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 Post subject: Musical Chairs 6 - Gameplay
PostPosted: Tue Aug 23, 2005 11:48 pm 
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Rules:

A game consists of several rounds. Each round has two parts

Walking Phase

The walking phase. During this phase the music is playing and everyone is walking. This is the time that people can talk, and if they have not already, send it lists. For the most part is the downtime in the game. The walking phase starts with the previous sitting phase ends, and ends when I stop the music.

Sitting phase

After the walking phase has been going on for some period of time. I will post “Stops the music, Sit X/Y”

The X will always be an X. The Y will be equal to the number of chairs remaining (which will also be the number of players remaining as sitting in the last chair = killed). Everyone must then sit. The first person to sit should post “Sits 1/Y”. The second person should post Sits 2/Y ect... until the last person posts Sirs Y/Y. After which I post a recap and start the next round. Each chair has a certain function, which is described below. Each time you sit in a contaimiated chair(the Last chair and a “random” one each round) you lose one health point. You start the game with 2 health points, and there are other ways to gang them or lose them. Once you get down to zero, you are out of the game. If you get 4 HP you have maxed out and cannot gang anymore until you lose some. Failure to sit within 24 hours means an automatic loss of one health point.

Lists

As mentioned above and below, each chair has certain powers attached to it. Upon sitting in such a chair(you will be told before hand what each chair does) you should PM me with your list. What you should send me is discribed below depending on which chair you sit in. Note that a chairs powers can change from round to round. These 13 are just the ones in this round, who knows what you will see next round. But they give you a general picture. As always, feel free to ask me any questions.

Players:

Stephanie 4 Health Points - got bonus from VC - round 2/5
Pixa 4 Health Points - did dare, round 5/8




Wind 2 Health Points - completed dare and sat in SSC round 4 - sat in contaminated chair - round 5 - no list round 7
matterbug 2 Health Points - completed dare - round 2 - failed to sit anf ailed dare Round 6 - sat in SSC round 8.





Ammer 1 Health Points - completed dare - round 3 - no list, round 6 - failed to sit, round 8
the_dog_god 1 Health Points - sat in SSC - round 2 - sat in contaimnated chair round 3 - got blown up by vortex chair round 3
[/i]



(*Dranzer*) 0 Health Points - sat in Super Soft Chair - round 1 - not list, round 4 - no sit round 7, no do dare round 7
Twizzler 0 Health Points - received bonus from Vortex Chair - Round 1 sat in contaiminated chair round 2 - failed to sit, round 4 - no sit round 7
YesItIsh 0 Health Points -- no list, round 5 - no sit round 7
Inexistence 0 Health Points- sat in contaiminated chair round 2 - sat in super soft chair round 3 -- no list, round 5 - no sit round 7

.:Requiem:. 0 Health Points - Sat in contaiminated chair and failed to sit, round 5 (elimiinated)
Forest_Majesty 0 Health Points - Failed to sit, round 4/5 - eliminated
Chipper 0 Health Point - Joined game late - vortex went boom round 4 -(elminated)
Divine 0 Health Point - Sat in contaiminated chair Round 1/3(elimnated)
livin_in_the_shadow 0 Health Point - Failed to sit Round 1+2(elminated)


Plot to come shortly :)


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Last edited by sirclucky on Mon Sep 12, 2005 1:54 pm, edited 9 times in total.

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 Post subject:
PostPosted: Tue Aug 23, 2005 11:50 pm 
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Plot: Start of walking phase for Round 1
The 13 contestants for Musical Chairs 6 all gather in the briefing room. It is a small, plain walled with no one else in it. They wonder what's going on when suddenly a large boom is heard, everyone dives out of the way of the smoke, and when they look again a medium sized monkey is standing in the room. "Welcome everyone to Musical Chairs 6!" The monkey says "As you all know, I’m Sirclucky. As always, I'll be you're host. Are you ready to get started?"

Still recovering from the shock of the boom and Sirclucky's sudden appearance the response is far from enthusiastic.

"Ah well, I see you guys still haven't quite woken up yet. Better wake up soon, or the game will start without. Now this room wont do, too small and no chairs. Time to see if what I learned while werewolf was at hogworts has paid off. He raises his hand and yells some random gibberish. Yesitish's heads explodes into that of a chicken. "Whoops" say Sirclucky and quickly mutters a counter spell. As Yesh's head shrinks back to normal, Clucky this time yells the correct spell and a large puff of smoke fills the room. As everyone starts to choke from it, the colors twirl and when they can see again they are in a much larger room with 13 chairs. All of them beanbags like before, but they are also all very different looking.

"You all know how the game works" says the monkey "But this time around each chair has it's own unique powers. The right wall has a list of all of them. After sitting please contact me with how you want to use you’re powers. Most of them you can wait until the sitting of the next round, but the sooner the better. Chairs are eliminated when one person loses their health. Who knows which chair will be eliminated, it could be any of the 13.... you’ll just have to wait and see. In the mean time we have a full set of players and thus a full set of chairs. As there was no first round, I get to choose all the settings!" The monkey cannonballs into chair 2 where he starts pressing buttons. The players find themselves on a beach somewhere in Florida. Everything seems fine until they see a news reporter who is currently giving the following broadcast.

