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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Sep 05, 2007 9:03 am 
Way Beyond Godly
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Only through his game have we come to learn the true meaning of 'fail combo'


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Sep 05, 2007 9:31 am 
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We just need the epic finale now.


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Sep 05, 2007 11:53 am 
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Auron uses Gibson SG on Beatrix for -4 damage.
And now the song...

"Heart-Shaped Box" by Nirvana

She eyes me like a Pisces when I am weak.
I've been locked inside your heart-shaped box for weeks.
I've been drawn into your magnet tar-pit trap.
I wish I could eat your cancer when you turn black.

Hey! Wait! I've got a new complaint!
Forever in debt to your priceless advice.
Hey! Wait! I've got a new complaint!
Forever in debt to your priceless advice.
Hey! Wait! I've got a new complaint!
Forever in debt to your priceless advice.
Your advice.

Heaven help Typhoon if she tries to use the Gibson SG when she gets back.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Sep 05, 2007 9:16 pm 
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Excuse me, I'm a he.

And technically, Gogo's Mime is a special, not an attack, right?

Get: Reflux

(Sky: I'm only arguing because I have nothing better to do. xD)


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 Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Sep 05, 2007 11:40 pm 
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Thank you! Love the mods and Admin!

Round 46

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

Image
- Meta Knight pic from I could tell you, but then I would have to kill you

Story as of now:
The Heartless drain Simon, Ice Climber, X, and Shadow for -1 damage each. The Tonberry waddles and doinks Prince for -5 damage. Pit is still walking around eating the jelly. Snake has had to run away to avoid laughing.
Meta Knight: Still enjoying that, eh?
Pit: Very much so!
Meta Knight: You do know what that is, right?
Pit: Jelly.
Meta Knight: But what kind of jelly?
Pit: Uh...
Meta Knight whispers to Pit. Pit yells and throws it away. The jelly lands on a small patch of vines. The vines grow and mutate and become a Malboro.
Meta Knight: Runs away. Pit did it! For real this time!
---------------------------
Mai is getting antsy with the large amount of refugees they are taking into the hall. Even with Dart and Rosa guarding the front, Suzu patrolling the ducts, and Laharl moping in the back, the main rooms seem overflowing with people.
Mai: This is crazy! We can’t get any thing done!
Etna: If you didn’t take all of those freeloaders in, then maybe you could.
Mai: Aren’t you a freeloader too?
May: I think it is great that you took all of us in. You really are a kind person.
Mai: I guess so...
Meru bounces past in a cheerful manner. Balmung and Bridget trail after her.
Mai: Plus, I feel glad to no longer be least dressed person in the room...
May: You should see Dizzy’s combat outfit.
---------------------------
Koopa and his generals are escorting Amy and Cream to the surface. The girls are riding in Koopa’s Clown Car while the rest are hoofing it.
Cream: Whee! Arigato gozaimasu, Koopa-ojisan! This is really fun.
Amy: I have to agree. This is very kind of you.
Koopa: I cannot leave two young ladies to wonder these vast tunnels on their own. That would be just rude.
Amy: Like you don’t have an ulterior motive.
Koopa: I never said I didn’t
Amy: Touche.
Ahead, Petey stops. He starts growling at something. The rest approach and find a bunch of little yellow, red, green, and blue creatures. They are all carrying odd objects of one sort or another.
Cream: Kawaii!
Amy: What are those?
Koopa: I don’t know. I have never seen anything like them.
Koopa Jr goes over and picks one up.
Koopa Jr: They appear to be some sort of plant or something. Sort of like Petey, but not as large or agressive.
Koopa: But what the heck are they?
Koopa Jr: I really don’t... wha!
All of the creatures have set down their junk and have picked up Koopa Jr. They start carrying him away.
Koopa: After them! No one kidnaps my son and gets away with it!
The group gives chase with Amy and Cream in tow.

0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.

