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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 6:08 am 
Way Beyond Godly
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You're attacking Gogo. This strikes me as...well...plain stupid.


Last edited by Christopher on Thu Aug 23, 2007 6:50 am, edited 1 time in total.

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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 6:32 am 
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I do not entirely agree with Christopher, but I do like seeing someone other than me attack Gogo for a change.

I am heading to bed before the update so I will make a few comments now. Diddy helps me reconsider some rumors I once heard for new characters. It lends a little validity to rumor of Koopa Jr appearing. We have DK light, why not Koopa light? Petey Piranha may be more than a NPC, so Koopa Jr would be wiser than a giant flower with fangs as a better PC. Also, I heard once Ridley may appear. I would like to see that as an extension of Metroid into the SSB world. Some would say Dark Samus would be better, but they are wrong. Ridley is the wise person's choice since he has been around since the first game and is more iconic as Samus' classic rival/nemesis after the titular Metroids. The three of them would be welcome additions as characters in the ring and not just the plot if they are added.

GK and GA chase RvB still.

And in keeping with the Stage's requirement, this post is lightish red.

Edit: KK has just joined OoT Medley as my favorite musics released to date. Seriously, am I the only one that thinks KK channeled some of those great 70s era giant robot anime shows for that tune. I was wanting to stand up and declare 'Voltron rules!' or 'Gekigengar V for victory!'


Edit 2: Why didn't anyone mention I forgot to open up Bracket B! Attack them. Go. Do it.


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Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 7:28 am 
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Gogo doesn't get hit nearly enough.


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 7:29 am 
Way Beyond Godly
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Gogo mimes moves, thus with him you can do extra damage. Killing him quicker means less extra damage. I don't see any advantage whatsoever to harming Gogo.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 7:35 am 
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It has to be done, sooner or later. I'm just making sure he doesn't get too hard to kill.
Why can't we use cyan? It's a tone of blue. XD


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 7:39 am 
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Roxas_X wrote:
Why can't we use cyan? It's a tone of blue. XD

So you are a Tucker fan eh? I didn't list all of the colors since it would take up too much room and those are the most basic ones: Sarge, Caboose, Donut and Doc. You can use the others if you want, but I don't want to use Tex's black since it isn't as fun
Edit: Fixed the character. Meant Tucker


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


Last edited by Skynetmain on Thu Aug 23, 2007 7:42 am, edited 1 time in total.

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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 7:41 am 
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Actually, I just like this color, somehow.


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 12:47 pm 
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Peach uses her parasol...however it's meant to be used on Sonic for -4 damage.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 6:04 pm 
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Rikku goes wild on a flamin' guitar solo. She ends up smashing her instrument into the Guard Armor's face for a whopping -8 damage.

Aretha Franklin - Respect

(oo) What you want
(oo) Baby, I got
(oo) What you need
(oo) Do you know I got it?
(oo) All I'm askin'
(oo) Is for a little respect when you come home (just a little bit)
Hey baby (just a little bit) when you get home
(just a little bit) mister (just a little bit)

I ain't gonna do you wrong while you're gone
Ain't gonna do you wrong (oo) 'cause I don't wanna (oo)
All I'm askin' (oo)
Is for a little respect when you come home (just a little bit)
Baby (just a little bit) when you get home (just a little bit)
Yeah (just a little bit)

I'm about to give you all of my money
And all I'm askin' in return, honey
Is to give me my profits
When you get home (just a, just a, just a, just a)
Yeah baby (just a, just a, just a, just a)
When you get home (just a little bit)
Yeah (just a little bit)

------ instrumental break ------

Ooo, your kisses (oo)
Sweeter than honey (oo)
And guess what? (oo)
So is my money (oo)
All I want you to do (oo) for me
Is give it to me when you get home (re, re, re ,re)
Yeah baby (re, re, re ,re)
Whip it to me (respect, just a little bit)
When you get home, now (just a little bit)

R-E-S-P-E-C-T
Find out what it means to me
R-E-S-P-E-C-T
Take care, TCB

Oh (sock it to me, sock it to me,
sock it to me, sock it to me)
A little respect (sock it to me, sock it to me,
sock it to me, sock it to me)
Whoa, babe (just a little bit)
A little respect (just a little bit)
I get tired (just a little bit)
Keep on tryin' (just a little bit)
You're runnin' out of foolin' (just a little bit)
And I ain't lyin' (just a little bit)
(re, re, re, re) 'spect
When you come home (re, re, re ,re)
Or you might walk in (respect, just a little bit)
And find out I'm gone (just a little bit)
I got to have (just a little bit)
A little respect (just a little bit)


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 6:08 pm 
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Shadow attacks BM for -3 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 6:28 pm 
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Typhoon wrote:
Rikku goes wild on a flamin' guitar solo. She ends up smashing her instrument into the Guard Armor's face for a whopping -8 damage.

