Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Sun Sep 16, 2007 11:55 pm
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 57
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
- Each black pixel is a prime number from 1 to 76800 pic from Wiki
Story as of now: Ganondorf hits a 5 and 7 and pop goes a Cactuar. After Tina bites the dust, the GM dances like he wants to win and frees Lucky (again). Everyone else is healed for +4 HP each. Steam is caught! but released after realizing that person who grabbed it is maxed in M-class Djinni. The DS9ers gain shields. Snake acts like an idiot. No more plot here since I am stumped. --------------------------- The troops and droids are ganging up on the larger Metroids. Riku is fighting his way through the smaller ones. Sephiroth sighs and looks around. Sephiroth: This is pointless. Troops! Plan SA-X Omega! Riku: Say what? All of the troops take cover. Sephiroth: Blizzaja! Riku barely has time to dodge before a cold snap rips across the lair. Many of the weaker Metroids are instantly frozen. Those that survive flee with their master. Sephiroth: Ridley! Take your pirates and... our special ally. Don’t leave a single Metroid alive. Ridley cackles and rounds his troops. Sephiroth: Riku! Take some of the Dark Armors and move against Koopa’s base. I don’t care if he is planning anything, I don’t want to look weak! Riku: I’d do that but... Riku goes over to a launch pad and stands at its center. Sephiroth: What are you doing? Riku: I have what I need. Riku launch. Riku slices the hydraulic lines and is launched to the arena. Colonel Johnson speed into the lair. Johnson: Sir! I have some very important information to report! Sephiroth looks like he is about to explode. Johnson: Never mind. Sephiroth: F-f-f-f-f-f-firaja! Fiery explosion start bursting everywhere, shattering the frozen Metroids.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Starting/Maximum HP = 50
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 404 (A - 1, J - 1, M - 2, V - 2) T = 16 (Beam Saber x2, Free Pokeball) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 376 (A - 3, J - 2, M - 4 (max), V - 1) T = 4 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 272 (A - 0, J - 3, M - 2, V - 1) T = 6 Byakuya - 161 (A - 0, J - 0, M - 0, V - 1) T = 1 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 162
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 57 Announcements: 1: Both Brackets are Active! 2: Djinni Guide: Name - Steam; Location - Plot; Found by - Typhoon 3: Read me! Or at least the ones written by your beloved GM 4: Since I am the brigade leader at this forum, it would be against the basic tenets of Haruhism to not encourage you to join this very moe forum. Ugh... I do feel dirty selling it like this. 5: Reorganization: By Faction again. I am out of ideas.... PM them if you like. 6: Reorganization facts: Largest remaining Faction(s) - Square Enix; Nearly defeated Factions - Mushroom Kingdom, Kongo Jungle; Whole Factions - Castlevania, Dream Land, Mythology, Versus 7: Speaking of Factions, only five more left to be used... I choose you! DS9ers! It is an automatic special, but Samus, Master Chief, Katarn, X, and Zero are protected by shields for the round. 8: War Announcement: Team information and objectives will be sent out after this update is posted. DO NOT start any of your objectives until the war starts. Failure to comply will put your team at a disadvantage. 9: The basic rules have been put in a spoiler tag. I really don’t like using those tags, but it is only for stuff that I don’t need to constantly comb over. If you have a negative opinion about doing things this way, I am happy to delete the tags. 10: The plot will take some hits, but I have set everything up to be ready to get eased into the war. Djinni... will be sporadic as I said. I might just do a list again. And yes, the Brackets will be in play, but I don’t think I will reorganize them for a while. 11: Both Brackets are Active!
This Round's Weapons: 1 Ray Gun: -3 damage to two characters
This Round's Dresspheres (Square Enix only!): None
This Round's Specials: 1) Kasumi: Sakura Blitz: -3 damage to three characters and Kasumi 2) Katarn: Lightsaber Skills: Automatic. Reflect all non-Special attacks. Reflected attacks deal an additional point of damage to the attacker. Katarn takes no actions this round. 3) Beatrix: Holy: -6 damage to one character regardless of defenses (Hits through reflection, immunity, and absorption) and -2 damage to Beatrix 4) Nanoha: Accel Shooter: -1 damage to up to six characters, distributed any way, and Nanoha FS: None
This Round's Stage: None
This Round's Mini-game: SSBB War: Sign ups: Most teams are supported but if you want to play, there is one team left. It will be first come, first serve. The team is Metroid War starts: Wed Sept 19 War ends: I haven’t planned that far in advance.
Overview: You do not have to participate if you do not want to join. The war will run even if there is no one participating in it. The minimal participation is required for the army you are supporting. All you have to worry about is completing your objectives. To reiterate: Participation is optional and the war will barely affect the rest of the game. Oh, and you automatically get a title for supporting a certain team.
Rewards: (To be handed out at event’s end) Complete Primary Objective: Pick the Pokeball. (If more than one player qualifies, the first to PM before the week’s end gets the pick for that week). Complete All Secondary Objectives: Free move for any time and a free Djinni Complete All Tertiary Objectives: +100 points If none of the above are completed: Complete an objective (both Secondary and Tertiary): +15 points per objective complete
This Round's NPCs: 2 Cactuar: 1/0 HP. +5 points when defeated. If attacked, a d10 is rolled. 7-9 hits. They only appear for one round.