Starting/Maximum HP = 50

Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Characters
Gogo-----------------------------42
Bracket A - Mon & Tues
Donkey Kong-------------------43
Pichu-----------------------------47
Simon Belmont-----------------49 ¥
Paine-----------------------------50 ¥
Fox McCloud-------------------28 ¥
Ganondorf-----------------------48 ¥
Ness------------------------------49
Falco Lombardi-----------------50
Kirby-----------------------------46 ¥
Ryu (BoF)-----------------------49 ¥
Ice Climbers---------------------49
Joanna Dark---------------------50 ¥
Tohno Shiki---------------------50 ¥
Zero------------------------------47 ¥
Cloud Strife---------------------50 ¥ (No attack or heal x2)
Sora------------------------------50 ¥
Takamachi Nanoha-------------50 ¥
X---------------------------------49 ¥
Edge-----------------------------46
Siegfried Schtauffen------------50
Purin-----------------------------45
Jeran and Lisha-----------------48 ¥
Zelda-----------------------------38 ¥
Marth----------------------------42 ¥
Yuki Akira----------------------49 ¥
Blaze-----------------------------47
Ryu (SF)-------------------------49
Shadow--------------------------3 ¥
Geno-----------------------------50 ¥
Sheik-----------------------------49
Jonathan and Charlotte--------50 ¥
Samanosuke---------------------47 ¥ (Wed to Fran)
Kasumi---------------------------48 ¥
Yuna-----------------------------38 ¥
Wario----------------------------17
Squall Leonhart-----------------45 ¥
Bracket B - Thur & Fri
Diddy Kong---------------------42 ¥
Samus Aran---------------------46
Captain Falcon------------------44
Prince----------------------------44 ¥
Fei Fong Wong-----------------44 ¥
Deoxys---------------------------47 ¥
Aerith Gainsborough-----------47 ¥
Kyle Katarn---------------------46 ¥
Nyasu (TR)---------------------47 ¥
Young Link---------------------46
Terry Bogard-------------------45 ¥
Fran------------------------------49 (Wed to Samanosuke)
Chun-li---------------------------42
Tails------------------------------44 ¥
Kazama Jin----------------------49
Beatrix---------------------------31
Pikachu--------------------------46
Kratos Aurion-------------------49 ¥
Silver-----------------------------46 ¥
Kratos---------------------------47 ¥
Tina Branford-------------------38 ¥
Soma Cruz----------------------49 ¥
Princess Peach------------------47
Kite------------------------------47 ¥
Chrono---------------------------49 ¥
Saber-----------------------------49 ¥
Ramza Beoulve-----------------46 ¥
Hayabusa Ryu------------------46
Master Chief--------------------45 (RFG)
Knuckles-------------------------45 ¥
Rikku----------------------------46 ¥
Liu Kang------------------------49 ¥
Sol Badguy----------------------47 ¥
Alucard--------------------------48 ¥
Link------------------------------48
Auron----------------------------48 ¥

NPC Stats (B-C or B*-C = Character-type Bosses (do not die immediately))
Malboro ------------------------ 10 HP
Tonberry ----------------------- 4 HP (Immune to special)

Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
King Koopa - Fox - Light - Round 024
Mario - Sonic - Light - Round 027
Roy - Mewtwo - Light - Round 028
Black Mage - Shadow - Light - Round 32
Mewtwo - Auron via Haures - Christopher - Round 033
Luigi - Auron via Haures - Christopher - Round 033
Giga Koopa - Auron via Haures - Christopher - Round 033
Guard Armor - Samus - Christopher - Round 035
Mr Game & Watch - Ice Climber - Christopher - Round 39
Sonic - Shadow - Light - Round 40

