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PostPosted: Mon Oct 11, 2004 11:27 pm 
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Here's my opinion on the matter, ScottNak-

1. Every other day. Otherwise I'd definately forget, and if you had something you had to go to, and couldn't send your vote in that day...

2. I would like a few more roles thrown into the game--make it more exciting you know?

3. No other suggestions as of right now. All I can say is that it was very fun, and I'm definately going to try and snag a spot in the next game!


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PostPosted: Mon Oct 11, 2004 11:41 pm 
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1) Every other day is good.

2) I like the simple game best.

3) Nope, nothing else.

This was a great idea, Scott!

*prays she can get into the next one*


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PostPosted: Tue Oct 12, 2004 12:05 am 
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1.) Everyday
2.) I like the way it was done this time with 2 werewolves, 1 mystic, and everyone else is a townsperson.
3.) I think we should add an angel.


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PostPosted: Tue Oct 12, 2004 12:20 am 
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ScottNak wrote:

In any case... you're going to have to answer a few questions to help me decide wahts upcoming in Werewolf 2:

1) Would you rather have an execution EVERY DAY? or EVERY OTHER day [like this game]?

2) Would you prefer a simple game like this (wolf. mystic. townspeople)? Or would you like a few more roles thrown into the game?

3) Throw out any suggestions you want to see as well...


1) Every other day.

2) A more complex game. A few more rules.

3) Not any as of this moment.


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PostPosted: Tue Oct 12, 2004 12:44 am 
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If its still possible, can i join in the next ww game?

1) everyday if theres a lot of people, if not too much then every other day
2) I like complex better
3) It would be fun to have siblings in there. When one dies the other one plots revenge and kills a person of his/her choice when they sleep ;)

edit: i know im new but i know how to play the game


Last edited by warxelo on Tue Oct 12, 2004 1:15 am, edited 2 times in total.

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PostPosted: Tue Oct 12, 2004 12:49 am 
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1) Every day. In the last werewolf game I found the pace too slow... and since there are going to be 30+ people we better have more frequent executions or the game will drag on for weeks.

2) Not too many, about one extra role or one extra special power should be enough.

3) Let dead people have a chance to be ressurected.


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PostPosted: Tue Oct 12, 2004 1:24 am 
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1) Every other day.

2) If it's a big game, then yes, more roles would be fun. But if it's a small game, then no. (Although looks like it's going to be big.)

3) Uhh... I don't have any at the moment.


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PostPosted: Tue Oct 12, 2004 4:10 am 
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1. Every day. Makes it more interesting.
2. More roles ^^
3. None, apart from maybe you want to consider two games, depending on how popular it is.


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PostPosted: Tue Oct 12, 2004 5:51 am 
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1. Every day or every other day is fine.
2. Oh, I think a few more 0:)
3. Post the votes in the game. Either have votes in the topic or have votes PM'd to you but periodically post the votes. That adds more strategy.


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PostPosted: Tue Oct 12, 2004 7:23 am 
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1. Every other day
2. No more powers, pleeaassse, a mystic was hard enough to cope with as it was. The game would be over in one execution if you had tons of good powers.
3. None for the moment.


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PostPosted: Tue Oct 12, 2004 11:02 am 
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1. Every other day
2. Possibly one more role, seeing as the townspeople already have an overwhelming chance of winning in the first place.
3. None right now.


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PostPosted: Tue Oct 12, 2004 12:59 pm 
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Actually if you look at some of the websites on the game, the innocents don't have an overwhelming chance of winning. What increases the chance of winning is to have an odd number of players. Townfolk benefit from that quite a bit. Number of roles doesn't change those odds really as normally if you add a role that benefits the innocents such as have a healer then you do something that benefits baddies. In the recent game I just finished at PPT (bear in mind these were mostly very experienced players), we had almost 30 players and about 20 roles and many secret powers in addition to roles. We also had 4 groups of baddied (werewolves, Dark Roses, Rose stealer and a volatile spirit). We had several types of dreamers and healers to help the innocents. Nonetheless the volatile spirit (a 1 person team) won. The key is that when you add a role to help the innocents you give the bad guys something that helps them.


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PostPosted: Tue Oct 12, 2004 2:51 pm 
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1) Every other day, definatly.

2) A few more roles thrown in would be nice.

3) Maybe a chance to revive one person, or a healer?


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PostPosted: Tue Oct 12, 2004 3:21 pm 
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1) I think it should be every other day, else people have a problem that they have no time to discuss their votes, and it makes it a lot more difficult for people to remember, and activity may drop.

2) If you add more roles, make sure it's good. This game was rather fun, and any other roles should add something to the game, and not just be an extra type for the fun of it.

3) Nope, no suggestions.If you have a bigger game, then have more werewolves, but no more mystics, there shoud only be one mystic.


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PostPosted: Tue Oct 12, 2004 9:33 pm 
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Neopetsmom wrote:
Actually if you look at some of the websites on the game, the innocents don't have an overwhelming chance of winning. What increases the chance of winning is to have an odd number of players. Townfolk benefit from that quite a bit. Number of roles doesn't change those odds really as normally if you add a role that benefits the innocents such as have a healer then you do something that benefits baddies. In the recent game I just finished at PPT (bear in mind these were mostly very experienced players), we had almost 30 players and about 20 roles and many secret powers in addition to roles. We also had 4 groups of baddied (werewolves, Dark Roses, Rose stealer and a volatile spirit). We had several types of dreamers and healers to help the innocents. Nonetheless the volatile spirit (a 1 person team) won. The key is that when you add a role to help the innocents you give the bad guys something that helps them.


*sigh* That was one heck of a crazy game. I'll always remember that game... :P So many twists and turns. Although I can only imagine the behind-the-scenes work you had to go thru...

especially that scenario of the resurrection & conversion... wow. I still cracked up when i saw the summary of all the days. >P

In any case... back to this game... Rules are almost complete! 3:30 by the latest they'll be up today! :)


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