This Round's Faction Ability: Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Quick but important poll! If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Mon Sep 17, 2007 11:10 pm
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 58
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
Story as of now: Riku springs off the launch pad into the breeze. He lands with an echoing thud on the granite hard ground. His landing point is right next to where Kite and Nanoha are rest. Riku bows. Riku: Sorry for disturbing you, young couple. Nanoha blushes at Riku’s comment, and Yuno bites the back of Kite’s leg. Riku marches straight to Montblanc while Kite and Yuno have at it again. Riku bows to Montblanc. Riku: Master. Montblanc: Kupo. Isaac: Wait. This kid is on the team? I thought you rejected him right before you spoke to me. Montblanc: Don’t be a kupo. I recruited him for a little spy work. Isaac: Genius. Montblanc: Kupo. Riku: I have gathered a lot of data on Sephiroth’s army, plans, tactics, and equipment. Riku hands over a small booklet. Montblanc: Excellent, kupo. Isaac: I’m impressed as well. I hope you as good a warrior as you are a spy since I have the feeling that we will need those skills soon. Riku: Rest assured, that my keyblade is as skillfully wielded as your sword is in your hands. Montblanc: Kupo! No! Koopa came out here in force. That mean his embassy is relatively unguarded. I want you to help out with that. Riku: Sir? Montblanc: Also, we have many refugees in our clan hall. Get some of them to assist, kupo. Riku: Yes sir. Riku heads back under the stadium. Montblanc looks over the field and plans his next action. --------------------------- Small explosions are still filling the lair. Everyone is diving for cover until Sephiroth can calm down. Sephiroth: We will find all of them! Crush all of them! Kill all of them! I have been made a fool of for the last time! Johnson! Johnson: Y-yes sir? Sephiroth: You and Carmen get ready to mobilize the lair. We are moving on up. Johnson: Moving on up? Sephiroth: Moving on up, to a deluxe apartment under the sky. Johnson: Y-yes sir. Right away. Sephiroth turns and starts heading to a dark area of the lair. He disengages and recasts magic barriers as he leaves. Johnson: Where are you going? Sephiroth: I feared we would lose the Metroids one day, so I made other plans. Johnson: What other plans? Sephiroth: Let’s just say, everyone has a grudge.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Starting/Maximum HP = 50
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +190 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) Coming soon
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 King Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 404 (A - 1, J - 1, M - 2, V - 2) T = 16 (Beam Saber x2, Free Pokeball) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 381 (A - 3, J - 2, M - 4 (max), V - 1) T = 5 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 272 (A - 0, J - 3, M - 2, V - 1) T = 6 Byakuya - 161 (A - 0, J - 0, M - 0, V - 1) T = 1 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 162
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 58 Announcements: 1: Bracket A is Active! 2: Djinni Guide: Name - None; Location - None; Found by - None 3: Read me! Or at least the ones written by your beloved GM 4: Since I am the brigade leader at this forum, it would be against the basic tenets of Haruhism to not encourage you to join this very moe forum. Ugh... I do feel dirty selling it like this. 5: War Announcement: Team information and objectives will be sent out after this update is posted. DO NOT start any of your objectives until the war starts. Failure to comply will put your team at a disadvantage. 6: Have no need to fear! Mahou shojou Typhoon is here! He earned +5 points for his effort. 7: Get used to odd posting times. School has started for me again! 8: Ty’s second action has been discounted, and not just because he is a very mahou shojo. 9: Same weapon because I am tired to change it. 10:
This Round's Weapons: 1 Ray Gun: -3 damage to two characters
This Round's Dresspheres (Square Enix only!): None
This Round's Specials: 1) Falco: Reflector: Choose one: +4 HP and reflect the next attack against Falco, or reflect all attacks against Falco for the round 2) J&C: Nightmare: -3 damage to three characters and J&C 3) None 4) None FS: None
This Round's Stage: None
This Round's Mini-game: SSBB War: Sign ups: Most teams are supported but if you want to play, there is one team left. It will be first come, first serve. The team is Metroid War starts: Wed Sept 19, ~6PM PST (NST) War ends: I haven’t planned that far in advance.
Overview: You do not have to participate if you do not want to join. The war will run even if there is no one participating in it. The minimal participation is required for the army you are supporting. All you have to worry about is completing your objectives. To reiterate: Participation is optional and the war will barely affect the rest of the game.
Rewards: (To be handed out at event’s end) Complete Primary Objective: Pick the Pokeball. (If more than one player qualifies, the first to PM before the week’s end gets the pick for that week). Complete All Secondary Objectives: Free move for any time and a free Djinni Complete All Tertiary Objectives: +100 points If none of the above are completed: Complete an objective (both Secondary and Tertiary): +15 points per objective complete
This Round's NPCs: Coming Soon
This Round's Faction Ability: None
Quick but important poll! If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
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