NPC Kills (NPC, # defeated, # sent):
Goomba - 5 - 10
Octorok - 3 - 7
Slime - 0 - 5
Koopa Troopa - 1 - 2
Spiny - 3 - 3
Deku Scrub - 2 - 2
Hammer Bros - 1 - 3
Kremling - 0 - 2
Heartless - 2 - 2
Paratroopa - 3 - 3
Redead - 2 - 3
Cactuar - 0 - 0
Like-Like - 1 - 2
Red Bubble - 0 - 0
Blue Bubble - 1 - 2
Bomb - 0 - 2
Boo - 0 - 0
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 0 - 0
Lakitu - 1 - 1
Stalfos - 0 - 0
Moblin - 1 - 1
Zu - 1 - 1
Tonberry - 0 - 1
Iron Knuckle - 0 - 0
Metroid - 1 - 2
Malboro - 0 - 1
Thwomp - X - 2
Floor Master - X - 0

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 214 (A - 1, J - 1, M - 2, V - 2) T = 15 (Free Pokeball, Beam Saber x2)
Roxas_x - 500 (max) (A - 2, J - 2, M - 0, V - 0) T = 2
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 310 (A - 2, J - 1, M - 4 (max), V - 1) T = 4
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 252 (A - 0, J - 3, M - 2, V - 1) T = 6
Byakuya - 34 (A - 0, J - 0, M - 0, V - 0) T = 1
GM Choice - 17


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Point Redemption

Number of FS-es Left to Use: 48

Pokémon List:
2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
Previous HRB Rules. Not valid for use. Will repost.
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.

Round 46 Announcements:
1: Both Brackets are Active!
2: Djinni Guide: Name -; Location -; Found by -
3: I hope you liked the commercial parodies. They are really fun to write. If you have suggestions, feel free to PM me. I will be doing more of the ‘who’s greatest’ discussions since they are pretty fun to write. Drools over the idea of more Mac vs PC commercials.
4: Read me! Or at least the ones written by your beloved GM
5: Done with the Reference List! I am glad to get it out of the way early so we have more time for other stuff (and so I don’t have to do this once class restarts). Entries are now being taken.
6: Since I am very sick of these names, the Djinni is one of these, or is it: Granite, Flint, Reflux, Smog, or Aroma.
7: The war signups are at the bottom of the post. Don’t forget to Count the References while down there.
8: I would argue with Typhoon, but I know it is futile since he knows I’ll win. Or maybe ‘he’ is really like how Paine is a ‘he’!
9: Thank you! Love the mods and Admin!
10: Both Brackets are Active!


This Round's Weapons:
1 Metal Box: After use, Character receives 1 less damage when attacked, but only deals -2 damage when attacking. Cannot be targeted by specials and is immune to Stage effects. Cannot be Thrown

This Round's Dresspheres (Square Enix only!):
1 Gunner - Cheap Shot: -4 damage to one character regardless of defenses (Hits through reflection, immunity, and absorption)

This Round's Specials:
1) Squall: Lionheart: -10 damage to one character. Target cannot attack or heal for the rest of the round. Can target special users. Squall cannot attack or heal for the next two next rounds
2) Prince: Sand Storm: -2 damage to up to two characters. Targets cannot heal for the rest of the round. Cannot target special users.
3) Falco: Falco Phantasm: -2 damage to one character. Falco cannot be attacked for the rest of the round after using this move
4) Soma: Summon Familiar: Automatic. Soma can attack and heal as normal, or he may make one action as any NPC or Boss on the field, regardless of defenses (PM first to clear it). At the end of the turn, the credit for all NPC and Boss actions go to Soma
FS: None

This Round's Stage:
Island of Time: Sands of Time! Any character, special NPC, or boss that would have been defeated is still alive at the end of the round. They die at the end of the next round if not attacked.