Changed to Purin *cry* since the GA is busy chasing the RvB crew. Tell me if you want that changed.


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I *heart* R
I'm on a boat like a boss


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 Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Aug 23, 2007 11:57 pm 
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Round 33

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

Image
- I guess that fills in for ground pound... pic from Here!

Story as of now:
The Chupa-thingy and Sheila are still fleeing the Guard Armor and Giga Koopa. Donut is screaming like a woman.
Sarge: Great work, Donut. You are really earning your pay.
Donut: Screaming Thank you, sir! Returns to screaming
Sheila: Oh, be a man. Main cannon, firing.
Sheila blasts a whole for them to escape through. The Guard Armor and Giga Koopa give up chase. The turn back to the characters menacingly. The Guard Armor slashes Y Link for -4 damage. Giga Koopa Klaws Katarn (KKK! That ain’t good!) for -4 damage.
---------------------------
With the return of Snake and Sam, they decided to get to know their new teammates better as well.
Snake: Mai... Shirona... For some reason you remind me of my first girlfriend.
Both women give Snake a weird look.
Snake: Well, I’ll be on now...
Snake quickly hurries to Sam’s side.
Snake: They seem like nice people.
Sam: Oh yeah. Great people. I love the dog too.
Snake: Where is she anyway?
Sam: We’re playing fetch.
Snake: Ah! ... With what?
Amaterasu trots back up dragging Pit by the leg.
Sam: Good girl!
Snake: I take it MK trained her already.
Meta Knight: She came pre-trained.
Amaterasu drops Pit in front of Sam and wags her tail. Katt runs over and drags Pit away. Amaterasu growls at Katt.
Katt: This is mine!
Pit: Please... medic...
Snake: Katt is still fun.
Sam: Very much so.
---------------------------
Colonel Johnson, Lieutenant Mike, and their troops are standing across a quite short and narrow hallway from Koopa Jr, Petey Piranha, and their army.
Koopa Jr: Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. The world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children.
Colonel Johnson stares back.
Mike: Ike said that.
Koopa Jr: Very good, young man.
Johnson: What do you want?
Koopa Jr: We have come to set up an embassy of the Democratic Republic of Koopa.
Johnson: I can easily point out at least two things wrong with that statement.
Koopa Jr: Hey! All of our loyal populace voted us into office.
Mike: He meant that you don’t have a congressional body and just an executive branch, thus are not really a republic.
Koopa Jr and Johnson give Mike a confused look.
Mike: I got that from the Discovery Channel.
Koopa Jr: Anyway, the GM has authorized my father to set up an embassy, and we are off to claim our territory.
Johnson: Not anywhere near here. This is Imperial territory.
Mike: That is The Imperial Protectorate of the One-Winged Angel.
Johnson and Koopa Jr give Mike a look again.
Johnson: You’re weirder than that damn dinosaur.
Koopa Jr: Oh. We get him back too. By force if we have to.
Johnson: You and what army?
Koopa Jr: Right...
Colonel Johnson goes to the Warthog, and his troops arm their weapons. Koopa Jr returns to his Clown Car, and his army readies their weapons.

0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Example Titles:
Turok: Dinosaur Hunter; Metroid Prime Hunter; One-Winged Angel; Jedi Outcast

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.

