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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Wed Mar 26, 2008 10:40 pm 
Beyond Godly
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I think the prizes are down because there was a glitch with the Gummy book - people could keep collecting it. That was why there were so many on the wiz during the day.

There were accounts that had 60 + of the books. Some got frozen straight away but many more accounts must have found the glitch.


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Wed Mar 26, 2008 10:58 pm 
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Ooh, that should give the price a bump ^^


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Wed Mar 26, 2008 10:58 pm 
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I'm still in the running for megasuperb. Thanks to Siniri and Pickles, I was able to beat KM2 after only a week and a half.

The rest of the games I've beaten same day. The Gummy Dice Prize is still quite valuable, so I highly recommend studying to beat AAA on that one.

A note:
If you score less than 155 on the first level of Gummy Dice (stack up dice so that you get big combos), don't bother. Just give up and start again.


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Wed Mar 26, 2008 11:44 pm 
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shapu wrote:
A note:
If you score less than 155 on the first level of Gummy Dice (stack up dice so that you get big combos), don't bother. Just give up and start again.


How do you do that? Every time I try I end up either inadvertantly making small combos, or make it so I can make a bunch of smaller combos, but not one big one...


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Wed Mar 26, 2008 11:48 pm 
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Aaaaaarghh!! I'm terrible at this game, and I was pretty good at the old Deckswabber. I just can't get past level 3. If I don't jump into a hole, I run out of time. If I don't count my jumps I accidentally fall in a hole, and if I count my jumps I run out of time. One time I finished all of the squares, but apparently I missed one and couldn't see it because of either the bad guys or a crate or something was in the way, so I guessed it was behind one bad guy: Nope! That was a hole! Totally not fair. Grrr... one of those guides mentions ditching firefox for this, I might just do that later. I'm busy through Friday so I might just have to catch up on this one later.

Am I the only one? :( lol


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Wed Mar 26, 2008 11:56 pm 
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metalmario wrote:
Aaaaaarghh!! I'm terrible at this game, and I was pretty good at the old Deckswabber. I just can't get past level 3. If I don't jump into a hole, I run out of time. If I don't count my jumps I accidentally fall in a hole, and if I count my jumps I run out of time. One time I finished all of the squares, but apparently I missed one and couldn't see it because of either the bad guys or a crate or something was in the way, so I guessed it was behind one bad guy: Nope! That was a hole! Totally not fair. Grrr... one of those guides mentions ditching firefox for this, I might just do that later. I'm busy through Friday so I might just have to catch up on this one later.

Am I the only one? :( lol


It took me a long time to be able to beat this level. Especially not falling in holes. A lot of it is familiarity with the layout. Maybe you should try focusing on one part of the board at once, if you can. That way you will be sure you haven't missed any. Eventually you'll learn how to get around them, which usually means jumping in a spike trap...lol I ended up having to focus soley on the squares and ignoring the treasure at first. I figured if I can beat this one, maybe the enxt will be easier (which it is).

You'll get it though! :)


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Thu Mar 27, 2008 12:32 am 
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I'm glad TOSO and shapu are still in. Gingernut, I'd say KM2 wasn't that bad, but it really was -- I think that game took the most practice to get my score high enough (with Kass Basher a distant second). But it'd be worth it to get the megasuperb prize, if that's all that's holding you back -- there've been some great hints posted that get you up there a little quicker.

Pickles, thanks for posting the list of games. FYI, Last year's scores were 1200 for Dubloon Disaster, 7500 for Ice Cream Machine, 800 for Jubble Bubble, and 1500 for Meepit v. Feepit. My high scores in those games are 1305, 10680, 645, and 2003, respectively -- probably all from last year's DD. I guess I'd better start practicing -- I'd suspected we'd get DD and ICM again (but could only make myself practice ICM because DD is so tedious), but I better get to work on the others, especially Jubble Bubble. I wonder what the final game will be... I still think it'll be one of the newer games, just because last year they included their latest games.