This Round's Mini-game:
Count the References:
Reference Information: I will not be doing as huge numbers like last game. I will still be doing some obvious references and double references like last game. Watch the announcements as well, again.
Hints:
1) Start here and go to here
2) Best piece of conflicting advice: if you are not sure if it is a reference, put it down. But, if you are not sure if it is a reference, don’t put it down.
3) Best overall advice, here is my reference count. You milage may vary, but this is what you have to match, near, or beat:
5+3+4+9+7+10+3+5+5+1+2+5+5+1+0+1+2+1+5+7+3+5+8+3+1+2+2+1+4+3+12=Lots!
4) Lastly, do not forget the Guard Armor or Giga Koopa scenes!
Prize Information:
Most Found - +125 Points and ????
Second Most Found - +75 Points and ????
All entries - +20 Points and a title
Entry Dates: Sept 1 - 8 (midnight PST)
Winners posted: Sept 10

Entrants: Roxas (may want to expand),

Entry Format:
Code:
Day #:
Reference - Source - Approximate location of reference in the post.
Next reference
Day #+1: etc


SSBB War:
Sign ups: Like last time there are five teams to choose. Unlike last time, you are not guaranteed your first pick. Also, the Characters team is not selectable but would possibly be given to a player if I feel it should be given.
To pick your team: PM me the order of which teams you want. They are: Heroes, One-Winged Angel, DRK, Gerudo Confederacy, Metroid. If you want clues to what the some of the teams are, I mention each of their titles in the plot at least once. Please keep your picks secret.

This Round's NPCs:
1 Malboro: 10 HP. +10 points when defeated. Immune to weapons. Deals -2 damage all active members of one Faction at the end of the round. They stay until defeated.
1 Tonberry: 5 HP. +5 points when defeated. Immune to specials. Deals -5 damage to one character at the end of the round. They stay until defeated.

This Round's Faction Ability:
None

Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

http://www.ugoplayer.com/music/eggsong_ ... v=1#bottom


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


Last edited by Skynetmain on Thu Sep 06, 2007 2:39 am, edited 1 time in total.

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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Sep 05, 2007 11:43 pm 
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Squall Leonhart uses Lionheart on DK for -10 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Sep 05, 2007 11:52 pm 
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Gogo Lionhearts Shadow for -10 damage


I need a new sig. >_>


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Sep 06, 2007 1:38 am 
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Purin asks DK if he wants to watch High School Musical with her, but he faints and takes -3 damage. Typhoon--sorry about that, I was just guessing at your gender.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Sep 06, 2007 7:02 am 
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NOTHING HERE. I hit Quote Post instead of Quote PM on accident. Sorry Sky.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Sep 06, 2007 8:08 am 
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Typhoon wrote:
NOTHING HERE. I hit Quote Post instead of Quote PM on accident. Sorry Sky.

Well, you could still have made an action while you were at it.


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Sep 06, 2007 8:40 am 
Way Beyond Godly
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Prince hits Soma and Chrono for -2 damage each


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Sep 06, 2007 5:47 pm 
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Rikku Cheap Shots Prince for -4 damage.

Get: Reflux - The Announcements


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Sep 06, 2007 7:52 pm 
Way Beyond Godly
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Get Granite, Flint
Quote:
6: Since I am very sick of these names, the Djinni is one of these, or is it: Granite, Flint, Reflux, Smog, or Aroma.


Kite hits Soma for -3 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Sep 06, 2007 9:23 pm 
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Get Vine: Plot
Quote:
The jelly lands on a small patch of vines


I need a new sig. >_>


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 Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Sep 06, 2007 11:17 pm 
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Round 47