Starting/Maximum HP = 50

Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Characters
Gogo-----------------------------33
Bracket A - Mon & Tues
Chrono---------------------------47 ¥
Geno-----------------------------46 ¥
Joanna Dark---------------------47 ¥
Jonathan and Charlotte--------44 ¥
Knuckles-------------------------43 ¥
Simon Belmont-----------------47 ¥
Edge-----------------------------44
Fran------------------------------42 (Wed to Samanosuke)
Nyasu (TR)---------------------46 ¥
Paine-----------------------------46 ¥
Silver-----------------------------42 ¥
Soma Cruz----------------------47 ¥
Tina Branford-------------------46 ¥
Kite------------------------------44 ¥
Marth----------------------------38 ¥
Ryu (BoF)-----------------------44 ¥
Sonic-----------------------------14 ¥
Aerith Gainsborough-----------48 ¥
Beatrix---------------------------46 (No attack or heal x2)
Captain Falcon------------------45
Diddy Kong---------------------41 ¥
Donkey Kong-------------------37
Hayabusa Ryu------------------46
Ice Climbers---------------------46
Kasumi---------------------------46 ¥
Kratos Aurion-------------------44 ¥
Sol Badguy----------------------47 ¥
Sora------------------------------47 ¥
Squall Leonhart-----------------40 ¥
Takamachi Nanoha-------------50 ¥
Yuna-----------------------------36 ¥
Blaze-----------------------------46 ¥ (RFG x5)
Deoxys---------------------------40 ¥
Falco Lombardi-----------------44
Kirby-----------------------------43 ¥
Kratos---------------------------43 ¥
Master Chief--------------------43 ¥
Mr Game & Watch-------------29
X---------------------------------46 ¥
Bracket B - Thur & Fri
Alucard--------------------------47 ¥
Auron----------------------------43 ¥
Chun-li---------------------------41
Fei Fong Wong-----------------48 ¥
Ganondorf-----------------------47 ¥
Kazama Jin----------------------50
Kyle Katarn---------------------46 ¥ (No attack or heal)
Liu Kang------------------------47 ¥
Ness------------------------------49
Prince----------------------------48 ¥
Ryu (SF)-------------------------48
Samanosuke---------------------46 ¥ (Wed to Fran)
Shadow--------------------------43 ¥
Tohno Shiki---------------------47 ¥
Wario----------------------------36
Yuki Akira----------------------43 ¥
Cloud Strife---------------------48 ¥
Jeran and Lisha-----------------47 ¥
Link------------------------------48
Luigi-----------------------------11
Princess Peach------------------49
Pichu-----------------------------48
Pikachu--------------------------44
Ramza Beoulve-----------------47 ¥
Rikku----------------------------50 ¥
Saber-----------------------------46 ¥
Samus Aran---------------------48
Sheik-----------------------------48
Siegfried Schtauffen------------45
Terry Bogard-------------------47 ¥
Young Link---------------------45
Zelda-----------------------------32 ¥
Zero------------------------------44 ¥
Mewtwo-------------------------9
Purin-----------------------------42
Fox McCloud-------------------31 ¥
Tails------------------------------48 ¥

NPC Stats
Guard Armor-------------------10 (B*)
Giga Koopa---------------------11 (B*-C)

Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
King Koopa - Fox - Light - Round 024
Mario - Sonic - Light - Round 027
Roy - Mewtwo - Light - Round 028
Black Mage - Shadow - Light - Round 32
Luigi - - - Round 0??
Mewtwo - - - Round 0??
Guard Armor - - - Round 0??
Giga Koopa - - - Round 0??

NPC Kills (NPC, # defeated, # sent):
Goomba - 1 - 5
Octorok - 3 - 3
Slime - 0 - 5
Koopa Troopa - 0 - 0
Spiny - 0 - 0
Deku Scrub - 0 - 0
Hammer Bros - 1 - 1
Kremling - 0 - 0
Heartless - 2 - 2
Paratroopa - 3 - 3
Redead - 0 - 0
Cactuar - 0 - 0
Like-Like - 0 - 0
Red Bubble - 0 - 0
Blue Bubble - 1 - 2
Bomb - 0 - 2
Boo - 0 - 0
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 0 - 0
Lakitu - 0 - 0
Stalfos - 0 - 0
Moblin - 0 - 0
Zu - 1 - 1
Tonberry - 0 - 0
Iron Knuckle - 0 - 0
Metroid - 0 - 0
Malboro - 0 - 0
Thwomp - X - 0
Floor Master - X - 0

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 115 (A - 2, J - 1, M - 2, V - 3) T = 14 (Free Pokeball, Beam Saber x2)
Roxas_x - 500 (max) (A - 2, J - 1, M - 0, V - 0) T = 1
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 290 (A - 1, J - 1, M - 1, V - 1) T = 4
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 197 (A - 0, J - 3, M - 2, V - 1) T = 6
Byakuya - 0 (A - 0, J - 0, M - 0, V - 0) T = 0
GM Choice - 16


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Point Redemption

Number of FS-es Left to Use: 51

Pokémon List:
2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
Previous HRB Rules. Not valid for use. Will repost.
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.

