Snowball on May.

Kill Points have been awarded for killing Hansy.

Typhoon - 21 HP - Wet Snowball - 9 KP
Tom - 14 HP - Weak Healing Potion, Wet Snowball - 7 KP
May (Stunned) - 4 HP - Weak Healing Potion - 6 KP
Laryxle - 17 HP - Weak Healing Potion, Wet Snowball - 7 KP
Ella - 20 HP - Weak Healing Potion, Wet Snowball - 6 KP
Siouxper - 18 HP - Weak Healing Potion, Wet Snowball - 14 KP
Pickles - 20 HP - Weak Healing Potion, Wet Snowball - 9 KP
Ange - 11 HP - Weak Healing Potion - 5 KP
Syrill - 16 HP - Weak Healing Potion - 2 KP
Rox - 18 HP - Weak Healing Potion, Group Heal - 2 KP


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 Post subject: Re: Hit & Heal 2 - Round 13 (Last round of Darkness!)
PostPosted: Tue Dec 25, 2007 5:25 pm 
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Doesn't a stun count as a ------?


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 Post subject: Re: Hit & Heal 2 - Round 13 (Last round of Darkness!)
PostPosted: Tue Dec 25, 2007 9:15 pm 
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Not when it's caused by an item.


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 Post subject: Re: Hit & Heal 2 - Round 13 (Last round of Darkness!)
PostPosted: Tue Dec 25, 2007 10:12 pm 
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Wow, that's irritating.


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 Post subject: Re: Hit & Heal 2 - Round 13 (Last round of Darkness!)
PostPosted: Thu Dec 27, 2007 3:49 am 
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Gee....I wonder who used that Celestial Hammer on me....

*cough*TOM*cough*


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 Post subject: Re: Hit & Heal 2 - Round 13 (Last round of Darkness!)
PostPosted: Thu Dec 27, 2007 3:53 am 
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Two people left to PM me. *cough-poke*


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 Post subject: Re: Hit & Heal 2 - Round 13 (Last round of Darkness!)
PostPosted: Thu Dec 27, 2007 3:56 am 
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:P What? No! It wasn't the terribly innocent I!


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 Post subject: Re: Hit & Heal 2 - Round 13 (Last round of Darkness!)
PostPosted: Fri Dec 28, 2007 3:32 am 
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Round Fourteen Start!

Actions were as follows:
-Someone hit Tom and healed May.
-Someone hit Rox and healed May.
-Someone hit Typhoon and healed Ange.'
-Someone used his or her Wet Snowball on May.
-Someone hit Ange and healed May.
-Someone hit May and healed Tom.
-Someone hit Ange and healed Syrill.

Events:
-The Darkness is over and the sun begins to shine! Post your actions on the board now.
-With the newly bright sky, you gain the power over certain magics. Along with your action this round, please select one of the following. The powers will last for 5 rounds starting next round. A max of 2 people may select each power.

FIRE MAGIC
Hit damage: 4
Heal damage: 0
Ability: N/A

ICE MAGIC
Hit damage: 2
Heal damage: 1
Ability: Glacier Strike - Brings any player of your choice down to 1 HP. YOU CAN ONLY DO THIS ONCE, and you may not H&H when you do.

SHOCK MAGIC
Hit damage: 1
Heal damage: 2
Ability: Stunning Strikes - Every player you hit will be stunned for the following round.

SPECTRAL MAGIC
Hit damage: 1
Heal damage: 1
Ability: Invulnerability - You will automatically lose 1 HP per round, but hits against you will do nothing.

LIFE MAGIC
Hit damage: 0
Heal damage: 4
Ability: You may heal yourself.

-May gets a Shockwave. It will stun 3 players of your choice for the following round.
-Laryxle gets a Thyora's Tear. It will protect 1 person of your choice from all attacks for the following 2 rounds.

Typhoon - 19 HP - Wet Snowball - 9 KP
Tom - 13 HP - Weak Healing Potion - 7 KP
May - 1 HP - Weak Healing Potion, Shockwave - 6 KP
Laryxle - 17 HP - Weak Healing Potion, Wet Snowball, Thyora's Tear - 7 KP
Ella - 20 HP - Weak Healing Potion, Wet Snowball - 6 KP
Siouxper - 18 HP - Weak Healing Potion, Wet Snowball - 14 KP
Pickles - 20 HP - Weak Healing Potion, Wet Snowball - 9 KP
Ange - 8 HP - Weak Healing Potion - 5 KP
Syrill - 17 HP - Weak Healing Potion - 2 KP
Rox - 16 HP - Weak Healing Potion, Group Heal - 2 KP


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 Post subject: Re: Hit & Heal 2 - Round 14
PostPosted: Fri Dec 28, 2007 4:46 am 
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Typhoon HITS Ange, HEALS May, and takes control of Shock magic.


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 Post subject: Re: Hit & Heal 2 - Round 14
PostPosted: Fri Dec 28, 2007 5:52 am 
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May uses a Weak Healing Potion on herself, and also takes control of Shock magic.

Edit: Not using Shockwave...The way that I read it last night sounded like I had to use it this round.


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Last edited by May on Fri Dec 28, 2007 7:46 pm, edited 1 time in total.

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 Post subject: Re: Hit & Heal 2 - Round 14
PostPosted: Fri Dec 28, 2007 8:06 am 
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Stop targetting the poor, sweet, innocent neutral, sfdffgadsf.

I call dibs on Fire Magic

Quote:
4. You may only use one item per round.

Yada, yada, yada.


Rox HITS May with a flaming flamingo

EDIT: Guess I'll heal Syrill then


I need a new sig. >_>


Last edited by Rox on Fri Dec 28, 2007 5:48 pm, edited 1 time in total.

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 Post subject: Re: Hit & Heal 2 - Round 14
PostPosted: Fri Dec 28, 2007 9:56 am 
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Location: Sitting with Siouxper, worshiping May =X
Laryxle HITS Rox and HEALS Syrill

If you are neutral rox then why did you kill may? :P

I would also like to use Life Magic, thanks :)


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 Post subject: Re: Hit & Heal 2 - Round 14
PostPosted: Fri Dec 28, 2007 11:00 am 
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I dunno what's happening exactly, with May's double item use post, and Rox hitting but not healing. So I'm just going to go with this. If May is already dead, say and I'll change my action, but would like to keep the magic.

Tom HITS May, HEALS Ange, and takes control of Ice magic.


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