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

Image
- Suzu-Suzu pic from Tales of Phantasia fan page

Story as of now:
Soma commands the Malboro to use its Bad Breath on Sonic Team, burning all for -2 damage each. The Tonberry doinks Geno for -5 damage. Shadows cover part of the arena as a strange portal opens up. A pair of Twilight Messengers appear shortly followed by Zant.
Reno: Whoa! What are you doing here?
Zant: We are merely observing the goings on, or are you going to punish Montblanc as well?
Reno: Touche.
Montblanc: Kupo....
Zant: Quit being jealous. We won’t cause trouble if you don’t start anything.
Snake: Zant!!!!
Snake runs up and grabs Zant. The Twilight Messengers prepare to attack.
Snake: We need more Chu-Chu jelly! Now!
Zant: What for?
Snake: Uh...
Pit wonders around the background, finishing up his jelly.
---------------------------
Late night in the clan hall. Everything is pretty much shutdown for the evening. Everyone has found a place to sleep. Balmung has passed out on the couch, in front of the television. Suddenly, there is a loud clang on the door.
Mai: From the back. Bal!
Balmung: Yeah, yeah.
Balmung opens the door to reveal a young mage.
Felix: Where is Isaac!
Balmung: Dave’s not here, man.
Felix: Not Dave, Isaac!
Balmung: I keep telling you, Dave’s not here, man.
Felix: Idiot! I must find Isaac as soon as possible.
Balmung: Dude, calm down. It is the middle of the night. Get some sleep.
Felix: Now is not the time for sle...
A dart hits Felix’s neck. He falls over, asleep.
Balmung: To air duct. Thanks, Suzu-Suzu.
Suzu: From air duct. Baka.
---------------------------
Koopa and his group catch up to where the creatures took Koopa Jr. They are trying to bury him in the ground.
Koopa Jr: Help! These things are crazy!
Amy: I can get him out. I once took a seminar on removing chickens from a sand dune. The concept is the same.
Amy hops out of the Clown Car and draws her hammer.
Koopa Jr: Whoa! What are you doing!
Amy: Just try not to flinch.
Amy starts her swing...
Olimar: Stop!
Amy stops, millimeters from crushing Koopa Jr.
Koopa Jr: Thank you, strange man! I am in your debt.
Amy: You better have a good reason for stopping me...
Olimar: Sorry. My friends are easily confused. They thought your friend was something valuable and could help one my quest.
Koopa: You mean like all of the garbage they were carrying before kidnaping my son?
Olimar: It is all to repair my spaceship. See, I was shot down by this large, triangular battle cruiser and crashed. My Pikman friends here have been helping with repairs.
Koopa: If you crashed nearby, then you can help us get to the surface.
Olimar: Hmm.... maybe... no. Definitely not. I’m completely lost.
Koopa: Sighs. Well, we are heading to the arena. You can follow us if you dare.

0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.

Starting/Maximum HP = 50

Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Characters
Gogo-----------------------------39 (No attack or heal x2)
Bracket A - Mon & Tues
Donkey Kong-------------------30
Pichu-----------------------------47
Simon Belmont-----------------49 ¥
Paine-----------------------------50 ¥ (Immune to regular)
Fox McCloud-------------------28 ¥
Ganondorf-----------------------48 ¥
Ness------------------------------49
Falco Lombardi-----------------50
Kirby-----------------------------46 ¥
Ryu (BoF)-----------------------49 ¥
Ice Climbers---------------------49
Joanna Dark---------------------50 ¥
Tohno Shiki---------------------50 ¥
Zero------------------------------47 ¥
Cloud Strife---------------------50 ¥ (No attack or heal)
Sora------------------------------50 ¥
Takamachi Nanoha-------------50 ¥
X---------------------------------49 ¥
Edge-----------------------------46
Siegfried Schtauffen------------50
Purin-----------------------------45
Jeran and Lisha-----------------48 ¥
Zelda-----------------------------38 ¥
Marth----------------------------42 ¥
Yuki Akira----------------------49 ¥
Blaze-----------------------------45
Ryu (SF)-------------------------49
Shadow--------------------------(-10) ¥
Geno-----------------------------45 ¥
Sheik-----------------------------49
Jonathan and Charlotte--------50 ¥
Samanosuke---------------------47 ¥ (Wed to Fran)
Kasumi---------------------------48 ¥
Yuna-----------------------------38 ¥
Wario----------------------------17
Squall Leonhart-----------------45 ¥ (No attack or heal x2)
Bracket B - Thur & Fri
Diddy Kong---------------------43 ¥
Samus Aran---------------------47
Captain Falcon------------------45
Prince----------------------------39 ¥
Fei Fong Wong-----------------45 ¥
Deoxys---------------------------48 ¥
Aerith Gainsborough-----------48 ¥
Kyle Katarn---------------------47 ¥
Nyasu (TR)---------------------48 ¥
Young Link---------------------47
Terry Bogard-------------------46 ¥
Fran------------------------------50 (Wed to Samanosuke)
Chun-li---------------------------43
Tails------------------------------43 ¥
Kazama Jin----------------------50
Beatrix---------------------------32
Pikachu--------------------------47
Kratos Aurion-------------------50 ¥
Silver-----------------------------45 ¥
Kratos---------------------------48 ¥
Tina Branford-------------------39 ¥
Soma Cruz----------------------47 ¥
Princess Peach------------------48
Kite------------------------------48 ¥
Chrono---------------------------48 ¥
Saber-----------------------------50 ¥
Ramza Beoulve-----------------47 ¥
Hayabusa Ryu------------------47
Master Chief--------------------46
Knuckles-------------------------44 ¥
Rikku----------------------------47 ¥
Liu Kang------------------------50 ¥
Sol Badguy----------------------48 ¥
Alucard--------------------------49 ¥
Link------------------------------49
Auron----------------------------49 ¥