Round 33 Announcements:
1: Bracket B is Active! Bracket A is Inactive!
2: Djinni Guide: Name - None; Location - Announcements; Found by - None
3: I hope you liked the commercial parodies. They are really fun to write. If you have suggestions, feel free to PM me. I will be doing more of the ‘who’s greatest’ discussions since they are pretty fun to write. Drools over the idea of more Mac vs PC commercials.
4: Read me! Or at least the ones written by your beloved GM
5: Starting the Reference List again. I want to get it out of the way early so we have more time for other stuff (and so I don’t have to do this once class restarts).
6: Anyone want a doughnut? I got some earlier and they just won’t go away...
7: Since I am very sick of these names, the Djinni is one of these: Quartz, Granite, Flint, Reflux, Fizz, Rime, Smog, Balm or Aroma.
8: Mwahaha! Guard Armor can be attacked again, but with wimpy specials.
9: Finally! No more pink! I mean... lightish red.
10: Bracket B is Active! Bracket A is Inactive!

This Round's Weapons:
1 Red Shell: -1 damage to one character and all Active members of the character’s Faction. (Targeted Independent Faction members do not spread the damage)
Defeat the Guard Armor: Maxim Tomato: Automatic. +25 HP. Character with the most damage receives the item at the end of the round. Cannot be Thrown

This Round's Dresspheres (Square Enix only!):
1 Thief 2 - Steal Points: -3 damage to one character. If target was used, target’s player loses 5 points and sphere user’s player gains 5 points. (They lose 5 points, you gain 5 points)

This Round's Specials:
1) Y Link: Gale Boomerang: -2 damage to two characters. Targets cannot attack for the rest of the round. Cannot target special users.
2) Alucard: Teleport Slash: -2 damage to one character. Alucard cannot be attacked for the rest of the round after using this move
3) None
4) None
FS: None

This Round's Stage:
None

This Round's Mini-game:
Count the References:
Reference Information: I will not be doing as huge numbers like last game. I will still be doing some obvious references and double references like last game. Watch the announcements as well, again.
Hints:
1) Start here and go to ???
Prize Information:
Most Found - +125 Points and ????
Second Most Found - +75 Points and ????
All entries - +20 Points and a title
Entry Dates: Sept 1 - 7
Winners posted: Sept 9


Entry Format:
Code:
Day #:
Reference - Source - Approximate location of reference in the post.
Next reference
Day #+1: etc


This Round's NPCs:
Guard Armor: 30 HP! Randomly, once? Makes two -4 damage attacks per round. At 15 HP, makes only one attack.
Giga Koopa: Appears after Koopa is defeated. 40 HP! All attacks are the same as Koopa, except he gets two a round, one regular and one special

This Round's Faction Ability:
None

Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

http://www.ugoplayer.com/music/eggsong_ ... v=1#bottom


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Fri Aug 24, 2007 12:16 am 
PPT Trainee
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Joined: Tue Apr 19, 2005 2:15 pm
Location: From a country, where about is aboot. Set by DM.
Gender: Male
Luigi attacks Mewtwo for -3 damage


Get flint: found it announcements (below)

Quote:
7: Since I am very sick of these names, the Djinni is one of these: Quartz, Granite, Flint, Reflux, Fizz, Rime, Smog, Balm or Aroma.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Fri Aug 24, 2007 6:21 am 
Way Beyond Godly
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Auron Summons Haures and strikes down Luigi, Mewtwo, and Giga Koopa for -6 damage each. (and -3 damage each later)


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Fri Aug 24, 2007 7:03 am 
Honorary Member
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Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy
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Christopher = Awesome. Those two just need a small little tap-tap-tappero (Happy Gilmore reference [freebie]) and... Squeee! So awesome.

Well, monkey trumpets. Looks like I'll have to keep poor Petey as a NPC. At least I should be able to give him a better skill set.

There is a loud sound from under the arena floor.
????: You're dead to me, can opener!
Koopa: That's my boy.
With that, Giga Koopa roars and slashes Jin for -3 damage.


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


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