Quote:
I'm talking to you live from Banana Beach on the eastern coast of Florida. Hurricane Cheeseburger is around five hours from hitting the coast here and as you can see the sky is already beginning to turn dark. The governor has issued a city wide evacuation order, yet still some people and trying to get out of their houses and onto safer land. Still crazier people remain back on the beach, trying to brave the storm at full force. With the reports on how massive this hurricane is going to be, you have to wonder if that is a good idea. From Banana Beach, I'm Were Wolf, now back to you.


"Hehe" says Clucky. "My guess is that hurricane will be here by the time the music stops. Have fun trying to sit then. Don't worry, each chair is bolted down so tightly nothings dislodging them... wish I could say the same about you guys..."

With that Clucky turns on some country music and heads to his Super Safe Safety Shack.

This is the note originally hanging from the right wall. It now hangs on a palm tree.
Quote:
Chair one is the extra soft chair. A person sitting in it gains a life point from its happy softness.
Chair two is control chair. A person sitting here gets to control the simulator the next round. Hence choosing the music, what the room looks like, the food served and everything else they want.
Chair three is mastermind's chair. A person sitting here gets to program to dunce chair the next round. The program should be a posting requirement similar to those dished out by Duck Duck Goose. It will only apply to the game topic and can be as evil as you wish as long as the person is able to play the game properly.
Chair four is the dunce chair. A person sitting here gets an evil posting requirement. Successful completion gives them a health point. Failure causes them to lose a health point.
Chair five is portal chair. A person sitting here can switch any two chairs for the next round. The swapping will be announced, however so that people can respond accordingly.
Chair six is the zapping chair. A person sitting here can zap another person casing them to not be able to use a chair the next round.
Chair seven is the stunning chair. A person sitting here can stun another person for a few hours(three to be exact) at the start of the sitting phase of the following round.
Chair eight is the crazy chair. A person sitting here randomly gets the power of another chair. I will PM you which power it is ASAP.
Chair nine is the iron chair. A little uncomfey, but it can not be the target of any other chair (such as Portal or Alchemist). You also cant be targeted if you sat in this chair(with someone like Stunning or zapping)
Chair ten is the vortex chair. The person sitting in it either gangs a life point or loses one or have nothing happen, 33% of each happening.
Chair eleven is the upside down chair. A person must hang from it instead of sitting on it. (and hence post Hangs 11/X instead of sits 11/X)
Chair twelve alchemist's chair. This chair contains a vile of poison which can be used continue any chair the following round, causing the person sitting on it to lose a health point.
Chair thirteen is the contaminated chair. A person sitting in a contaminated chair loses a health point.


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PostPosted: Wed Aug 24, 2005 12:07 am 
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It's started! Hooray!


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 Post subject:
PostPosted: Wed Aug 24, 2005 12:32 am 
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Location: Glued to a computer chair. *Glares at cousin*
Hoorah!


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 Post subject:
PostPosted: Wed Aug 24, 2005 12:38 am 
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I don't really understand this, but whatever, I'm sure I'll get the hang of it soon.


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PostPosted: Wed Aug 24, 2005 12:47 am 
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It takes about 2-3 rounds to get used to it, don't worry ;)


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 Post subject:
PostPosted: Wed Aug 24, 2005 2:50 am 
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A large puff of smoke is heard and Twizzler is seen standing in the sand. "Eh Sorry I'm late" she says "I got lost in Utah".

"Looks like Twiz will be joining us for the game" says Clucky "That brings our numbers up to 14. Of course... we need another chair now..."

he presses a few buttons and chair eight grows in size. "Chair 8 is now a double chair. Two people get to sit in it. That means if the last person say 8/13 and no one else has sat 8/13 you need to sit 8/13 instead of 9/13 =)"


(Twiz was away and couldnt sign up. As the game hasnt started yet her joining wouldnt effect anything, so I let her play. Anyone else can do this until the music stops... but I wont tell when thats gonna be =D)


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PostPosted: Wed Aug 24, 2005 8:54 am 
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I don't have a clue, but it sure sounds fun! :)


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 Post subject:
PostPosted: Wed Aug 24, 2005 9:09 am 
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Woo hoo, who wants to tango? It takes two! The iron chair sounds good to me.


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PostPosted: Wed Aug 24, 2005 10:56 am 
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This better not start while I'm at cross country :x


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PostPosted: Wed Aug 24, 2005 11:42 am 
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Plot: Sitting Phase 1

By now the sky has turned quite dark and winds have picked up. It begins to rain. After a few minutes it is clear that the massive storm is about to hit the coast. The monkey runs back into his Saftey Shack and presses a few buttons. The music stops and Clucky opens the door and yellls "Musics stopped! You can sit now! And from the looks of things you'd better do it soon!"

Sit X/13


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PostPosted: Wed Aug 24, 2005 11:43 am 
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sit 1/13

*Does Yoga*


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PostPosted: Wed Aug 24, 2005 12:06 pm 
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sits 2/13.

OH yeah!


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PostPosted: Wed Aug 24, 2005 12:48 pm 
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Sit 3/13

When do I get to execute my dare


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PostPosted: Wed Aug 24, 2005 1:22 pm 
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This is kind of a random game- so I might as well have some fun with it... ^_^ Yay for evil posting requirements!

Sit 4/13


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