NPC Stats (B-C or B*-C = Character-type Bosses (do not die immediately))
Malboro ------------------------ 10 HP
Tonberry ----------------------- 4 HP (Immune to special)

Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
King Koopa - Fox - Light - Round 024
Mario - Sonic - Light - Round 027
Roy - Mewtwo - Light - Round 028
Black Mage - Shadow - Light - Round 32
Mewtwo - Auron via Haures - Christopher - Round 033
Luigi - Auron via Haures - Christopher - Round 033
Giga Koopa - Auron via Haures - Christopher - Round 033
Guard Armor - Samus - Christopher - Round 035
Mr Game & Watch - Ice Climber - Christopher - Round 39
Sonic - Shadow - Light - Round 40
Shadow - - - Round 47

NPC Kills (NPC, # defeated, # sent):
Goomba - 5 - 10
Octorok - 3 - 7
Slime - 0 - 5
Koopa Troopa - 1 - 2
Spiny - 3 - 3
Deku Scrub - 2 - 2
Hammer Bros - 1 - 3
Kremling - 0 - 2
Heartless - 2 - 2
Paratroopa - 3 - 3
Redead - 2 - 3
Cactuar - 0 - 0
Like-Like - 1 - 2
Red Bubble - 0 - 0
Blue Bubble - 1 - 2
Bomb - 0 - 2
Boo - 0 - 0
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 0 - 0
Lakitu - 1 - 1
Stalfos - 0 - 0
Moblin - 1 - 1
Zu - 1 - 1
Tonberry - 0 - 1
Iron Knuckle - 0 - 0
Metroid - 1 - 2
Malboro - 0 - 1
Thwomp - X - 2
Floor Master - X - 0

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 214 (A - 1, J - 1, M - 2, V - 2) T = 15 (Free Pokeball, Beam Saber x2)
Roxas_x - 500 (max) (A - 2, J - 2, M - 0, V - 1) T = 2
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 310 (A - 2, J - 1, M - 4 (max), V - 1) T = 4
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 252 (A - 0, J - 3, M - 2, V - 1) T = 6
Byakuya - 34 (A - 0, J - 0, M - 0, V - 0) T = 1
GM Choice - 17


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Point Redemption

Number of FS-es Left to Use: 48

Pokémon List:
2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
Previous HRB Rules. Not valid for use. Will repost.
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.

