Opponents for the Seekers:
Petty Pilferer (Thieves)
Minor Warlock (Order?)
Rent-a-Brute (Brute Squad)
Amateur Insider (Sway?)
Grumpy Mummy (Awakened)
Loot Drops (just what I got, to give you an idea; I battled everyone on the hardest difficulty, with an even mix of all 5 factions):
Sho Codestone
Weak Bottled Fire Faerie
Yellow Luminous Cask x4 (this is a NC-key-opened item)
Tyrannian Skeith Plushie x2
Stone Muffin x4
Tyrannian Usuki
Tyrannian Acara Plushie
Speak Tyrannian
Zei Codestone
Orn Codestone
Vo Codestone
It looks like only one of the casks counts towards the 15-item limit for the day (unless they increased the cap to 18). Three regular codestones, 1 red codestone, and 1 bottled faerie seems about the same as what it was before -- TNT is trying to hold inflation at bay still.
Achievements:
I just got both achievements, but man is the battling glitchy. My KBT + Downsize! + Static Cling only did 3 damage against the weakest opponent; same for BoHD + HCC + SC. Third time was a charm, though: KBT + Leaf Shield + SC = 298 damage. I think he used an ability called Shade to defend, at least the first round, but it said I was the one who used it. *shrugs* There's lag, but not too terrible right now. I heard it was worse earlier.
Oh, nice, there's a "doing your part" meter at the bottom. Sweet, TNT. They also reinstated full health at the end of battles, at least if you win. Makes my stockpile of healing potions worth a
little less, but that's okay. I assume losing still costs health, and people will need to heal more than usual still.
ETA: Battling 10 times (2x/faction) seems to fill your meter ~25% of the way (and 20 times looks like halfway), so I think "your part" = 40 battles.
That shade ability seems like it's not a glitch; it shows it blocking air, earth, and light. YLB (physical, air, fire, earth) + Static Cling (light) allows 4 HP damage. HCC (earth, light) + RFFR (air, water) + SC (light) also allowed 4 damage. Apparently they can use it 3 times in a row, even when frozen: First round: HCC + RFFR + SC = 4 as above; second was same weapons but w/ RFFR freeze instead of attack, still 4 damage, last: HCC + SC only = 9 damage (while they were frozen). In a different battle, they only used it on the first round and didn't do anything while they were frozen. I don't know if these are bugs or if the ability really is supposed to work that way. (Note: when they don't use Shade, my weapons all hit them all for high 100's to 200's worth of damage. It's a HUGE difference.) P.S. When it did 3 damage, the baddie's HP were 8. For baddies with 12 HP, the damage is 4 (except for that last turn when they used it while frozen).
ETAA: KBT + YLB + SC = 419 damage. That combo against Shade = 12 (i.e., only one round). Guess I'll just attack full-force from now on to keep it to 1 round fights.