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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Sun Feb 17, 2008 11:07 pm 
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COOL

MayEdit: Please try to use more than one word in your posts and contribute to the progress of the topic. Thank you. :)


Last edited by donut1238 on Sun Feb 17, 2008 11:19 pm, edited 1 time in total.

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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Sun Feb 17, 2008 11:11 pm 
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donut1238 wrote:
hey guys i was wondering I FOUND a decoder thing for the plot online its NOT a program ITS A WEBSITE but u Do have to type in all of the thing it took some time but it works tell me if u want it

ps tell me if its legal to put on the site i dont wanna start a fuss


That was what the decoder was. It was a script (program) that was on a site and you followed the links, input your information, then gave you the solution. That is against the rules. As TNT said:
TNT wrote:
Please note that using any kind of external helper program or cheat program to solve this puzzle is a violation of the Neopets Terms and Conditions and your account will be FROZEN if you are found to be using them! So do the right thing and solve the puzzle yourself! (Discussions with friends and the use of reference charts is perfectly okay.)

-- The Neopets Team


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Sun Feb 17, 2008 11:14 pm 
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well i didnt think it was a calculator ..?.
Plus the site said it cant be detected

weellll i wont post it then

and just to let eveery1 no i didnt use it for the whole thing just for like 3 mods >_<


Last edited by donut1238 on Sun Feb 17, 2008 11:30 pm, edited 1 time in total.

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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Sun Feb 17, 2008 11:20 pm 
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donut1238 wrote:
well i thought it was a calculator ..?.
Plus the site said it cant be detected

weellll i wont post it then


Well it was sorta a calculator. I mean, you input numbers and it gave you answers which technically made it a calculator but we can still call it a decoder. ;)

Even if the site claimed it was "undetectable" (and I personally doubt that Neopets can catch people anyways unless they publicly admit it on the Neoboards...) it's a "use at your own risk thing." I do believe that PPT removed the links to the original calculator because of the fact it was against the rules and PPT does not condone cheating in anyway.


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Sun Feb 17, 2008 11:30 pm 
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NICEEE true true well any ways im dun with the mods w00t took me a week and i still had 2 unessasary mods left which i didnt have to do


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Mon Feb 18, 2008 12:25 am 
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I can't believe we didnt get a step for the weekend and i'm really wanting something to do now.

And donut i wouldnt go around saying you used the program because i think many people who posted on the neoboards that they used it (or prehaps where posting the offsite link) where frozen.

Chalk it up to not knowing better and leave it on the downlow. just a friendly warning :)


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Mon Feb 18, 2008 12:32 am 
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Rubywinged wrote:
I can't believe we didnt get a step for the weekend and i'm really wanting something to do now.


I agree. But for those who haven't finished step 2 yet, I'm sure the extra time was well welcomed.


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Mon Feb 18, 2008 1:58 am 
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Step two took me almost a week to do. I don't have time to sit for hours on end trying to figure out each code... Honestly though, I just have awful luck! I used the reference charts and for each email I ended up doing the last combination of codes that worked. I had to do all of the codes except for one :oops: I wish that the steps would be challenging--not a test of my patience (referring to step two).


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Mon Feb 18, 2008 9:39 am 
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I felt like a yoyo in avoiding the guards back and fourth till I got rid of them all. I got sick of that wailing siren every time I made a mistake because it got harder to keep track of where they were as the levels got bigger.


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Mon Feb 18, 2008 10:16 am 
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Well, since we've gone for a WEEK without new steps, I'm guessing that there's going to be another step released soon. It better NOT be another tedious task this time. A lot of us almost GAVE UP when we had to decode those messages.


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Neopets username: lord_valrigard


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Mon Feb 18, 2008 10:25 am 
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pinkflamingonewsgirl wrote:
Helena wrote:
I'm abou to bite something or someone with frustration. I don't get any of the guides! All those charts and numbers and stuff, I've tried and I don't get them. Rawr. I guess I'm in the middle because, while I don't like how they're childising and kiddyising (Yes, they are spelt with an S, not a Z [zed] [/off topic rant]) the site, I really am finding these difficult. Rawr, again.
Maybe I should just skip those plot.
But I don't wanna! It seems really intricate! o_O
*dilemma*


Just keep trying. You'll be able to do it. :)

And now childizing is officially a word because someone has Britishized it. :P


The amazing Daze showed me her guide, and now I'm less clueless, w00t!
Britishised. *bites*
*is working through 3-mods*
I do hope the next part isn't as tedious.


I don't exist. omo


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Mon Feb 18, 2008 12:21 pm 
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Quote:
is there anywhere on the site that produces strings of codestones, or strings of numbers?


Yes in the game graveyard. Codebreakers. :) I liked that game a lot better than its replacement. Time Tunnel has too many bells and whistles, Codebreakers was more straightforward. There are only four codestones per code, but they come in six colors, each corresponding to a different codestone. I wasn't around for the ealier space station plot, did the game come out as a tie-in?

On a side note, it's amazing to me how many people on the neopets site have named their accounts or pets cdplayer, cd_player, compactdisc, etc. I really thought that cd in the comic was a hint that we should be looking for a way to play it, but noone has come up with anything, so apparently we have to wait for a step to be released.


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Mon Feb 18, 2008 1:23 pm 
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pmouse wrote:
Quote:
is there anywhere on the site that produces strings of codestones, or strings of numbers?


Yes in the game graveyard. Codebreakers. :)


Isn't the that Techo-shaped mountain, where you throw in codestones and it makes red codestones? Dosen't that give you a random list of codestones to throw in? o_O


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Mon Feb 18, 2008 2:34 pm 
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I got my step 2 done today, and was thrilled to get into third step, but it soon appeared to be too easy :P I kinda was hoping that this would be a looooong plot. Any opinions on that? At least the comic seems to go fast forward..


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 Post subject: Re: Return of Dr Sloth [Split 8]
PostPosted: Mon Feb 18, 2008 2:53 pm 
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Valrigard wrote:
Well, since we've gone for a WEEK without new steps, I'm guessing that there's going to be another step released soon. It better NOT be another tedious task this time. A lot of us almost GAVE UP when we had to decode those messages.


Yeah. I really hope we don't have to decode that CD or UGGGGGHHHH!


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