Round 47 Announcements:
1: Bracket A is Active! Bracket B is Inactive!
2: Djinni Guide: Name - Vine; Location - Plot; Found by - Roxas
3: I hope you liked the commercial parodies. They are really fun to write. If you have suggestions, feel free to PM me. I will be doing more of the ‘who’s greatest’ discussions since they are pretty fun to write. Drools over the idea of more Mac vs PC commercials.
4: Read me! Or at least the ones written by your beloved GM
5: Done with the Reference List! I am glad to get it out of the way early so we have more time for other stuff (and so I don’t have to do this once class restarts). Entries are now being taken.
6: Since I am very sick of these names, the Djinni is one of these, or is it: Granite, Flint, Reflux, Smog or Aroma. Wow. Almost done... I guess I should get better at hiding them again...
7: Finally! Sands of Time pays off. Not many rounds do you get to start with a character at -10 HP :D
8: Typhoon got a ‘Full Garment Grid’. His prize is below.... thus causing a bit of an organizational nightmare.
9: Heh-heh. Heroes is popular. Must be Masi Oka. Keep those team requests coming.
10: Roxas is good at thinking of the Djinni that I don’t think of. I would have gone with Smog otherwise.
11: Bracket A is Active! Bracket B is Inactive!


This Round's Weapons:
1 Red Shell: -1 damage to one character and all Active members of the character’s Faction. (Targeted Independent Faction members do not spread the damage)

This Round's Dresspheres (Square Enix only!):
1 Bard - Magical Masque: After use, Sphere user cannot be attacked this round. User can still make other actions

This Round's Specials:
1) Shadow: Super Shadow: Choose one: -8 damage to one character and -3 damage to Shadow, or -3 damage to three characters and Shadow
2) Paine: Full Throttle: -5 damage to one character. Paine is automatically immune to regular attacks.
3) None
4) None
FS: None

This Round's Stage:
None

This Round's Mini-game:
Count the References:
Reference Information: I will not be doing as huge numbers like last game. I will still be doing some obvious references and double references like last game. Watch the announcements as well, again.
Hints:
1) Start here and go to here
2) Best piece of conflicting advice: if you are not sure if it is a reference, put it down. But, if you are not sure if it is a reference, don’t put it down.
3) Best overall advice, here is my reference count. You milage may vary, but this is what you have to match, near, or beat:
5+3+4+9+7+10+3+5+5+1+2+5+5+1+0+1+2+1+5+7+3+5+8+3+1+2+2+1+4+3+12=Lots!
4) Lastly, do not forget the Guard Armor or Giga Koopa scenes!
Prize Information:
Most Found - +125 Points and ????
Second Most Found - +75 Points and ????
All entries - +20 Points and a title
Entry Dates: Sept 1 - 8 (midnight PST)
Winners posted: Sept 10

Entrants: Roxas (may want to expand),

Entry Format:
Code:
Day #:
Reference - Source - Approximate location of reference in the post.
Next reference
Day #+1: etc


SSBB War:
Sign ups: Like last time there are five teams to choose. Unlike last time, you are not guaranteed your first pick. Also, the Characters team is not selectable but would possibly be given to a player if I feel it should be given.
To pick your team: PM me the order of which teams you want. They are: Heroes, One-Winged Angel, DRK, Gerudo Confederacy, Metroid. If you want clues to what the some of the teams are, I mention each of their titles in the plot at least once. Please keep your picks secret.
Requests sent: 2

This Round's NPCs:
1 Malboro: 10 HP. +10 points when defeated. Immune to weapons. Deals -2 damage all active members of one Faction at the end of the round. They stay until defeated.
1 Tonberry: 5 HP. +5 points when defeated. Immune to specials. Deals -5 damage to one character at the end of the round. They stay until defeated.

This Round's Faction Ability:
None

Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

http://www.ugoplayer.com/music/eggsong_ ... v=1#bottom


Image
Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


Last edited by Skynetmain on Fri Sep 07, 2007 5:27 pm, edited 1 time in total.

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