Metalmario, I kept stressing myself out with this one, too -- on level 4, I looked at my score, saw it was 637, and promptly jumped in a hole! Another time, I also had a "hidden" square -- but I'm sure I'd gotten them all because I had 7 seconds left to find it and couldn't, so maybe it's glitchy. It took me about 5 plays to get into the rhythm. In following the guide I posted, I couldn't get all 5 money bags and clear the level on time -- I sacrificed a few moneybags and didn't get the score until level 5 or 6. This is one of the few games I play with the sound on -- that way you can hear the moneybags appear, even if they're hiding behind a guy. Oh, and I got it on FF without any problems, so you shouldn't have to change browsers.

ETA: First practice game of Jubble Bubble, I got a 1080 -- I guess practicing all those other mouse-accuracy games has helped my overall gaming ability! (And that was without looking to see if there was an extra-life cheat.) Now I just hope TNT doesn't increase AAA's score too much.


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Thu Mar 27, 2008 5:20 am 
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Siniri wrote:
Pickles, thanks for posting the list of games.
Heh, it's May that posted the items in the unreleased thread. I just mentioned it here. {huggles May again}
Siniri wrote:
I guess practicing all those other mouse-accuracy games has helped my overall gaming ability!
I'm sure it probably did. ;)

I managed to survive long enough to get a 670 - one moneybag over 650. Of course, that was like my 15th time through the game - but at least it's short. Yet another game I would not willingly play unless I had to. I can't wait to collect my prize, though! Since our visitor is now back at his hotel, I didn't even get to try for it until we got home from dropping him off an hour and a half ago.

Anyways. 26/26!


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Thu Mar 27, 2008 7:06 am 
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Today's game is Ready to Roll...

AAA's score is 400..... Just focus on surviving, and you'd get this score....

Claiming prizes is still disabled -.-


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Thu Mar 27, 2008 8:04 am 
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That is a really low score! I've done it, still can't get at the prize but I don't imagine it's going to be at all valuable with a challenge that easy.


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Thu Mar 27, 2008 9:06 am 
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they really ought to fix that lag though. I had to reload a lot of times, set the game to the smallest window & lowest quality and turn sound and music off before it was barely playable- the game's responses were jerky, sometimes it wouldn't move at all, sometimes it would keep moving. Levels like the Colosseum, which are very timing-dependent are near-impossible to do.
In the end I squeaked by with a score of 401- and usually I can get to the high 500's with no trouble.
Is this their new plan to make games more difficult? By giving it lag? :x (crisis courier and turmac roll were also affected)


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Thu Mar 27, 2008 1:42 pm 
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AAA was SUPER easy my high score is 1014 so I did it 1st try (beat the first 2 levels and get all the suns and you'll be fine ;) ) also, eilu, I don't seem to be getting any lag maybe it's your computer or browser or something like that


Last edited by alicekitty on Fri Mar 28, 2008 1:12 am, edited 1 time in total.

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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Thu Mar 27, 2008 2:26 pm 
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Well I've never played that game before, and I'm not sure I will again :P Too confusing. Got a 512 on my first try though, glad it was pretty low. I also beat Stowaway Sting last night, I found out what my problem was. I was trying to get the scores the guides told you to get after each level, and waiting around for that many money bags would kill me. So I just played level 3 without collecting *any* and it was smooth sailing after that.

Caught up for mega again, 27/27. :)


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Thu Mar 27, 2008 6:20 pm 
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This one was easy for me. I'm not great at this game, but 400 isn't too hard to get to. Whew. Depending on how hard the score is for Jubble Bubble (my high score is 1430), I've got the rest in the bag. Whee!

27/27!


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 Post subject: Re: Daily Dare [Split 3]
PostPosted: Thu Mar 27, 2008 6:23 pm 
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27/27

That one wasn't hard at all. Hopefully the next few are a little tougher :)


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