Neoquest II HEEELLLPPP MEEEE!!!

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Alex
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#106 Post by Alex »

sid_basu4243 wrote:Has anyone ever faced this in NQ2?

I am still at the Temple of the Skye, w/out Velm. But a monster just dropped me a "staff of friendship", which I cannot equip anyone.

Strange! Very Strange!

Yeah, I've had that before. I kinda sat there going .....o.O until I realised it was a Velm weapon, but I didn't have Velm yet, it was just the general area to get him in.

Once you get Velm you can equip it though :)
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#107 Post by Mongrel »

That's happened to me before with Velm's armour. There are a lot of odd quirks in NQ2--the first time I ever played, I was attacked by a party of three shadow gelerts(pre-Zombom monsters). I've never heard of anyone else ever getting a three-monster attack party so early in the game.
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#108 Post by Phlameseeker »

Hey. In Lakeside, of the weapon / armour upgrades, which ones are worth going for?

Rohane:
Steel Shortsword +14 Dmg
vs
Notched Iron Shortsword +12 Dmg, +1 Crit
Was gonna stick with the Iron Shortsword for the +1 Crit?

Steel Chain Tunic +14 Def
vs
Rusty Chain Tunic +5 Def
This one seems an obvious upgrade

Mipsy:
Cardboard Wand +6 Dmg
vs
Sawdust Wand +4 Dmg
Upgrading a wand not worth it unless it adds to skills?

Trainee's Robe +6 Def
vs
Initiate's Robe +4 Def
Not as obvious, only a small upgrade vs the time to get the money?

I suppose it depends on what level is recommended for entering the Lost City as to whether its worth spending however long running around to get the 900/1800 gp for them? I'm level 13 already (playing on Evil). Cheers for help.
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#109 Post by Byakuya San »

My comments in blue and suggestions are bolded. :)
Phlameseeker wrote:
Rohane:
Steel Shortsword +14 Dmg
vs
Notched Iron Shortsword +12 Dmg, +1 Crit
Was gonna stick with the Iron Shortsword for the +1 Crit? The critical hits help, especially if you've been leveling them up.

Steel Chain Tunic +14 Def
vs
Rusty Chain Tunic +5 Def
This one seems an obvious upgrade Clearly.

Mipsy:
Cardboard Wand +6 Dmg
vs
Sawdust Wand +4 Dmg
Upgrading a wand not worth it unless it adds to skills? This depends on whether or not you're having her use magic.

Trainee's Robe +6 Def
vs
Initiate's Robe +4 Def
Not as obvious, only a small upgrade vs the time to get the money? Any defense boost is nice.
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#110 Post by Phlameseeker »

Ok cool thanks. Yeh, now that I've seen some more battles with Mipsy she seems to get bashed about a lot. Any suggestions on what level before going to the Lost City on Evil?
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#111 Post by Byakuya San »

Phlameseeker wrote:Ok cool thanks. Yeh, now that I've seen some more battles with Mipsy she seems to get bashed about a lot. Any suggestions on what level before going to the Lost City on Evil?

Well, for Phororphor, 13 is a good level, and by the time you get to the boss, you should be at level 14 at least. If you still don't feel comfortable, just level up around Lakeside before heading off.
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#112 Post by Phlameseeker »

Alright cheers. Gonna be 14 by the time i have the money to restock my potions and buy Mipsy's armour anyway.
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#113 Post by Mongrel »

A good way to judge what's "worth it" is to add the useful skill points to the overall attack/defense power of your equipped item. Then you can compare that number to the attack/defense power of whatever it is you're considering buying. If the shop's item is at least three points higher, it's probably worth buying. If it's two points higher, it comes down to the value of those extra skill points on the original weapon(unless there are none, in which case go for it) and possibly whether you have the gold on hand to buy it. If it's one point higher, it's probably not worth it unless it's a robe for Mipsy(who has abysmal defence) or you have excess gold.
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#114 Post by Phlameseeker »

Rawr >.< What a waste of time that was for Tooth of Terask :( *grumpy* :x

Dunno whether to bother with InSaNe tbh, considering i got the armour polish at normal...
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#115 Post by Jerch »

Phlameseeker wrote:Rawr >.< What a waste of time that was for Tooth of Terask :( *grumpy* :x

Dunno whether to bother with InSaNe tbh, considering i got the armour polish at normal...


I don't think it matters much....

I got the armour polish at normal too, but I got Ramtors Spellbook at evil, and Wand of Reality at InSaNe.

So it's pretty much luck...
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#116 Post by Phlameseeker »

Mm, just seems I've had bad luck throughout heh. Eh, might give it another whirl once the plot is over. Something to do i guess.
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#117 Post by laurenb »

Neoquest II is being *really* glitchy for me today :(
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#118 Post by Ange »

For me also, actually. Kinda annoying.
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#119 Post by mmmnnn1316 »

can u stun Terask II with Rohane or Talinia????
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Re: Neoquest II HEEELLLPPP MEEEE!!!

#120 Post by digitel_anime_fan_20 »

On normal and evil it is possible, but it almost never happens on insane. It CAN, but its very unlikely.
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